Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Otic Tearing
Affinity sound
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target that is 1d20 spaces away
Duration instant
Spell Family Tinnitus
Requirements Tinnitus
Spell Effects This spell sends a powerful sound pitch into the ears of the target where it tears and pulls from within. This causes the target deafness for 1d3 rounds, unable to do any spell that requires more than 2 casting speed for 1d3 rounds, and deals the target 2d12 magic damage.
Check Difficulty Normal Arcana
Spell Siren's Soothing Tones
Affinity sound
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 4x4 space area around the caster
Duration instant
Spell Family Tinnitus
Requirements Tinnitus
Spell Effects With this spell you call upon the positive aspect of sound, the Siren. The mythical Siren appears and sings a soothing song. Any target in the spell's area of affect, ally and enemy, have any enraging status effect removed and recover 4d6 Power.
Check Difficulty Normal Arcana
Spell Sonic Shot
Affinity sound
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area straight line from caster affecting all in the line
Duration instant
Spell Family Tinnitus
Requirements Tinnitus
Spell Effects This spell concentrates sound into a tight orb which it then sends in a straight line from the caster in the direction you are facing. Any target, ally and enemy, in the shot's path is dealt 4d6 magic damage.
Check Difficulty Normal Arcana
Spell Bio Instability
Affinity death
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1d12 spaces affecting 1 target
Duration 1d4 rounds
Spell Family Bio Instability
Requirements N/A
Spell Effects This spell causes the target to feel sick. Inside the target’s body, the organs act strangely and irregularly, causing slight pains, nausea, and other symptoms. It mimics food poisoning. The target's move rate is cut in half.
Check Difficulty Easy Arcana
Spell Fang
Affinity death
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration instant
Spell Family Fang
Requirements N/A
Spell Effects This spell sends out two fangs at the target. You create these fangs out of death magic and they, together, do 2d6 magic damage to a single target.
Check Difficulty Easy Arcana
Spell Beast's Prey
Affinity death
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d4 rounds
Spell Family Beast's Prey
Requirements N/A
Spell Effects This spell creates a defensive aura around the target of your choice. Whenever this target is attacked in melee, 1d12 magic damage is done to the target.
Check Difficulty Easy Arcana
Spell Loss of Self
Affinity death
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1d12 spaces affecting 1 target
Duration 1d6 rounds
Spell Family Loss of Self
Requirements N/A
Spell Effects This spell begins to deteriorate the personality of the target it is used on. Without this personality, they lose conviction in what they are fighting for. Losing conviction makes them deal less damage with every attack. Every time the target attacks, their physical damage is reduced by 25% until the spell wears off.
Check Difficulty Easy Arcana
Spell Graveyard's Warding
Affinity decay
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area a 3x3 space area around an area up to 1d20 spaces from caster
Duration 1d6 rounds
Spell Family Graveyard's Warding
Requirements N/A
Spell Effects The use of this manipulation produces a faint, pale glow about the area. Those within the area find that their melee, bow, and throw power is weakened greatly, giving a penalty to the melee, bow, and throw power of all targets, friend or foe, caught within the affected area. The penalty is -1d12.
Check Difficulty Easy Arcana
Spell Deconstruction
Affinity decay
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 8 spaces affecting 1 target
Duration instant
Spell Family Deconstruction
Requirements N/A
Spell Effects This spell is made to destroy obstacles. A dark mist hovers over the target eating away at their structure. It decreases 20% of the structure's "health" each casting, making it easier and easier to break.  When the spell’s duration runs out, it evaporates into the air.
Check Difficulty Easy Arcana
Spell Night Shade
Affinity death
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1d12 spaces affecting 1 target
Duration 1d20 rounds
Spell Family Bio Instability
Requirements Bio Instability
Spell Effects This spell does not seem to have a visual element at all. The magic is directly infused into the blood stream of the target, causing instant poison. This causes the target to lose 1d6 Vitality per round. The poison effect is not stackable.
