Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Grounding
Affinity stone
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d4 rounds
Spell Family Grounding
Requirements N/A
Spell Effects This spell seals the target in place. This spell makes it so that no knock back, knock down, or any other moving or unbalancing action can affect the target. This causes the target to be immune to knock back and knock down effects. This spell also lowers damage taken by the target by 1/4th. The negative aspect, if used on allies or yourself, is that the target can't move from its location once grounded.
Check Difficulty Easy Arcana
Spell Dust Devil
Affinity stone
Stat Cost 3 Soul
Spell Cast Speed 1
Range & Area 1d20 +1 spaces affecting 1 target
Duration 1d4 rounds
Spell Family Dust Devil
Requirements N/A
Spell Effects Dust Devil gathers dust, dirt, and other small particles and lifts them into the air. The magic begins to spin them together around a single target of your choosing. For the duration of the spell the dust devil will do 3d4 points of damage each round and blur the target’s vision causing the target to have to make hit chance checks to hit their targets. At the end of the spell’s duration, the dust devil dissipates and the blurred vision ends.
Check Difficulty Easy Arcana
Spell Solidity
Affinity stone
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d4 rounds
Spell Family Solidity
Requirements N/A
Spell Effects This spell makes the target's armor more solid, increasing its Physical Armor by 1d8 but also giving it a 1 Evade penalty.
Check Difficulty Easy Arcana
Spell Oaken Skin
Affinity nature
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d4 rounds
Spell Family Oaken Skin
Requirements N/A
Spell Effects This spell makes the skin of the target thick and oak like, giving the target a natural Physical Armor of 1d6 +1.
Check Difficulty Easy Arcana
Spell Tracker's Mind
Affinity nature
Stat Cost 1 Soul
Spell Cast Speed 1
Range & Area self
Duration 1d10 hours
Spell Family Tracker's Mind
Requirements N/A
Spell Effects This rather simple manipulation invokes an understanding of the earth. With this spell, you are gifted with the ability to discern tracks of all kinds, know what every plant in an area is and if they are safe to eat, and have knowledge of animals and how to deal with them appropriately. This grants you a +1d8 for any such checks, typically Nature.
Check Difficulty Easy Arcana
Spell Hovel
Affinity stone
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 10 spaces affecting a 6x6 space or 18x18 foot area
Duration until spell affect is ended or focus broken
Spell Family Grounding
Requirements Grounding
Spell Effects Hovel creates a living space just about anywhere that there is earth to shape, as long as the earth goes down a ways. There can only be one hovel created by the same mage at a time. The hovel will exist as long as the mage is there to keep up the hovel, until the mage ends the hovel by commanding the earth to fill up, or until the mage leaves the area and thus loosing his influence on the area. Once you leave the range of Hovel (10 spaces) the spell will end. If the mage is attacked the mage must make a focus check or the spell ends.
Check Difficulty Normal Arcana check
Spell Tremor
Affinity stone
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around the caster
Duration instant
Spell Family Grounding
Requirements Grounding
Spell Effects This is a well known geomancy spell that causes the ground to shudder violently underneath the feat of everyone in the radius around the user. This forces everyone in the area of effect to make a hard brace check to remain standing.
Check Difficulty Normal Arcana
Spell Misstep
Affinity stone
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d4 +1 rounds
Spell Family Grounding
Requirements Grounding
Spell Effects This spell causes the earth to shift under the target's feet. Every step the target makes, the earth will move the target 2 spaces backwards.
Check Difficulty Normal Arcana
Spell Unbreaking Balance
Affinity stone
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 ally or self
Duration 1d4 rounds
Spell Family Grounding
Requirements Grounding
Spell Effects This spell enforces the target with earth magic. The earth magic pulsates through the target granting the target a +1d8 for Brace and Sure Footing.
