Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Stone Circle
Affinity stone
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around any 1 target
Duration 1d4 rounds
Spell Family Solidity
Requirements Solidity
Spell Effects By creating Stone Circle, you create a ring of floating stones around yourself or any one target at the maximum distance of the radius for the spell. Anytime a target, ally or enemy, moves into the protected circle that target will be dealt 1d12 points of damage instantly and every round that they are within the circle. The “protected target” is not affected.
Check Difficulty Normal Arcana
Spell Acorn Shot
Affinity nature
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target per acorn that is 1d20 spaces away
Duration instant
Spell Family Oaken Skin
Requirements Oaken Skin
Spell Effects This spell summons up 1d8 large acorns that you can hurl at your enemy. You can hurl 1 acorn per enemy. You can hurl more than 1 acorn at a single target. Each acorn deals 1d6 +1 magic damage. You cannot crit with this spell nor can you add Arcana to each acorn's damage.
Check Difficulty Normal Arcana
Spell Ova's Shield
Affinity nature
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target or self
Duration 1d6 rounds
Spell Family Oaken Skin
Requirements Oaken Skin
Spell Effects This spell creates a magical shield that resembles bark from an oak tree. The shield is as large as the character it is protecting and hovers in front of the character during the duration of the spell. The character does not and cannot equip it. The shield automatically reduces all damages by 1d12, which is rolled per damage so the reduction can be different with each attack.
Check Difficulty Normal Arcana
Spell Ova's Hand
Affinity nature
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area next to caster
Duration 1d6 hours
Spell Family Oaken Skin
Requirements Oaken Skin
Spell Effects This spell summons a giant and sturdy leaf that the caster and his or her allies may climb upon. The leaf lift up about a foot from the ground and moves at the caster's Move + Arcana + 1d6 rate. The leaf must follow the ground, but always remains about a foot above it.
Check Difficulty Normal Arcana
Spell Chamelonism
Affinity nature
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self
Duration 1d4 hours
Spell Family Tracker's Mind
Requirements Tracker's Mind
Spell Effects This spell grants the caster the ability to blend in with his or her surroundings. This is basically a natural hide that increases the caster's Stealth by 1d10.
Check Difficulty Normal Arcana
Spell Airess
Affinity air
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration affect happens when target is attacked
Spell Family Airess
Requirements N/A
Spell Effects You choose a target and create the spell. When the target gets attacked, the spell activates and reduces the damage by 20% and then the spell’s effect ends leaving the target unprotected.
Check Difficulty Easy Arcana
Spell Haste
Affinity air
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d6 rounds
Spell Family Haste
Requirements N/A
Spell Effects With this manipulation you gift your target with a boost of speed by pushing them faster with wind magic and negating all air resistance. With this boost the target's Move and Acrobatics will be doubled. You can use this on any target including yourself.
Check Difficulty Easy Arcana
Spell Air's Constant Flow
Affinity air
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area self or 1 target
Duration 1d3 hours
Spell Family Air's Constant Flow
Requirements N/A
Spell Effects This manipulation allows you to have a constant source of fresh air to breath. It does so by placing an unnoticeable, indestructible, invisible “mask” over your nose and mouth. This spell allows for breathing underwater, in gas-filled rooms, and in areas of little air.
Check Difficulty Easy Arcana
Spell Dishevel
Affinity air
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target within 1d20 spaces
Duration instant
Spell Family Dishevel
Requirements N/A
Spell Effects When this manipulation is created swirls of wind start rapidly pushing the target around in place. The spell smacks the target around doing 4d3 points of damage and then just breaks away, leaving the target dizzy. This causes the target to be able to move or use spells and skills while it gets itself back together for that round, but can still attack and defend.
Check Difficulty Easy Arcana
Spell Echo Perception
Affinity sound
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area self or 1 target
Duration 1d6 hours
Spell Family Echo Perception
Requirements N/A
Spell Effects This spell increases the target's ability to hear even the slightest sounds. With this, the target's Perceive is doubled. The one downside is a loud noise could cause temporary deafness, removing the benefit and decreasing the target's Perceive by half.
Check Difficulty Easy Arcana

Top 10 Entries

Spell Sun's Assault
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Magma Shot
Spell Effects This spell unleashes the power of the Sun on a single target. This spell ripples with fire magic as the burning wave of magic moves from the caster to the target. The magic crashes into the target, doing 9d12 damage.
Check Difficulty Impossible Arcana
Spell Fire's Illusion
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 +1 rounds
Spell Family Visual Distortion
Requirements Heated Touch
Spell Effects With this spell you cause a target to think that they are on fire. The target will do whatever it takes to put out the fire. By the second round, the target will have taken off all of its armor and by the end of the spell it will be rolling around on the ground like an idiot, screaming as if its on fire. No real damage is done to the target, unless the target does it to itself. The target can attempt a normal Mental Stability check.
Check Difficulty Hard Arcana
Spell Heated Touch
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target you touch
Duration instant
Spell Family Visual Distortion
Requirements Heat Control
Spell Effects This spell allows you to heal with the comforting touch of your heated hand. You can restore 1d12 Vitality increased by Arcana with each touch.
Check Difficulty Normal Arcana
Spell Plasma Ignite
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Spark
Requirements Spark
Spell Effects This spell allows you to ignite your armor or your ally's armor without the burning armor harming the armor wearer. This causes any attacks by wood to be ineffective, and causes any target that melee attacks you or is within 1 space of you, friend or foe, to receive 4d6 magic damage.
Check Difficulty Normal Arcana
Spell Plasma Shot
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area every target in a straight line from the caster
Duration instant
Spell Family Fire Streak
Requirements Sharp Fire
Spell Effects With this spell you shoot out a beam of super heated plasma in a straight line from you at the target. It passes through and affects any target, friend or foe, in that straight line dealing 3d12 + 2d4 magic damage.
Check Difficulty Normal Arcana
Spell Plasma Wave
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space around the caster
Duration instant
Spell Family Spark
Requirements Rising Plasma
Spell Effects You summon forth a wave of molten plasma that comes from within you in all directions. Any target, friend or foe, caught within the wave will receive 5d10 + 5 magic damage and be knocked down, stunned for 1 round, and dazed for the next 2 rounds.
Check Difficulty Hard Arcana
Spell Rising Plasma
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area all enemy targets
Duration instant
Spell Family Spark
Requirements Plasma Ignite
Spell Effects This spell brings forth molten plasma from under the ground up slowly to cover the battlefield. You and your friends are safely lifted into the air by the currents created by the heat of the plasma. Ground-based enemy targets though are stuck within the burning plasma, receiving 4d10 magic damage and burns.
Check Difficulty Normal Arcana
Spell Superheated Blade
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Plasma Burning
Spell Effects This spell causes the weapon to instantly destroy any cloth armor and cloth or wood shield it hits. It also causes 3x user's Arcana damage.
Check Difficulty Hard Arcana
Spell Blade of Plasma
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Pyro Enchantment
Spell Effects This spell gives your or your ally's weapon the status of plasma. This makes it so that the affected weapon ignores 20% of the target's armor so that 20% of all damage dealt goes straight to Vitality.
Check Difficulty Normal Arcana
Spell Volcano Eruption
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area a 5x5 area around a spot of your choosing
Duration 1d6 rounds
Spell Family Spark
Requirements Plasma Wave
Spell Effects With this spell you summon forth the molten plasma to erupt like a volcano. Any in the area of effect (ally and foe) will receive 3d20 per round.
Check Difficulty Hard Arcana