Check Difficulty Normal Arcana

Top 10 Entries

Spell Brand
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target 1d6 spaces away
Duration 1d8 rounds
Spell Family Visual Distortion
Requirements Fire's Illusion
Spell Effects This manipulation places a burned symbol on the body of the target. This symbol alters the mind and puts the target under your control. The target will follow your orders loyally until the spell is broken. The target must make a hard spiritual stability check to escape this control.
Check Difficulty Hard Arcana
Spell Blitzkrieg
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all allies and self
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Circle of Power
Spell Effects When you create this spell you enhance all of your allies for battle. The magic increases melee power for you and your allies by 1d20+3 points (rolled at cast). It also increases Critical % for you and your allies by 2. All of your allies battle movement rates are doubled. Ranged weapons have double the range. And finally, all allies and yourself gain an extra attack.
Check Difficulty Hard Arcana
Spell Torch of Heroes
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 4x4 space around the caster
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Warrior's Flame
Spell Effects With this spell you use the essence of fire to add destructive power to all of your allies, including yourself, as long as they are within the range of the spell. It increases everyone who is affected melee, throw, and bow power by 1d12+3. The people effected appear to be on fire.
Check Difficulty Normal Arcana
Spell Superheat
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1d6 spaces away
Duration 1d4 rounds
Spell Family Visual Distortion
Requirements Visual Distortion
Spell Effects With this manipulation, you send out ripples of fire magic across the weapon of the target. The fire heats the object to extremely high temperatures. The target must make a normal grip check to see if it can hold the weapon in that heat. If the target can, then the target will take 1d10 straight to vitality points of damage for each round that the weapon is heated. The weapon will be usable when the spell is finished.
Check Difficulty Normal Arcana
Spell Smoke Screen
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 4x4 space around the caster
Duration 1d4 rounds
Spell Family Visual Distortion
Requirements Visual Distortion
Spell Effects A cloud of billowing smoke is released from your body when this spell is created. The smoke fills an area and hangs there for the duration of the spell, not moving with you. Anyone, friend and foe, caught within the smoke cannot see while in the smoke, and anyone, friend or foe, who is outside of the smoke cannot see into the smoke. You however are immune and can see clearly through the smoke as if it was a clear day.
Check Difficulty Normal Arcana
Spell Sharp Fire
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Fire Streak
Spell Effects This spell begins with you creating eight sources of fire around yourself. As you continue the spell, they take the shape of knives. At the end of the spell, you unleash the daggers out at a single target. The spell does 5d6+2 damage to the target.
Check Difficulty Normal Arcana
Spell Pyrophobia
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Visual Distortion
Requirements Heat Control
Spell Effects When this spell is created you are surrounded by flames and appear to be some sort of powerful flaming creature. The flames in reality are harmless. The fire’s presence gives no true beneficial effects to the user, but it does make you appear to be a terrifying magical being which causes targets to have to make a normal mental stability check or be fearful of you and avoid you at all costs.
Check Difficulty Normal Arcana
Spell Kindling
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1d12 spaces away
Duration instant
Spell Family Spark
Requirements Spark
Spell Effects With this manipulation, you create several pieces of what appears to be stones that are on fire. You send them out at a single target. On their way they break apart but keep their flame. The spell targets the eyes or other means of sight of the target. The fire lands directly in the eyes of the enemy, burning their eyes dealing 2d6+2 points of damage which if not wearing any eye protection goes straight to vitality and causes blindness for 3 rounds.
Check Difficulty Normal Arcana
Spell Ignatius
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Scold
Spell Effects With this manipulation you create a pocket of fire magic right in front of the enemy target. At the very end of the casting process, the target ignites, doing 2d8+2d4+2 points of damage and making it seem like the target spontaneously caught on fire. The fire lasts only seconds.
Check Difficulty Normal Arcana
Spell Flaming Barrier
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 4x4 space around the caster
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Sealing Wounds
Spell Effects This spell summons a circle of fire that spreads out from you and then grows high. The fire burns anything that tries to get through, doing 3d10 + burns damage to any living target that tries to get through. Anyone on the inside can send projectiles and magic out but cannot melee attack any target outside of the barrier.
Check Difficulty Normal Arcana