Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Ability Lucky Strike
Effects Add luck score to attack when using daggers.
Ability Magic Channeling
Effects Can increase a spell's damaging or healing power by 10% for each runic speed cost added to the spell, with a maximum increase of 100%.
Ability Tree Climbling
Effects +2 to Athletics check to climb trees; +1 per level
Ability Solar Heal
Effects When out in the sun the Namara's Vitality, Power, and Soul will restore by their Gen Dice each hour.
Ability Spore Release
Effects When hit with a critical hit, the namaran releases spores that do 1d4 damage to any in the 3x3 area, friend or foe.
Ability Method of Attack
Effects This ability allows you to learn the best attack method to use against your foe, increasing your damage against that particular foe by + 1. This ability is always in effect. You first have to have spent a round attacking a single foe. On your next round and for any following round that that foe still lives, this effect will apply. This effect can only apply against one foe at a time.
Ability Weapon Proficiency
Effects You become more proficiency with your weapon. You add 1d4 damage to that weapon. This skill must be acquired for each weapon type you want proficiency with.
Ability 2-Handed Proficiency
Effects This ability allows you to add your melee twice to your two-handed weapon.
Ability Dual Wielding Proficiency
Effects This ability allows you to wield a weapon in each hand and attack with each hand holding a weapon during your attack turn. This is required for dual wielding, without this ability you cannot dual wield.
Ability Combat Endurance
Effects This ability causes all of your offensive skills to use only half their stat cost. It has to be an offensive skill that causes damage to work with this ability.

Top 10 Entries

Weapon Short Sword
Attack 1d8
Range 1
Hit Chance 0
Weight 6
Space Taken 2
Other Information 2-handed for races smaller than human size
Cost 42.50
Weapon Long Sword
Attack 1d8 + 1
Range 2
Hit Chance -1
Weight 10
Space Taken 3
Other Information Not acceptable for races smaller than human size, may be 2-handed for human size races
Cost 68.75
Weapon Silver Edge
Attack 0
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information Increase attack value by +1d6 versus undead
Cost 7.00
Weapon Serrated Blade
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For daggers, boot knives, long knives, and small knives only
Cost 5.00
Weapon Double Sided Blade
Attack +1
Range 0
Hit Chance +1
Weight 0
Space Taken 0
Other Information For daggers, boot knives, short swords, and long swords only.
Cost 5.00
Weapon Carving Knife
Attack 1d3
Range 1
Hit Chance -1
Weight 1
Space Taken 1
Other Information Good for shaping, carving, and sharpening
Cost 7.19
Weapon Dagger
Attack 1d6+1
Range 1
Hit Chance 0
Weight 4
Space Taken 1
Other Information N/A
Cost 28.13
Weapon Small Knife
Attack 1d4
Range 1
Hit Chance 0
Weight 0.5
Space Taken 1
Other Information N/A
Cost 5.00
Weapon Long Knife
Attack 1d4+2
Range 1
Hit Chance 0
Weight 1.5
Space Taken 1
Other Information N/A
Cost 10.94
Weapon Boot Knife
Attack 1d4+1
Range 1
Hit Chance 0
Weight 2
Space Taken 1
Other Information N/A
Cost 14.38