Projects: A-Z Index

L

Name Lorem ipsum dolor
Maintainer Deleted
Description Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Project progress 56

Newest 10 Entries

Spell Tinnitus
Affinity sound
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target up to 1d20 +1 spaces away
Duration 1d4 rounds
Spell Family Tinnitus
Requirements N/A
Spell Effects This spell causes a terrible ringing in the ear of the target. The target is left unable to focus and can do no  spell that requires more than 1 casting speed. Any ongoing spells or spell effects will be ended. The target can resist by making a hard focus check.
Check Difficulty Easy Arcana
Spell Air Burst
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target that is 2d12 spaces away
Duration instant
Spell Family Airess
Requirements Airess
Spell Effects Creating the spell “Air Burst” creates a bubble of concentrated air that you launch at a target. When it hits the target the bubble pops doing 1d12 + 1d6 points of damage to the target.
Check Difficulty Normal Arcana
Spell Hitting Misdirection
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d6 rounds
Spell Family Haste
Requirements Haste
Spell Effects This spell encircles the target causing the target difficulty in hitting its target. The target will be required to make hit chance checks.
Check Difficulty Normal Arcana
Spell Theft
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target that is 1d12 spaces away
Duration instant
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects With this spell you create a gust of wind that can pull something light off a target and bring it back to you. The item cannot weigh more than 1/2 of your character’s weight limit. The wind cannot untie knots or undo latches, but it can reach into pockets or bags as long as they are not latched or tied shut with anything. The GM has the final say on all items lifted with this spell.
Check Difficulty Normal Arcana
Spell Scent of Dreamers
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around a target that is 1d20 spaces away
Duration until awoken
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects Scent of Dreamers forms a strange, magical gas around the area of effect. When the anyone, ally or foe, is in that area of effect they breath it in and fall into a slumber on the floor. The affected will continue to sleep until attacked or is woken up by someone.
Check Difficulty Normal Arcana
Spell Seal of the Airs
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area all allies
Duration 1d4 rounds
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects This spell triples all air elementally aligned allies effects on magical damage and magical defense as well as doubles all allies move rates. Any ally who does not have the runic element of air is granted it with basic effects on magical attack and magical defense. If air is an ally’s elemental weakness this voids such weakness.
Check Difficulty Normal Arcana
Spell Unsure Aim
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d6 rounds
Spell Family Dishevel
Requirements Dishevel
Spell Effects This spell messes with the target's ability to make a Hit Chance, giving the target a penalty of 1d10 and making all Hit Chances Hard or Impossible.
Check Difficulty Normal Arcana
Spell Auditory Imbalance
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target 1d20 spaces away
Duration 1d4 rounds
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects With this spell you cause an imbalance in the target. The target will need to make Sure Footing checks each time the target moves. If the target fails a Sure Footing Check, the target falls down and needs a move action to get back up.
Check Difficulty Normal Arcana
Spell Sound Dislocation
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area any observable sound to any location
Duration instant
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects This spell lets you send any sound you desire to a different place. You can send the sound of your words, the sound of noise, the sound of other people's words, any sound at all but only one source of sound and only a minute of that sound at a time. You can send this sound to any place you can see or any place that you have been.
Check Difficulty Normal Arcana
Spell Sound Location
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area infinite
Duration until dropped
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects With this spell you let out a high pitch echo in the hopes of finding something that you wish to find. As you get closer to that something, you will hear a hum that will get louder. The spell can also be used to warn you of any nearby traps or other dangers. No one else can hear the sound.
Check Difficulty Normal Arcana

Top 10 Entries

Skill Chi Guard
Stat Cost 2 Soul
Range move range
Area 1 ally
Duration instant
Requirements Chi Defense
Effects Immediately lessen the damage dealt to your ally by your Focus Score.
Success Roll Focus -1
Skill Chi Drain
Stat Cost 2 Soul
Range 1 space
Area 1 target
Duration 1d4 rounds
Requirements Chi Heal
Effects Your physical attack will drain your focus score worth of Vitality from the target to restore your Vitality, if you manage to hit the target's Vitality.
Success Roll Focus -6
Skill Chi Energy
Stat Cost 4 Soul
Range around user
Area 3x3 spaces
Duration 1d4 rounds
Requirements Chi Heal
Effects Your inner chi expands outwards creating an aura around you. Anyone who enters the aura, friend or foe, will be have 1d6 Power restored each round that they are in the area of effect.
Success Roll Focus -6
Skill Chi Runic Defense
Stat Cost 3 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Chi Defense
Effects Decrease magical damage received by Focus score.
Success Roll Focus -2
Skill Inciteful Energy
Stat Cost 4 Soul
Range around user
Area 3x3 spaces
Duration 1d4 rounds
Requirements Chi Energy
Effects Anyone in the area of effect, friend or foe, will receive the berserk status for the duration that they are in the area of effect + 1 round. This causes them to do double damage but prevents them from using spells.
Success Roll Focus -5
Skill Focused Punch
Stat Cost 2 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements N/A
Effects Punch adding double Focus to your Offensive Power.
Success Roll Focus
Skill Focused Kick
Stat Cost 2 Power
Range 1 space
Area 1 target in front of you
Duration instant
Requirements N/A
Effects Kick adding double focus to your offensive power.
Success Roll Focus
Skill Pin Target
Stat Cost 4 Power
Range jump range
Area 1 target
Duration 1 round
Requirements N/A
Effects With this skill you jump onto the target pinning the target to the ground. The target is unable to move or act during this time. The target can make an atheltics check, with your atheltics being a penalty. You also must spend an entire round of not acting to hold this target down. Once the target is free or the round is over, you must make a focus check to not lose the next round.
Success Roll Athletics -2
Skill Eye Gouger
Stat Cost 4 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements Focused Punch
Effects With this attack you attempt to blind the target for 1d4 rounds. You do normal damage.
Success Roll Perceive -2
Skill Uppercut
Stat Cost 5 Power
Range 1 space
Area 1 target infront of you
Duration instant
Requirements Eye Gouger
Effects With this skill you perform an uppercut. This increases the attack by an extra offensive power. If you crit you knock the target out for 1d3 rounds.
Success Roll Athletics -4