Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Sun's Assault
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Magma Shot
Spell Effects This spell unleashes the power of the Sun on a single target. This spell ripples with fire magic as the burning wave of magic moves from the caster to the target. The magic crashes into the target, doing 9d12 damage.
Check Difficulty Impossible Arcana
Spell Fire's Illusion
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 +1 rounds
Spell Family Visual Distortion
Requirements Heated Touch
Spell Effects With this spell you cause a target to think that they are on fire. The target will do whatever it takes to put out the fire. By the second round, the target will have taken off all of its armor and by the end of the spell it will be rolling around on the ground like an idiot, screaming as if its on fire. No real damage is done to the target, unless the target does it to itself. The target can attempt a normal Mental Stability check.
Check Difficulty Hard Arcana
Spell Heated Touch
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target you touch
Duration instant
Spell Family Visual Distortion
Requirements Heat Control
Spell Effects This spell allows you to heal with the comforting touch of your heated hand. You can restore 1d12 Vitality increased by Arcana with each touch.
Check Difficulty Normal Arcana
Spell Plasma Ignite
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Spark
Requirements Spark
Spell Effects This spell allows you to ignite your armor or your ally's armor without the burning armor harming the armor wearer. This causes any attacks by wood to be ineffective, and causes any target that melee attacks you or is within 1 space of you, friend or foe, to receive 4d6 magic damage.
Check Difficulty Normal Arcana
Spell Plasma Shot
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area every target in a straight line from the caster
Duration instant
Spell Family Fire Streak
Requirements Sharp Fire
Spell Effects With this spell you shoot out a beam of super heated plasma in a straight line from you at the target. It passes through and affects any target, friend or foe, in that straight line dealing 3d12 + 2d4 magic damage.
Check Difficulty Normal Arcana
Spell Plasma Wave
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space around the caster
Duration instant
Spell Family Spark
Requirements Rising Plasma
Spell Effects You summon forth a wave of molten plasma that comes from within you in all directions. Any target, friend or foe, caught within the wave will receive 5d10 + 5 magic damage and be knocked down, stunned for 1 round, and dazed for the next 2 rounds.
Check Difficulty Hard Arcana
Spell Rising Plasma
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area all enemy targets
Duration instant
Spell Family Spark
Requirements Plasma Ignite
Spell Effects This spell brings forth molten plasma from under the ground up slowly to cover the battlefield. You and your friends are safely lifted into the air by the currents created by the heat of the plasma. Ground-based enemy targets though are stuck within the burning plasma, receiving 4d10 magic damage and burns.
Check Difficulty Normal Arcana
Spell Superheated Blade
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Plasma Burning
Spell Effects This spell causes the weapon to instantly destroy any cloth armor and cloth or wood shield it hits. It also causes 3x user's Arcana damage.
Check Difficulty Hard Arcana
Spell Blade of Plasma
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Pyro Enchantment
Spell Effects This spell gives your or your ally's weapon the status of plasma. This makes it so that the affected weapon ignores 20% of the target's armor so that 20% of all damage dealt goes straight to Vitality.
Check Difficulty Normal Arcana
Spell Volcano Eruption
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area a 5x5 area around a spot of your choosing
Duration 1d6 rounds
Spell Family Spark
Requirements Plasma Wave
Spell Effects With this spell you summon forth the molten plasma to erupt like a volcano. Any in the area of effect (ally and foe) will receive 3d20 per round.
Check Difficulty Hard Arcana

Top 10 Entries

Spell Tinnitus
Affinity sound
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target up to 1d20 +1 spaces away
Duration 1d4 rounds
Spell Family Tinnitus
Requirements N/A
Spell Effects This spell causes a terrible ringing in the ear of the target. The target is left unable to focus and can do no  spell that requires more than 1 casting speed. Any ongoing spells or spell effects will be ended. The target can resist by making a hard focus check.
Check Difficulty Easy Arcana
Spell Air Burst
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target that is 2d12 spaces away
Duration instant
Spell Family Airess
Requirements Airess
Spell Effects Creating the spell “Air Burst” creates a bubble of concentrated air that you launch at a target. When it hits the target the bubble pops doing 1d12 + 1d6 points of damage to the target.
Check Difficulty Normal Arcana
Spell Hitting Misdirection
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d6 rounds
Spell Family Haste
Requirements Haste
Spell Effects This spell encircles the target causing the target difficulty in hitting its target. The target will be required to make hit chance checks.
Check Difficulty Normal Arcana
Spell Theft
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target that is 1d12 spaces away
Duration instant
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects With this spell you create a gust of wind that can pull something light off a target and bring it back to you. The item cannot weigh more than 1/2 of your character’s weight limit. The wind cannot untie knots or undo latches, but it can reach into pockets or bags as long as they are not latched or tied shut with anything. The GM has the final say on all items lifted with this spell.
Check Difficulty Normal Arcana
Spell Scent of Dreamers
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around a target that is 1d20 spaces away
Duration until awoken
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects Scent of Dreamers forms a strange, magical gas around the area of effect. When the anyone, ally or foe, is in that area of effect they breath it in and fall into a slumber on the floor. The affected will continue to sleep until attacked or is woken up by someone.
Check Difficulty Normal Arcana
Spell Seal of the Airs
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area all allies
Duration 1d4 rounds
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects This spell triples all air elementally aligned allies effects on magical damage and magical defense as well as doubles all allies move rates. Any ally who does not have the runic element of air is granted it with basic effects on magical attack and magical defense. If air is an ally’s elemental weakness this voids such weakness.
Check Difficulty Normal Arcana
Spell Unsure Aim
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d6 rounds
Spell Family Dishevel
Requirements Dishevel
Spell Effects This spell messes with the target's ability to make a Hit Chance, giving the target a penalty of 1d10 and making all Hit Chances Hard or Impossible.
Check Difficulty Normal Arcana
Spell Auditory Imbalance
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target 1d20 spaces away
Duration 1d4 rounds
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects With this spell you cause an imbalance in the target. The target will need to make Sure Footing checks each time the target moves. If the target fails a Sure Footing Check, the target falls down and needs a move action to get back up.
Check Difficulty Normal Arcana
Spell Sound Dislocation
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area any observable sound to any location
Duration instant
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects This spell lets you send any sound you desire to a different place. You can send the sound of your words, the sound of noise, the sound of other people's words, any sound at all but only one source of sound and only a minute of that sound at a time. You can send this sound to any place you can see or any place that you have been.
Check Difficulty Normal Arcana
Spell Sound Location
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area infinite
Duration until dropped
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects With this spell you let out a high pitch echo in the hopes of finding something that you wish to find. As you get closer to that something, you will hear a hum that will get louder. The spell can also be used to warn you of any nearby traps or other dangers. No one else can hear the sound.
Check Difficulty Normal Arcana