Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Stone Circle
Affinity stone
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around any 1 target
Duration 1d4 rounds
Spell Family Solidity
Requirements Solidity
Spell Effects By creating Stone Circle, you create a ring of floating stones around yourself or any one target at the maximum distance of the radius for the spell. Anytime a target, ally or enemy, moves into the protected circle that target will be dealt 1d12 points of damage instantly and every round that they are within the circle. The “protected target” is not affected.
Check Difficulty Normal Arcana
Spell Acorn Shot
Affinity nature
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target per acorn that is 1d20 spaces away
Duration instant
Spell Family Oaken Skin
Requirements Oaken Skin
Spell Effects This spell summons up 1d8 large acorns that you can hurl at your enemy. You can hurl 1 acorn per enemy. You can hurl more than 1 acorn at a single target. Each acorn deals 1d6 +1 magic damage. You cannot crit with this spell nor can you add Arcana to each acorn's damage.
Check Difficulty Normal Arcana
Spell Ova's Shield
Affinity nature
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target or self
Duration 1d6 rounds
Spell Family Oaken Skin
Requirements Oaken Skin
Spell Effects This spell creates a magical shield that resembles bark from an oak tree. The shield is as large as the character it is protecting and hovers in front of the character during the duration of the spell. The character does not and cannot equip it. The shield automatically reduces all damages by 1d12, which is rolled per damage so the reduction can be different with each attack.
Check Difficulty Normal Arcana
Spell Ova's Hand
Affinity nature
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area next to caster
Duration 1d6 hours
Spell Family Oaken Skin
Requirements Oaken Skin
Spell Effects This spell summons a giant and sturdy leaf that the caster and his or her allies may climb upon. The leaf lift up about a foot from the ground and moves at the caster's Move + Arcana + 1d6 rate. The leaf must follow the ground, but always remains about a foot above it.
Check Difficulty Normal Arcana
Spell Chamelonism
Affinity nature
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self
Duration 1d4 hours
Spell Family Tracker's Mind
Requirements Tracker's Mind
Spell Effects This spell grants the caster the ability to blend in with his or her surroundings. This is basically a natural hide that increases the caster's Stealth by 1d10.
Check Difficulty Normal Arcana
Spell Airess
Affinity air
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration affect happens when target is attacked
Spell Family Airess
Requirements N/A
Spell Effects You choose a target and create the spell. When the target gets attacked, the spell activates and reduces the damage by 20% and then the spell’s effect ends leaving the target unprotected.
Check Difficulty Easy Arcana
Spell Haste
Affinity air
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d6 rounds
Spell Family Haste
Requirements N/A
Spell Effects With this manipulation you gift your target with a boost of speed by pushing them faster with wind magic and negating all air resistance. With this boost the target's Move and Acrobatics will be doubled. You can use this on any target including yourself.
Check Difficulty Easy Arcana
Spell Air's Constant Flow
Affinity air
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area self or 1 target
Duration 1d3 hours
Spell Family Air's Constant Flow
Requirements N/A
Spell Effects This manipulation allows you to have a constant source of fresh air to breath. It does so by placing an unnoticeable, indestructible, invisible “mask” over your nose and mouth. This spell allows for breathing underwater, in gas-filled rooms, and in areas of little air.
Check Difficulty Easy Arcana
Spell Dishevel
Affinity air
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target within 1d20 spaces
Duration instant
Spell Family Dishevel
Requirements N/A
Spell Effects When this manipulation is created swirls of wind start rapidly pushing the target around in place. The spell smacks the target around doing 4d3 points of damage and then just breaks away, leaving the target dizzy. This causes the target to be able to move or use spells and skills while it gets itself back together for that round, but can still attack and defend.
Check Difficulty Easy Arcana
Spell Echo Perception
Affinity sound
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area self or 1 target
Duration 1d6 hours
Spell Family Echo Perception
Requirements N/A
Spell Effects This spell increases the target's ability to hear even the slightest sounds. With this, the target's Perceive is doubled. The one downside is a loud noise could cause temporary deafness, removing the benefit and decreasing the target's Perceive by half.
Check Difficulty Easy Arcana

