Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability Know Kill Hit
Effects This ability allows your minimum damage that you can cause due to the target's armor or defensive skills to be at least your offensive power.
Ability Blood Lust
Effects This ability causes you to go into berserk status when you are hit with a critical hit for 1 round. For that round you will do double offensive power and you will crit with your attack, but you can't use spells.
Ability Combat Preparedness
Effects This ability allows you to to have prepared a skill or attack at the start of battle that you can use for free on your turn without using one of your actions. This only works for the first round when it is first your turn during battle.
Ability Counter Attack
Effects This ability allows you to make a react check to counter attack when you are attacked, as long as the attacker is in melee range. You get a +1 to React.
Ability Weapon Mastery
Effects This ability grants you mastery over the weapon type that you have proficiency with. With this mastery you automatically get a free hit with your weapon. Also you won't drop your weapon. You must first have weapon proficiency for the weapon type you want weapon mastery of.
Ability Combat Enhancement
Effects This ability allows you to spend Power into your attacks, allowing you to increase your damage at a rate of 1 damage per 2 power. You must have Combat Endurance to get this ability.
Ability Tactical Strategy
Effects This ability allows you to set aside an attack, skill, or spell to be used at just the right time. With this ability you can set aside a move, be it an attack or a skill use; and target  an enemy to use this move on right before that enemy makes a move that you declared you wanted to intercept. You must have Combat Preparedness to have this ability.
Ability Draining Hit
Effects This ability causes half of the vitality damage you do to your target to be used to heal your Vitality. You must have Weapon Mastery to get this ability.
Ability Special Weapon Damage
Effects This ability caused you to inflict special weapon damage (wounds, daze, etc) whenever you land a critical hit. You must have Weapon Mastery to have this ability.
Ability Combo Attack
Effects This ability allows you to sacrifice your turn to instead attack in tandem with your ally when your ally attacks. You can't have attacked yet because this takes away your attack. You must be targeting the same target and able to attack the same target from where you are at. You must have Weapon Mastery to get this ability.

Top 10 Entries

Skill Soul Empowerment
Stat Cost 5 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Magic Break
Effects Increase the amount of Soul you currently have by 1d12 +1.
Success Roll Arcana -1
Skill Magic Mirror
Stat Cost 6 Soul
Range self or 1 ally
Area self or 1 ally
Duration 1d4 +1 rounds
Requirements Soul Empowerment
Effects This skill reflects back 10% of the spell back to the caster.
Success Roll Arcana -4
Skill Spell Aid
Stat Cost 2 Soul
Range 1 ally
Area 1 ally
Duration instant
Requirements Battle Mage
Effects With this skill you can send support to your ally who is casting a spell. You can send the ally your Arcana score to be used to cast the spell and grant more power to the spell, for that instance.
Success Roll Arcana -1
Skill Elemental Awakening
Stat Cost 10 Soul
Range next to self
Area next to self
Duration instant
Requirements Soul Empowerment
Effects With this skill you can create and awaken an elemental representative of your element. This elemental will become your familiar.
Success Roll Arcana -6
Skill Battle Mage
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects During the defensive round 5% of spell damage is absorbed to restore Soul.
Success Roll Arcane
Skill Magic Absorb
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Battle Mage
Effects Absorb 10% of the spell damage that gets through armor.
Success Roll Arcane -1
Skill Magic Redirect
Stat Cost N/A
Range target of spell
Area target of spell
Duration instant
Requirements Magic Absorb
Effects Redirect the absorbed magical damage into your spell to increase its damaging or healing properties. The absorbed magical damage must be redirected when it is your turn right after the defensive round when you absorbed it. If it is not, the aborbed magic damage disappates.
Success Roll Arcane +1
Skill Magical Counter
Stat Cost N/A
Range 1 target
Area 1 target
Duration instant
Requirements Battle Mage
Effects Counter attack an offensive magic spell with an offensive magic spell.
Success Roll React
Skill Magical Vampirism
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Battle Mage
Effects 10% of spell damage done to target returns to caster to restore Vitality.
Success Roll Arcane -1
Skill Mana Weapon
Stat Cost 8 Soul
Range self
Area self
Duration 1d10 +1 rounds
Requirements Battle Mage
Effects Gives your weapon an edge with your elemental properties. This increases your weapon's damage by your Arcane + 1d4. This also gives your weapon elemental attack properties, doing 20% more damage to elements weak against you while having a 20% chance of being ignored by elements strong against you. If there is a rune stone on the weapon, the rune stone's effects are increased by 50%.
Success Roll Arcane -4