Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Weapon | Wood Spear Head |
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Attack | 1 |
Range | 0 |
Hit Chance | 0 |
Weight | 0.19 |
Space Taken | 0.5 |
Other Information | Flammable |
Cost | 0.92 |
Weapon | Wood Spear Shaft |
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Attack | 1d3 |
Range | 3 |
Hit Chance | 0 |
Weight | 2.5 |
Space Taken | 4 |
Other Information | Flammable |
Cost | 7.66 |
Weapon | Steel Spear Shaft |
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Attack | 1d4 |
Range | 3 |
Hit Chance | 0 |
Weight | 8 |
Space Taken | 4 |
Other Information | N/A |
Cost | 53.75 |
Weapon | War Axe |
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Attack | 1d12 + 1d4 + 1 |
Range | 2 |
Hit Chance | -3 |
Weight | 16.5 |
Space Taken | 8 |
Other Information | Not acceptable for races smaller than human size; 2-Handed for human size races |
Cost | 124.38 |
Weapon | Great Axe |
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Attack | 1d12 + 1d6 + 1 |
Range | 2 |
Hit Chance | -4 |
Weight | 18 |
Space Taken | 8 |
Other Information | Not acceptable for races smaller than human size; 2-Handed for human size races |
Cost | 137.50 |
Weapon | Large Axe |
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Attack | 1d8 + 2 |
Range | 2 |
Hit Chance | -2 |
Weight | 16.5 |
Space Taken | 8 |
Other Information | Not acceptable for races smaller than human size; 2-Handed for human size races |
Cost | 119.38 |
Weapon | Barbarian Axe |
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Attack | 1d12 + 2 |
Range | 1 |
Hit Chance | -3 |
Weight | 13 |
Space Taken | 6 |
Other Information | 2-Handed for races smaller than human size |
Cost | 93.75 |
Weapon | Kite Axe |
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Attack | 1d10 + 2 |
Range | 1 |
Hit Chance | -2 |
Weight | 10 |
Space Taken | 4 |
Other Information | N/A |
Cost | 65.63 |
Weapon | Small Axe |
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Attack | 1d6 + 2 |
Range | 1 |
Hit Chance | -1 |
Weight | 6.5 |
Space Taken | 4 |
Other Information | N/A |
Cost | 46.88 |
Weapon | Hatchet |
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Attack | 1d4 + 2 |
Range | 1 |
Hit Chance | 0 |
Weight | 4 |
Space Taken | 2 |
Other Information | N/A |
Cost | 26.88 |
Top 10 Entries
Skill | Soul Empowerment |
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Stat Cost | 5 Soul |
Range | self |
Area | self |
Duration | 1d6 rounds |
Requirements | Magic Break |
Effects | Increase the amount of Soul you currently have by 1d12 +1. |
Success Roll | Arcana -1 |
Skill | Magic Mirror |
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Stat Cost | 6 Soul |
Range | self or 1 ally |
Area | self or 1 ally |
Duration | 1d4 +1 rounds |
Requirements | Soul Empowerment |
Effects | This skill reflects back 10% of the spell back to the caster. |
Success Roll | Arcana -4 |
Skill | Spell Aid |
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Stat Cost | 2 Soul |
Range | 1 ally |
Area | 1 ally |
Duration | instant |
Requirements | Battle Mage |
Effects | With this skill you can send support to your ally who is casting a spell. You can send the ally your Arcana score to be used to cast the spell and grant more power to the spell, for that instance. |
Success Roll | Arcana -1 |
Skill | Elemental Awakening |
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Stat Cost | 10 Soul |
Range | next to self |
Area | next to self |
Duration | instant |
Requirements | Soul Empowerment |
Effects | With this skill you can create and awaken an elemental representative of your element. This elemental will become your familiar. |
Success Roll | Arcana -6 |
Skill | Battle Mage |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1d4 rounds |
Requirements | N/A |
Effects | During the defensive round 5% of spell damage is absorbed to restore Soul. |
Success Roll | Arcane |
Skill | Magic Absorb |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Battle Mage |
Effects | Absorb 10% of the spell damage that gets through armor. |
Success Roll | Arcane -1 |
Skill | Magic Redirect |
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Stat Cost | N/A |
Range | target of spell |
Area | target of spell |
Duration | instant |
Requirements | Magic Absorb |
Effects | Redirect the absorbed magical damage into your spell to increase its damaging or healing properties. The absorbed magical damage must be redirected when it is your turn right after the defensive round when you absorbed it. If it is not, the aborbed magic damage disappates. |
Success Roll | Arcane +1 |
Skill | Magical Counter |
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Stat Cost | N/A |
Range | 1 target |
Area | 1 target |
Duration | instant |
Requirements | Battle Mage |
Effects | Counter attack an offensive magic spell with an offensive magic spell. |
Success Roll | React |
Skill | Magical Vampirism |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1d4 rounds |
Requirements | Battle Mage |
Effects | 10% of spell damage done to target returns to caster to restore Vitality. |
Success Roll | Arcane -1 |
Skill | Mana Weapon |
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Stat Cost | 8 Soul |
Range | self |
Area | self |
Duration | 1d10 +1 rounds |
Requirements | Battle Mage |
Effects | Gives your weapon an edge with your elemental properties. This increases your weapon's damage by your Arcane + 1d4. This also gives your weapon elemental attack properties, doing 20% more damage to elements weak against you while having a 20% chance of being ignored by elements strong against you. If there is a rune stone on the weapon, the rune stone's effects are increased by 50%. |
Success Roll | Arcane -4 |