Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
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Project progress 56

Newest 10 Entries

Weapon Small Plank
Attack 1d3
Range 1
Hit Chance -1
Weight 2
Space Taken 2
Other Information Flammable
Cost 3.38
Weapon Large Plank
Attack 1d3 + 1
Range 2
Hit Chance -2
Weight 3
Space Taken 4
Other Information Flammable
Cost 5.13
Weapon Halberd
Attack 1d12 + 3
Range 3
Hit Chance -1
Weight 12
Space Taken 6
Other Information Can use piercing and chopping attacks.
Cost 90.63
Weapon Sai
Attack 1d4
Range 1
Hit Chance +1
Weight 3
Space Taken 1
Other Information Double attack value for parry.
Cost 21.25
Weapon Pole Arm
Attack 1d8 + 1
Range 2
Hit Chance -1
Weight 11
Space Taken 5
Other Information N/A
Cost 80.00
Weapon Silver Spear Head
Attack 1d6
Range 0
Hit Chance 0
Weight 0.75
Space Taken 0.5
Other Information Attack value 1d6 versus undead
Cost 7.19
Weapon Trident
Attack 1d10 + 3
Range 2
Hit Chance -1
Weight 10
Space Taken 5
Other Information N/A
Cost 73.13
Weapon Stone Spear Heads
Attack 1d3
Range 0
Hit Chance 0
Weight 0.45
Space Taken 0.5
Other Information N/A
Cost 1.64
Weapon Steel Spear Head
Attack 1d6
Range 0
Hit Chance 0
Weight 0.75
Space Taken 0.5
Other Information N/A
Cost 5.31
Weapon Bone Spear Head
Attack 1d4
Range 0
Hit Chance 0
Weight 0.38
Space Taken 0.5
Other Information N/A
Cost 1.34

Top 10 Entries

Skill Chi Guard
Stat Cost 2 Soul
Range move range
Area 1 ally
Duration instant
Requirements Chi Defense
Effects Immediately lessen the damage dealt to your ally by your Focus Score.
Success Roll Focus -1
Skill Chi Drain
Stat Cost 2 Soul
Range 1 space
Area 1 target
Duration 1d4 rounds
Requirements Chi Heal
Effects Your physical attack will drain your focus score worth of Vitality from the target to restore your Vitality, if you manage to hit the target's Vitality.
Success Roll Focus -6
Skill Chi Energy
Stat Cost 4 Soul
Range around user
Area 3x3 spaces
Duration 1d4 rounds
Requirements Chi Heal
Effects Your inner chi expands outwards creating an aura around you. Anyone who enters the aura, friend or foe, will be have 1d6 Power restored each round that they are in the area of effect.
Success Roll Focus -6
Skill Chi Runic Defense
Stat Cost 3 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Chi Defense
Effects Decrease magical damage received by Focus score.
Success Roll Focus -2
Skill Inciteful Energy
Stat Cost 4 Soul
Range around user
Area 3x3 spaces
Duration 1d4 rounds
Requirements Chi Energy
Effects Anyone in the area of effect, friend or foe, will receive the berserk status for the duration that they are in the area of effect + 1 round. This causes them to do double damage but prevents them from using spells.
Success Roll Focus -5
Skill Focused Punch
Stat Cost 2 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements N/A
Effects Punch adding double Focus to your Offensive Power.
Success Roll Focus
Skill Focused Kick
Stat Cost 2 Power
Range 1 space
Area 1 target in front of you
Duration instant
Requirements N/A
Effects Kick adding double focus to your offensive power.
Success Roll Focus
Skill Pin Target
Stat Cost 4 Power
Range jump range
Area 1 target
Duration 1 round
Requirements N/A
Effects With this skill you jump onto the target pinning the target to the ground. The target is unable to move or act during this time. The target can make an atheltics check, with your atheltics being a penalty. You also must spend an entire round of not acting to hold this target down. Once the target is free or the round is over, you must make a focus check to not lose the next round.
Success Roll Athletics -2
Skill Eye Gouger
Stat Cost 4 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements Focused Punch
Effects With this attack you attempt to blind the target for 1d4 rounds. You do normal damage.
Success Roll Perceive -2
Skill Uppercut
Stat Cost 5 Power
Range 1 space
Area 1 target infront of you
Duration instant
Requirements Eye Gouger
Effects With this skill you perform an uppercut. This increases the attack by an extra offensive power. If you crit you knock the target out for 1d3 rounds.
Success Roll Athletics -4