Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Ability Lucky Strike
Effects Add luck score to attack when using daggers.
Ability Magic Channeling
Effects Can increase a spell's damaging or healing power by 10% for each runic speed cost added to the spell, with a maximum increase of 100%.
Ability Tree Climbling
Effects +2 to Athletics check to climb trees; +1 per level
Ability Solar Heal
Effects When out in the sun the Namara's Vitality, Power, and Soul will restore by their Gen Dice each hour.
Ability Spore Release
Effects When hit with a critical hit, the namaran releases spores that do 1d4 damage to any in the 3x3 area, friend or foe.
Ability Method of Attack
Effects This ability allows you to learn the best attack method to use against your foe, increasing your damage against that particular foe by + 1. This ability is always in effect. You first have to have spent a round attacking a single foe. On your next round and for any following round that that foe still lives, this effect will apply. This effect can only apply against one foe at a time.
Ability Weapon Proficiency
Effects You become more proficiency with your weapon. You add 1d4 damage to that weapon. This skill must be acquired for each weapon type you want proficiency with.
Ability 2-Handed Proficiency
Effects This ability allows you to add your melee twice to your two-handed weapon.
Ability Dual Wielding Proficiency
Effects This ability allows you to wield a weapon in each hand and attack with each hand holding a weapon during your attack turn. This is required for dual wielding, without this ability you cannot dual wield.
Ability Combat Endurance
Effects This ability causes all of your offensive skills to use only half their stat cost. It has to be an offensive skill that causes damage to work with this ability.

Top 10 Entries

Armor Ceremonial Mask
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.2
Other Information +1 to Perform, +1 to Insight
Cost 4.50
Armor Iron Mask
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 1
Weight 0.3
Other Information +2 to Intimidate
Cost 7.50
Armor Stone Mask
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information +1 to Intimidate, +1 to Arcana
Cost 4.00
Armor Ninja Mask
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.01
Other Information +2 to Stealth
Cost 3.50
Armor Jade Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of aeromancy by 20%.
Cost 15.00
Armor Meteorite Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of psionics by 20%.
Cost 15.00
Armor Quartz Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of temporamancy by 20%.
Cost 15.00
Armor Onyx Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of necromancy by 20%.
Cost 15.00
Armor Pearl Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of mysticism by 20%.
Cost 15.00
Armor Ruby Circlet
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Increases healing and damaging power of pyromancy by 20%.
Cost 15.00