Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
Description Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Project progress 56

Newest 10 Entries

Weapon Wood Spear Head
Attack 1
Range 0
Hit Chance 0
Weight 0.19
Space Taken 0.5
Other Information Flammable
Cost 0.92
Weapon Wood Spear Shaft
Attack 1d3
Range 3
Hit Chance 0
Weight 2.5
Space Taken 4
Other Information Flammable
Cost 7.66
Weapon Steel Spear Shaft
Attack 1d4
Range 3
Hit Chance 0
Weight 8
Space Taken 4
Other Information N/A
Cost 53.75
Weapon War Axe
Attack 1d12 + 1d4 + 1
Range 2
Hit Chance -3
Weight 16.5
Space Taken 8
Other Information Not acceptable for races smaller than human size; 2-Handed for human size races
Cost 124.38
Weapon Great Axe
Attack 1d12 + 1d6 + 1
Range 2
Hit Chance -4
Weight 18
Space Taken 8
Other Information Not acceptable for races smaller than human size; 2-Handed for human size races
Cost 137.50
Weapon Large Axe
Attack 1d8 + 2
Range 2
Hit Chance -2
Weight 16.5
Space Taken 8
Other Information Not acceptable for races smaller than human size; 2-Handed for human size races
Cost 119.38
Weapon Barbarian Axe
Attack 1d12 + 2
Range 1
Hit Chance -3
Weight 13
Space Taken 6
Other Information 2-Handed for races smaller than human size
Cost 93.75
Weapon Kite Axe
Attack 1d10 + 2
Range 1
Hit Chance -2
Weight 10
Space Taken 4
Other Information N/A
Cost 65.63
Weapon Small Axe
Attack 1d6 + 2
Range 1
Hit Chance -1
Weight 6.5
Space Taken 4
Other Information N/A
Cost 46.88
Weapon Hatchet
Attack 1d4 + 2
Range 1
Hit Chance 0
Weight 4
Space Taken 2
Other Information N/A
Cost 26.88

Top 10 Entries

Ability Lucky Strike
Effects Add luck score to attack when using daggers.
Ability Magic Channeling
Effects Can increase a spell's damaging or healing power by 10% for each runic speed cost added to the spell, with a maximum increase of 100%.
Ability Tree Climbling
Effects +2 to Athletics check to climb trees; +1 per level
Ability Solar Heal
Effects When out in the sun the Namara's Vitality, Power, and Soul will restore by their Gen Dice each hour.
Ability Spore Release
Effects When hit with a critical hit, the namaran releases spores that do 1d4 damage to any in the 3x3 area, friend or foe.
Ability Method of Attack
Effects This ability allows you to learn the best attack method to use against your foe, increasing your damage against that particular foe by + 1. This ability is always in effect. You first have to have spent a round attacking a single foe. On your next round and for any following round that that foe still lives, this effect will apply. This effect can only apply against one foe at a time.
Ability Weapon Proficiency
Effects You become more proficiency with your weapon. You add 1d4 damage to that weapon. This skill must be acquired for each weapon type you want proficiency with.
Ability 2-Handed Proficiency
Effects This ability allows you to add your melee twice to your two-handed weapon.
Ability Dual Wielding Proficiency
Effects This ability allows you to wield a weapon in each hand and attack with each hand holding a weapon during your attack turn. This is required for dual wielding, without this ability you cannot dual wield.
Ability Combat Endurance
Effects This ability causes all of your offensive skills to use only half their stat cost. It has to be an offensive skill that causes damage to work with this ability.