Check Difficulty Normal Arcana
Spell Gravel Pelt
Affinity stone
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1d20+1 spaces away
Duration instant
Spell Family Dust Devil
Requirements Dust Devil
Spell Effects Gravel Pelt does exactly what the name implies, it pelts the enemy with small stones. The magic launches four stones at the target. The magic pummels these stones into the target doing 2d6+1d4 magical damage and then the stones fall to the ground, as ordinary as any other stone on the side of a road.
Check Difficulty Normal Arcana

Top 10 Entries

Skill Mana Shield
Stat Cost 8 Soul
Range self
Area self
Duration 1d10 +1 rounds
Requirements Mana Weapon
Effects Empowers your shield with your runic energy. This increases your shields defense and block stats by your Arcane + 1d4. It also grants you a 20% chance to be immune to attacks from those of an element you are strong against. If you have no shield this grants you a buckler size shield of pure magic with the Arcana bonus being the Block and Defense values of the shield.
Success Roll Arcana -5
Skill Mana Armor
Stat Cost 8 Soul
Range self
Area self
Duration 1d10 +1 rounds
Requirements Mana Shield
Effects This increases your Magical Armor by your Arcana + 1d8. You become immune to magic attacks of your element.
Success Roll Arcana -6
Skill Learn Curse
Stat Cost N/A
Range 1 object near you
Area 1 object near you
Duration instant
Requirements N/A
Effects This skill allows you to learn the curse that is on a cursed object, so that you can use the curse yourself to curse objects.
Success Roll Insight -4
Skill Hexing
Stat Cost 3 Soul
Range 1 object in hands
Area 1 object in hands
Duration instant
Requirements Learn Curse
Effects This skill allows you to place a known curse on an object. The curse will remain always on the object.
Success Roll Arcana -2
Skill Remove Curse
Stat Cost 4 Soul
Range 1 object in hands
Area 1 object in hands
Duration instant
Requirements Hexing
Effects This skill allows you to break the curse from a cursed object. Unfortunately you do have to endure the curse for 1d4 hours.
Success Roll Arcana
Skill Divination
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to use a spiritual pendulum or dowsing rods to get simple answers and find objects or people. The accuracy is not always for certain. Basically, if you fail at the skill check, you will still perform the skill but it will not give you a true or accurate answer. If you succeed, you may get a true and accurate answer. The GM can apply different challenge levels to this and different conditions.
Success Roll Insight
Skill Occult Guidance
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements Divination
Effects This skill allows you to use tarot cards for answers to questions. The accuracy is not always for certain. Basically, if you fail at the skill check, you will still perform the skill but it will not give you a true or accurate answer. If you succeed, you may get a true and accurate answer. The GM can apply different challenge levels to this and different conditions. Tarot cards can also have a chance to summon an agent of the deity tied to that deck of cards or to you, with the results of that summon completely depending upon the deity and the GM. If used in battle with a magic spell, the card pulled may or may not cause an effect, again up to the GM and the situation.
Success Roll Insight -2
Skill Occult Aid
Stat Cost 4 Soul
Range self or 1 ally
Area self or 1 ally
Duration 1d4 hours
Requirements Occult Guidance
Effects This skill grants you aide from your runic soul to assist with stat checks. You or your ally get a 1d6 to roll with any check during the duration of this skill's effect.
Success Roll Insight -3
Skill Occult Empowerment
Stat Cost 4 Soul
Range self or 1 ally
Area self or 1 ally
Duration 1d6 rounds
Requirements Occult Aid
Effects Your guardian spirit assists you or your ally with spell casting, increasing the spell's effects. Any damaging, healing, buffing, or debuffing effect that has a numerical or dice value is increased by an extra 1d10.
Success Roll Insight -5
Skill Enchanting
Stat Cost 1 + spell cost
Range self or 1 ally
Area self or 1 ally
Duration 1d6 rounds
Requirements Casting Strike
Effects This skill allows you to take a spell you know and apply its effects to your weapon or your ally's weapon. You are basically adding the damage roll of the spell to the weapon.
Success Roll Arcana -2