Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Plasma Wave
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space around the caster
Duration instant
Spell Family Spark
Requirements Rising Plasma
Spell Effects You summon forth a wave of molten plasma that comes from within you in all directions. Any target, friend or foe, caught within the wave will receive 5d10 + 5 magic damage and be knocked down, stunned for 1 round, and dazed for the next 2 rounds.
Check Difficulty Hard Arcana
Spell Rising Plasma
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area all enemy targets
Duration instant
Spell Family Spark
Requirements Plasma Ignite
Spell Effects This spell brings forth molten plasma from under the ground up slowly to cover the battlefield. You and your friends are safely lifted into the air by the currents created by the heat of the plasma. Ground-based enemy targets though are stuck within the burning plasma, receiving 4d10 magic damage and burns.
Check Difficulty Normal Arcana
Spell Superheated Blade
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Plasma Burning
Spell Effects This spell causes the weapon to instantly destroy any cloth armor and cloth or wood shield it hits. It also causes 3x user's Arcana damage.
Check Difficulty Hard Arcana
Spell Blade of Plasma
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Pyro Enchantment
Spell Effects This spell gives your or your ally's weapon the status of plasma. This makes it so that the affected weapon ignores 20% of the target's armor so that 20% of all damage dealt goes straight to Vitality.
Check Difficulty Normal Arcana
Spell Volcano Eruption
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area a 5x5 area around a spot of your choosing
Duration 1d6 rounds
Spell Family Spark
Requirements Plasma Wave
Spell Effects With this spell you summon forth the molten plasma to erupt like a volcano. Any in the area of effect (ally and foe) will receive 3d20 per round.
Check Difficulty Hard Arcana
Spell Spark
Affinity flame
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d6 rounds
Spell Family Spark
Requirements N/A
Spell Effects This spell makes it so that anything physically hit, hit with fire, or hit with pyromancy can catch fire and catches it on fire. This causes the the attack to inflict Minor Burns. Any wooden shield or weapon is destroyed.
Check Difficulty Easy Arcana
Spell Big Bang
Affinity light
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area all enemy targets
Duration instant
Spell Family Piercing Light
Requirements Star's Nova
Spell Effects This spell pumps every enemy target full of light. The target must make an impossible Endure check. If the target fails, the target explodes violently, with the light exploding out of the target, and the target dies. Those that succeed are hit by the exploding target and the exploding light, receiving 7d12 magic damage. If all targets succeed, the light still explodes dealing each 8d12 magic damage, but the targets themselves don't explode. The caster and allies are protected.
Check Difficulty Impossible Arcana
Spell The End of the Tunnel
Affinity light
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Solar Flare
Spell Effects This spell begins a death countdown on the target. The target has 3 rounds to make a hard Endure check. If the target fails by the third round, the target dies instantly.
Check Difficulty Impossible Arcana
Spell Star's Nova
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all enemy targets
Duration instant
Spell Family Piercing Light
Requirements Star's Vengeance
Spell Effects A small star forms in the center of the battlefield and then instantly explodes, dealing 6d10 magic damage to all enemy targets and blinding any that lives for the remainder of the battle. Yourself and your allies are protected.
Check Difficulty Hard Arcana
Spell Light Storm
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 5 spaces outward affecting a 4x4 space area
Duration 1d8 rounds
Spell Family Piercing Light
Requirements Flash Explosion
Spell Effects This spell covers the area of effect with a terrible storm of laser beams. Any target, ally, enemy, or yourself, that is caught in the area of effect during any point of the spell's duration will receive 3d12+2d4 magic damage, for each round the target is caught in the spell's area of effect.
Check Difficulty Hard Arcana

Top 10 Entries

Skill Trick Shot
Stat Cost 4 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Bow Drawing
Effects This skill allows you to perform seemingly impossible shots, such as shooting your bow when sliding down hill, or when leaping, or whatever.
Success Roll hit chance +1
Skill Staggering Shot
Stat Cost 4 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Bow Drawing
Effects This shot dazes the target for 1d4 rounds so that the target cannot move or use spells.
Success Roll Critical -2
Skill Extra Arrow
Stat Cost 6 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Quick Shot
Effects This skill allows you to add an extra arrow so that you are shooting 2 arrows with your one shot at one target. Bow Power only applies once, but critical will apply and need to be checked for each arrow.
Success Roll React -2
Skill Aiming
Stat Cost 2 Soul
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects This skill gives you a +1d10 bonus to Hit Chance.
Success Roll perceive +2
Skill Bow Drawing
Stat Cost 2 Power
Range weapon range
Area 1 target
Duration instant
Requirements Aiming
Effects This skill increases the damage power of your bow by 1d4 and the range by 1d6.
Success Roll Perceive
Skill Quick Shot
Stat Cost 4 Power
Range weapon range
Area 1 target
Duration instant
Requirements Bow Drawing
Effects This skill allows you to quickly make a second shot with your bow & arrow or crossbow.
Success Roll Sleight of Hand
Skill Blind Shot
Stat Cost N/A
Range weapon range
Area 1 target
Duration instant
Requirements Aiming
Effects This skill gives you a bonus to your Hit Chance of +1d4 to make a blind shot with your bow & arrow or crossbow.
Success Roll Perceive
Skill Puck Shot
Stat Cost 2 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Blind Shot
Effects This skill allows you to bounce the shot off of any surface at an angle to hit a target that could not be hit normally with a straight shot. If the surface is another target, that surface target will not receive bow power or critical damage.
Success Roll hit chance -2
Skill Ricochet Projectile
Stat Cost 4 Soul
Range weapon range
Area a 5x5 area around the initial target
Duration instant
Requirements Puck Shot
Effects This skill allows you to bounce the arrow or bolt off of the initial target to hit a target in the area. It can then bounce off that target to hit another target in the area. The projectile will do this until it misses a target. The determination of hit or miss here is Hit Chance. After the first target you must make a Hit Chance for each additional target. You get a penalty of 2 for each target after the second total target hit, and that 2 increases by 2 per target. Once you fail this check, the skill ends.
Success Roll Hit Chance
Skill Bow Empowerment
Stat Cost 1d4 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill increases your Bow Power by 1d4.
Success Roll Athletics