Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Ability Lucky Strike
Effects Add luck score to attack when using daggers.
Ability Magic Channeling
Effects Can increase a spell's damaging or healing power by 10% for each runic speed cost added to the spell, with a maximum increase of 100%.
Ability Tree Climbling
Effects +2 to Athletics check to climb trees; +1 per level
Ability Solar Heal
Effects When out in the sun the Namara's Vitality, Power, and Soul will restore by their Gen Dice each hour.
Ability Spore Release
Effects When hit with a critical hit, the namaran releases spores that do 1d4 damage to any in the 3x3 area, friend or foe.
Ability Method of Attack
Effects This ability allows you to learn the best attack method to use against your foe, increasing your damage against that particular foe by + 1. This ability is always in effect. You first have to have spent a round attacking a single foe. On your next round and for any following round that that foe still lives, this effect will apply. This effect can only apply against one foe at a time.
Ability Weapon Proficiency
Effects You become more proficiency with your weapon. You add 1d4 damage to that weapon. This skill must be acquired for each weapon type you want proficiency with.
Ability 2-Handed Proficiency
Effects This ability allows you to add your melee twice to your two-handed weapon.
Ability Dual Wielding Proficiency
Effects This ability allows you to wield a weapon in each hand and attack with each hand holding a weapon during your attack turn. This is required for dual wielding, without this ability you cannot dual wield.
Ability Combat Endurance
Effects This ability causes all of your offensive skills to use only half their stat cost. It has to be an offensive skill that causes damage to work with this ability.

Top 10 Entries

Skill Create Advanced Arcane Potions
Stat Cost 8 Soul
Range self
Area self
Duration 4 hours
Requirements Create Better Arcane Potions and Create Advanced Potions
Effects

This skill allows you to create advanced level magical effect potions.

Success Roll Arcana -8
Skill Create Better Arcane Potions
Stat Cost 6 Soul
Range self
Area self
Duration 3 hours
Requirements Create Novice Arcane Potions and Create Better Potions
Effects

This skill lets you create better level magic effect potions.

Success Roll Arcana -6
Skill Create Novice Arcane Potions
Stat Cost 4 Soul
Range self
Area self
Duration 2 hours
Requirements Create Basic Arcane Potions and Create Novice Potions
Effects

This skill lets you create novice level magic effect potions.

Success Roll Arcana -4
Skill Create Basic Arcane Potions
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Create Basic Potions
Effects

This skill lets you create basic magic effect potions.

Success Roll Arcana -2
Skill Create Advanced Potions
Stat Cost 4 Soul
Range self
Area self
Duration 2 hours
Requirements Create Better Potions
Effects

This skill allows you to create advanced potions.

Success Roll Insight -6
Skill Create Better Potions
Stat Cost 3 Soul
Range self
Area self
Duration 1 hour 30 minutes
Requirements Create Novice Potions
Effects

This skill allows you to create better potions.

Success Roll Insight -4
Skill Create Novice Potions
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Create Basic Potions
Effects

This skill allows you to create novice potions.

Success Roll Insight -2
Skill Create Basic Potions
Stat Cost 1 Soul
Range self
Area self
Duration 30 minutes
Requirements N/A
Effects This skill allows you to create basic potions.
Success Roll Insight
Skill Material Identify
Stat Cost 1 Soul
Range 1 object
Area line of sight
Duration instant
Requirements N/A
Effects This skill allows you to identify a material and its properties.
Success Roll Perceive -2
Skill Invention
Stat Cost 2 Soul
Range self
Area self
Duration 1d6 days
Requirements Design Improvement and Novice Crafting
Effects

This skill allows you to create new designs from scratch. You must get the approval from the GM of the design you wish to create. You will be creating the blueprint, afterwards you will need to make the item from the blueprint so you should ensure you have the correct crafting skill. The GM will set the crafting skill needed for the blueprint.

Success Roll Insight -5