Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Stone Circle
Affinity stone
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around any 1 target
Duration 1d4 rounds
Spell Family Solidity
Requirements Solidity
Spell Effects By creating Stone Circle, you create a ring of floating stones around yourself or any one target at the maximum distance of the radius for the spell. Anytime a target, ally or enemy, moves into the protected circle that target will be dealt 1d12 points of damage instantly and every round that they are within the circle. The “protected target” is not affected.
Check Difficulty Normal Arcana
Spell Acorn Shot
Affinity nature
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target per acorn that is 1d20 spaces away
Duration instant
Spell Family Oaken Skin
Requirements Oaken Skin
Spell Effects This spell summons up 1d8 large acorns that you can hurl at your enemy. You can hurl 1 acorn per enemy. You can hurl more than 1 acorn at a single target. Each acorn deals 1d6 +1 magic damage. You cannot crit with this spell nor can you add Arcana to each acorn's damage.
Check Difficulty Normal Arcana
Spell Ova's Shield
Affinity nature
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target or self
Duration 1d6 rounds
Spell Family Oaken Skin
Requirements Oaken Skin
Spell Effects This spell creates a magical shield that resembles bark from an oak tree. The shield is as large as the character it is protecting and hovers in front of the character during the duration of the spell. The character does not and cannot equip it. The shield automatically reduces all damages by 1d12, which is rolled per damage so the reduction can be different with each attack.
Check Difficulty Normal Arcana
Spell Ova's Hand
Affinity nature
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area next to caster
Duration 1d6 hours
Spell Family Oaken Skin
Requirements Oaken Skin
Spell Effects This spell summons a giant and sturdy leaf that the caster and his or her allies may climb upon. The leaf lift up about a foot from the ground and moves at the caster's Move + Arcana + 1d6 rate. The leaf must follow the ground, but always remains about a foot above it.
Check Difficulty Normal Arcana
Spell Chamelonism
Affinity nature
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self
Duration 1d4 hours
Spell Family Tracker's Mind
Requirements Tracker's Mind
Spell Effects This spell grants the caster the ability to blend in with his or her surroundings. This is basically a natural hide that increases the caster's Stealth by 1d10.
Check Difficulty Normal Arcana
Spell Airess
Affinity air
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration affect happens when target is attacked
Spell Family Airess
Requirements N/A
Spell Effects You choose a target and create the spell. When the target gets attacked, the spell activates and reduces the damage by 20% and then the spell’s effect ends leaving the target unprotected.
Check Difficulty Easy Arcana
Spell Haste
Affinity air
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d6 rounds
Spell Family Haste
Requirements N/A
Spell Effects With this manipulation you gift your target with a boost of speed by pushing them faster with wind magic and negating all air resistance. With this boost the target's Move and Acrobatics will be doubled. You can use this on any target including yourself.
Check Difficulty Easy Arcana
Spell Air's Constant Flow
Affinity air
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area self or 1 target
Duration 1d3 hours
Spell Family Air's Constant Flow
Requirements N/A
Spell Effects This manipulation allows you to have a constant source of fresh air to breath. It does so by placing an unnoticeable, indestructible, invisible “mask” over your nose and mouth. This spell allows for breathing underwater, in gas-filled rooms, and in areas of little air.
Check Difficulty Easy Arcana
Spell Dishevel
Affinity air
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target within 1d20 spaces
Duration instant
Spell Family Dishevel
Requirements N/A
Spell Effects When this manipulation is created swirls of wind start rapidly pushing the target around in place. The spell smacks the target around doing 4d3 points of damage and then just breaks away, leaving the target dizzy. This causes the target to be able to move or use spells and skills while it gets itself back together for that round, but can still attack and defend.
Check Difficulty Easy Arcana
Spell Echo Perception
Affinity sound
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area self or 1 target
Duration 1d6 hours
Spell Family Echo Perception
Requirements N/A
Spell Effects This spell increases the target's ability to hear even the slightest sounds. With this, the target's Perceive is doubled. The one downside is a loud noise could cause temporary deafness, removing the benefit and decreasing the target's Perceive by half.
Check Difficulty Easy Arcana

Top 10 Entries

Armor Oak Round Shield
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 4
Weight 0.75
Other Information Block: 1d10
Cost 3.05
Armor Steel Round Shield
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 5
Weight 1.5
Other Information Block: 1d12
Cost 11.25
Armor Hide Kite Shield
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 3
Weight 1.5
Other Information Block: 1d10
Cost 5.00
Armor Leather Kite Shield
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 4
Weight 4.5
Other Information Block: 1d10 + 1
Cost 10.44
Armor Steel Kite Shield
Armor Type Heavy Armor
Physical Armor 0
Magical Armor 0
Defense 6
Weight 15
Other Information

Block: 1d20

Initiative Penalty: -1

Cost 96.88
Ability Phantom Hunter
Effects You are able to do normal damage to spirits. Must have Hunting ability.
Ability Identify Animal
Effects Allows you to identify what the animal is, its type, and its stats. Must have Animal Talk.
Ability Projectile Proficiency
Effects +1d4 to attack with projectile weapon
Ability Tracking
Effects +2 to perceive to find and follow tracks
Ability Dark Sight
Effects Can see in the dark