Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Ability Know Kill Hit
Effects This ability allows your minimum damage that you can cause due to the target's armor or defensive skills to be at least your offensive power.
Ability Blood Lust
Effects This ability causes you to go into berserk status when you are hit with a critical hit for 1 round. For that round you will do double offensive power and you will crit with your attack, but you can't use spells.
Ability Combat Preparedness
Effects This ability allows you to to have prepared a skill or attack at the start of battle that you can use for free on your turn without using one of your actions. This only works for the first round when it is first your turn during battle.
Ability Counter Attack
Effects This ability allows you to make a react check to counter attack when you are attacked, as long as the attacker is in melee range. You get a +1 to React.
Ability Weapon Mastery
Effects This ability grants you mastery over the weapon type that you have proficiency with. With this mastery you automatically get a free hit with your weapon. Also you won't drop your weapon. You must first have weapon proficiency for the weapon type you want weapon mastery of.
Ability Combat Enhancement
Effects This ability allows you to spend Power into your attacks, allowing you to increase your damage at a rate of 1 damage per 2 power. You must have Combat Endurance to get this ability.
Ability Tactical Strategy
Effects This ability allows you to set aside an attack, skill, or spell to be used at just the right time. With this ability you can set aside a move, be it an attack or a skill use; and target  an enemy to use this move on right before that enemy makes a move that you declared you wanted to intercept. You must have Combat Preparedness to have this ability.
Ability Draining Hit
Effects This ability causes half of the vitality damage you do to your target to be used to heal your Vitality. You must have Weapon Mastery to get this ability.
Ability Special Weapon Damage
Effects This ability caused you to inflict special weapon damage (wounds, daze, etc) whenever you land a critical hit. You must have Weapon Mastery to have this ability.
Ability Combo Attack
Effects This ability allows you to sacrifice your turn to instead attack in tandem with your ally when your ally attacks. You can't have attacked yet because this takes away your attack. You must be targeting the same target and able to attack the same target from where you are at. You must have Weapon Mastery to get this ability.

Top 10 Entries

Ability Elemental Potions
Effects

All potions you use or create have their values increased by your Arcana.

Must have Energy Enrichment

Ability Energy Enrichment
Effects

Able to amplify a potion's effects by spending vital stat points into the potion during potion creation.

  • Vitality Restoring Potion: 1 Vitality spent = 2 Vitality restoration effect
  • Soul Restoring Potion: 1 Soul spent = 2 Soul restoration effect
  • Power Restoring Potion: 1 Power spent = 2 Power restoration effect

Must have Create Basic Potions

Ability Runic Mage Empowerment
Effects

You are able to apply Runic Mage skill effects to a magical item's effect values.

Must have Runic Item Empowerment or Runic Potion Empowerment

Ability Runic Item Empowerment
Effects

All items (except potions) that you use or create are increased by your mental as a percentage.

Must have Elemental Creations

Ability Elemental Creations
Effects

All items you create or use have their effects increased by your Arcana.

Must have Create Magical Totem

Ability Arcane Crafting
Effects

Allows you to add spell components to your crafted items to make magical items.

Must have Create Magical Totem ability and Basic Crafting skill

Ability Create Magical Totem
Effects

Allows you to create magical totems that can be used as relics. You can create one effect per totem: 

  • Decrease Spell Cost by 1/2
  • Decrease Spell Casting Speed by 1
  • Increase Spell Damage by 50%.
  • Increase Spell Healing by 50%.
Ability Runic Profession
Effects

Grants the elemental construct a profession to learn skills from.

Must have Runic Carvings

Ability Runic Carvings
Effects

Carve a runic symbol into an elemental construct, increasing it's elemental power by 25%.

Must have Carving

Ability Identify Weak Points
Effects You are able to identify weak points in a target's armor increased the damage that you deal by 20%.