Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Tinnitus
Affinity sound
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target up to 1d20 +1 spaces away
Duration 1d4 rounds
Spell Family Tinnitus
Requirements N/A
Spell Effects This spell causes a terrible ringing in the ear of the target. The target is left unable to focus and can do no  spell that requires more than 1 casting speed. Any ongoing spells or spell effects will be ended. The target can resist by making a hard focus check.
Check Difficulty Easy Arcana
Spell Air Burst
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target that is 2d12 spaces away
Duration instant
Spell Family Airess
Requirements Airess
Spell Effects Creating the spell “Air Burst” creates a bubble of concentrated air that you launch at a target. When it hits the target the bubble pops doing 1d12 + 1d6 points of damage to the target.
Check Difficulty Normal Arcana
Spell Hitting Misdirection
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d6 rounds
Spell Family Haste
Requirements Haste
Spell Effects This spell encircles the target causing the target difficulty in hitting its target. The target will be required to make hit chance checks.
Check Difficulty Normal Arcana
Spell Theft
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target that is 1d12 spaces away
Duration instant
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects With this spell you create a gust of wind that can pull something light off a target and bring it back to you. The item cannot weigh more than 1/2 of your character’s weight limit. The wind cannot untie knots or undo latches, but it can reach into pockets or bags as long as they are not latched or tied shut with anything. The GM has the final say on all items lifted with this spell.
Check Difficulty Normal Arcana
Spell Scent of Dreamers
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around a target that is 1d20 spaces away
Duration until awoken
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects Scent of Dreamers forms a strange, magical gas around the area of effect. When the anyone, ally or foe, is in that area of effect they breath it in and fall into a slumber on the floor. The affected will continue to sleep until attacked or is woken up by someone.
Check Difficulty Normal Arcana
Spell Seal of the Airs
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area all allies
Duration 1d4 rounds
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects This spell triples all air elementally aligned allies effects on magical damage and magical defense as well as doubles all allies move rates. Any ally who does not have the runic element of air is granted it with basic effects on magical attack and magical defense. If air is an ally’s elemental weakness this voids such weakness.
Check Difficulty Normal Arcana
Spell Unsure Aim
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d6 rounds
Spell Family Dishevel
Requirements Dishevel
Spell Effects This spell messes with the target's ability to make a Hit Chance, giving the target a penalty of 1d10 and making all Hit Chances Hard or Impossible.
Check Difficulty Normal Arcana
Spell Auditory Imbalance
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target 1d20 spaces away
Duration 1d4 rounds
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects With this spell you cause an imbalance in the target. The target will need to make Sure Footing checks each time the target moves. If the target fails a Sure Footing Check, the target falls down and needs a move action to get back up.
Check Difficulty Normal Arcana
Spell Sound Dislocation
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area any observable sound to any location
Duration instant
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects This spell lets you send any sound you desire to a different place. You can send the sound of your words, the sound of noise, the sound of other people's words, any sound at all but only one source of sound and only a minute of that sound at a time. You can send this sound to any place you can see or any place that you have been.
Check Difficulty Normal Arcana
Spell Sound Location
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area infinite
Duration until dropped
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects With this spell you let out a high pitch echo in the hopes of finding something that you wish to find. As you get closer to that something, you will hear a hum that will get louder. The spell can also be used to warn you of any nearby traps or other dangers. No one else can hear the sound.
Check Difficulty Normal Arcana

Top 10 Entries

Skill Magical Sight
Stat Cost 1 Soul
Range self
Area self
Duration instant
Effects Can seel the element of magic in an area or around a person or object as a color hue.
Success Roll +1 to Perceive; +1 per level
Skill Bounding Leap
Stat Cost 2 Power
Range self
Area self
Duration instant
Effects Increase move by +2 when jumping
Success Roll +2 Acrobatics
Skill Wall Jumping
Stat Cost 2 Power
Range self
Area self
Duration instant
Effects Can jump to a wall and bounce off of it at an angle to reach a greater height. Can only do so once per jump.
Success Roll Acrobatics
Skill For the Pack
Stat Cost 1 Soul
Range move range
Area self + 1 ally
Duration instant
Effects Can attack with your ally adding your attack to your ally's attack. This is seperate from your own attack.
Success Roll Initiative -2
Skill Bloodhoud Tracking
Stat Cost 1 soul
Range self
Area self
Duration 1 hour
Effects Can increase Investigate by 1d20 for that hour to use with tracking.
Success Roll N/A
Skill Shrink or Grow
Stat Cost 2 Soul
Range self
Area self
Duration until used again
Effects Grow to double normal size increasing Strength traits by 2 but decreasing Speed Traits by 2 or decrease to half size Increasing Speed traits by 2 but decreasing Strength traits by 2. This is also used to revert to normal size.
Success Roll Deception +2
Skill Fae Lust
Stat Cost 1 soul
Range 6 spaces
Area 1 target
Duration 1d6 rounds
Effects Causes target to fall for the fae, not attacking the fae but actually protecting the fae.
Success Roll Influence +2
Skill Fae Magic
Stat Cost N/A
Range self
Area any other fae
Duration instant
Effects If there is another fae in the party, when that fae casts a spell your fae casts a spell as well. If your fae doesn't have a spell, increase that fae's spell's healing or damaging effect by 1d12.
Success Roll N/A
Skill Tricky Goblin
Stat Cost 1 Power
Range self
Area self
Duration instant
Effects Goblin upon successful use can move 1d4 spaces in any direction to avoid an attack and cause instead the attack to hit whomever or whatever the goblin gets behind, or to miss altogether.
Success Roll Acrobatics +2
Skill Relentless Mockery
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration 1d4 rounds
Effects Mock the target causing the target to receive a -2 on all checks.
Success Roll Intimidate +1