Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Ability | Lucky Strike |
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Effects | Add luck score to attack when using daggers. |
Ability | Magic Channeling |
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Effects | Can increase a spell's damaging or healing power by 10% for each runic speed cost added to the spell, with a maximum increase of 100%. |
Ability | Tree Climbling |
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Effects | +2 to Athletics check to climb trees; +1 per level |
Ability | Solar Heal |
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Effects | When out in the sun the Namara's Vitality, Power, and Soul will restore by their Gen Dice each hour. |
Ability | Spore Release |
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Effects | When hit with a critical hit, the namaran releases spores that do 1d4 damage to any in the 3x3 area, friend or foe. |
Ability | Method of Attack |
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Effects | This ability allows you to learn the best attack method to use against your foe, increasing your damage against that particular foe by + 1. This ability is always in effect. You first have to have spent a round attacking a single foe. On your next round and for any following round that that foe still lives, this effect will apply. This effect can only apply against one foe at a time. |
Ability | Weapon Proficiency |
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Effects | You become more proficiency with your weapon. You add 1d4 damage to that weapon. This skill must be acquired for each weapon type you want proficiency with. |
Ability | 2-Handed Proficiency |
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Effects | This ability allows you to add your melee twice to your two-handed weapon. |
Ability | Dual Wielding Proficiency |
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Effects | This ability allows you to wield a weapon in each hand and attack with each hand holding a weapon during your attack turn. This is required for dual wielding, without this ability you cannot dual wield. |
Ability | Combat Endurance |
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Effects | This ability causes all of your offensive skills to use only half their stat cost. It has to be an offensive skill that causes damage to work with this ability. |
Top 10 Entries
Skill | Magical Sight |
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Stat Cost | 1 Soul |
Range | self |
Area | self |
Duration | instant |
Effects | Can seel the element of magic in an area or around a person or object as a color hue. |
Success Roll | +1 to Perceive; +1 per level |
Skill | Bounding Leap |
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Stat Cost | 2 Power |
Range | self |
Area | self |
Duration | instant |
Effects | Increase move by +2 when jumping |
Success Roll | +2 Acrobatics |
Skill | Wall Jumping |
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Stat Cost | 2 Power |
Range | self |
Area | self |
Duration | instant |
Effects | Can jump to a wall and bounce off of it at an angle to reach a greater height. Can only do so once per jump. |
Success Roll | Acrobatics |
Skill | For the Pack |
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Stat Cost | 1 Soul |
Range | move range |
Area | self + 1 ally |
Duration | instant |
Effects | Can attack with your ally adding your attack to your ally's attack. This is seperate from your own attack. |
Success Roll | Initiative -2 |
Skill | Bloodhoud Tracking |
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Stat Cost | 1 soul |
Range | self |
Area | self |
Duration | 1 hour |
Effects | Can increase Investigate by 1d20 for that hour to use with tracking. |
Success Roll | N/A |
Skill | Shrink or Grow |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | until used again |
Effects | Grow to double normal size increasing Strength traits by 2 but decreasing Speed Traits by 2 or decrease to half size Increasing Speed traits by 2 but decreasing Strength traits by 2. This is also used to revert to normal size. |
Success Roll | Deception +2 |
Skill | Fae Lust |
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Stat Cost | 1 soul |
Range | 6 spaces |
Area | 1 target |
Duration | 1d6 rounds |
Effects | Causes target to fall for the fae, not attacking the fae but actually protecting the fae. |
Success Roll | Influence +2 |
Skill | Fae Magic |
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Stat Cost | N/A |
Range | self |
Area | any other fae |
Duration | instant |
Effects | If there is another fae in the party, when that fae casts a spell your fae casts a spell as well. If your fae doesn't have a spell, increase that fae's spell's healing or damaging effect by 1d12. |
Success Roll | N/A |
Skill | Tricky Goblin |
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Stat Cost | 1 Power |
Range | self |
Area | self |
Duration | instant |
Effects | Goblin upon successful use can move 1d4 spaces in any direction to avoid an attack and cause instead the attack to hit whomever or whatever the goblin gets behind, or to miss altogether. |
Success Roll | Acrobatics +2 |
Skill | Relentless Mockery |
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Stat Cost | 1 Soul |
Range | 1 target |
Area | 1 target |
Duration | 1d4 rounds |
Effects | Mock the target causing the target to receive a -2 on all checks. |
Success Roll | Intimidate +1 |