Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Ability Know Kill Hit
Effects This ability allows your minimum damage that you can cause due to the target's armor or defensive skills to be at least your offensive power.
Ability Blood Lust
Effects This ability causes you to go into berserk status when you are hit with a critical hit for 1 round. For that round you will do double offensive power and you will crit with your attack, but you can't use spells.
Ability Combat Preparedness
Effects This ability allows you to to have prepared a skill or attack at the start of battle that you can use for free on your turn without using one of your actions. This only works for the first round when it is first your turn during battle.
Ability Counter Attack
Effects This ability allows you to make a react check to counter attack when you are attacked, as long as the attacker is in melee range. You get a +1 to React.
Ability Weapon Mastery
Effects This ability grants you mastery over the weapon type that you have proficiency with. With this mastery you automatically get a free hit with your weapon. Also you won't drop your weapon. You must first have weapon proficiency for the weapon type you want weapon mastery of.
Ability Combat Enhancement
Effects This ability allows you to spend Power into your attacks, allowing you to increase your damage at a rate of 1 damage per 2 power. You must have Combat Endurance to get this ability.
Ability Tactical Strategy
Effects This ability allows you to set aside an attack, skill, or spell to be used at just the right time. With this ability you can set aside a move, be it an attack or a skill use; and target  an enemy to use this move on right before that enemy makes a move that you declared you wanted to intercept. You must have Combat Preparedness to have this ability.
Ability Draining Hit
Effects This ability causes half of the vitality damage you do to your target to be used to heal your Vitality. You must have Weapon Mastery to get this ability.
Ability Special Weapon Damage
Effects This ability caused you to inflict special weapon damage (wounds, daze, etc) whenever you land a critical hit. You must have Weapon Mastery to have this ability.
Ability Combo Attack
Effects This ability allows you to sacrifice your turn to instead attack in tandem with your ally when your ally attacks. You can't have attacked yet because this takes away your attack. You must be targeting the same target and able to attack the same target from where you are at. You must have Weapon Mastery to get this ability.

Top 10 Entries

Ability Rushing Charge
Effects If you sprint when you move you can sprint into your enemy. With a successful atheltics check, you can push your enemy back the remaining amount of your movement + 1.
Ability Physical Defense Proficiency
Effects This ability increases your proficiency at defending against physical attacks. It does so by allowing you to roll twice for any defensive action.
Ability Armor Proficiency
Effects This ability gives you proficiency in Light, Medium, or Heavy Armor. You must acquire this ability for each armor type you desire proficiency in.
  • Light Armor Proficiency: Increases Defense by 1; +1 to Move and Stealth when wearing Light Armor.
  • Medium Armor Proficiency: Increases Defense by 1
  • Heavy Armor Proficiency: Increases Defense by 1; removes initiative penalties.
Ability Keep Self
Effects +1 to Mental Balance and Spiritual Balance against mental affecting status effects including possession.
Ability Heightened Senses
Effects +1 to Perceive and Insight
Ability Reactive Guard
Effects If you are standing within weapon's range of an enemy who is about to target an ally to far from you with a long range attack or spell, you can make an Attack of Opportunity to attack the enemy first, requiring that enemy to have to make a focus check to continue with its attack.  Must have Heightened Senses.
Ability Damage Absorb
Effects Allows you to absorb 25% of the damage with half of that going off of your Power. The absorbed damage does not affect your Vitality.
Ability Absorb Replenish
Effects You can use the damage you absorb to replenish either your Vitality or Soul by that amount. Must have Damage Absorb.
Ability Damage Store
Effects You can store the absorbed damage to be used later. This stored damage will disappear when the battle is over. Must have Damage Absorb.
Ability Damage Redirect
Effects You can redirect the absorbed and stored damage into your next physical attack, adding that value to your attack value. Must have Damage Store.