Top 10 Entries

Skill Basic Slashing Proficiency
Stat Cost 1 Power
Range self
Area self
Duration 1d10 rounds
Requirements N/A
Effects

Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Success Roll Insight
Spell Evaporilion
Affinity desert
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target 1d6 spaces away
Duration 1d8 rounds
Spell Family Scorpion Jab
Requirements Desert's Thirst
Spell Effects This manipulation draws out the water from the body of the target. 4d12 damage is done from the sudden loss of water. With a lack of water, the target gets fatigued and finally enters dehydration, having its movements and damage value cut in half.
Check Difficulty Hard Arcana
Spell Dark Fog
Affinity water
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 3x3 space area around the caster
Duration 1d6 rounds
Spell Family Distortion
Requirements Spiritual Waters
Spell Effects You create this spell to have a curtain of fog hang over the area. The Dark Fog acts as if it is a living being and attacks random targets every round, allies and enemies, for 3d20 damage. Everyone will need to make a Hard Evasion to not be hit and a normal immunity check to avoid Visual Instability. The user of this spell, is unaffected.
Check Difficulty Hard Arcana
Spell Cold Heart
Affinity water
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 rounds
Spell Family Soak
Requirements Water Skin
Spell Effects This spell has no visual component. The water magic used in this spell appears inside the target of the spell. This spell puts a protective block of ice around the soul. It repels anything that would alter it and nullifies anything already there, including alignment afflicting skills, fear, berserk, and other like statuses. However it also blocks all emotions.
Check Difficulty Hard Arcana
Spell Cloud Sight
Affinity water
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area entire floor of dungeon map or a 10 square mile area
Duration instant
Spell Family Distortion
Requirements Distortion
Spell Effects With this manipulation, you are gifted with the ability to see from the view of water vapor. Not only does this spell allow you to see where there are clouds, but also allows you to see perfectly in any place that is damp, no matter the amount of light.
Check Difficulty Normal Arcana
Spell Water Skin
Affinity water
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Soak
Requirements Quench
Spell Effects This spell increases the target's immunity to aquamancy magic by 25%. It also increases your Fortitude Traits by 2. It does this by infusing the target's skin with water magic, making the target more resistant to status effects.
Check Difficulty Normal Arcana
Spell Soak
Affinity water
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration spell is instant, sickness effect is 4 rounds
Spell Family Soak
Requirements N/A
Spell Effects You summon water from the many areas around you. All the water goes to one target and pours itself all over the target, clinging to the target. The water soaks through the target’s clothes and armor and results in the target developing sickness. Due to sickness, target’s movement is cut in half and damage power is decreased by 20%.
Check Difficulty Easy Arcana
Spell Ripple
Affinity water
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around the caster
Duration instant
Spell Family Aqua Seed
Requirements Aqua Seed
Spell Effects A water droplet forms in your hand and you let it fall to the floor, creating a ripple. The ripple grows instantly and moves out in all directions. Each target, both ally and enemy, in the vicinity of the spell must make a normal balance check to see if they remain standing. If they fail, they fall down.
Check Difficulty Normal Arcana
Spell Purify
Affinity desert
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 space affecting 1 small target or 3 square feet
Duration instant
Spell Family Purify
Requirements N/A
Spell Effects This manipulation purifies just about anything. It can purify water for drinking or the blood of a target to remove poison, sickness, or any other weak affliction that runs through the blood.
Check Difficulty Easy Arcana
Spell Glimmering Hope
Affinity water
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area any 3 targets
Duration instant
Spell Family Distortion
Requirements Distortion
Spell Effects This spell conjures up an orb of water that floats into the air. The orb then breaks, sending three shots of water magic out at three different targets of your choosing. Each shot does 2d12 points of damage.
Check Difficulty Normal Arcana