Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
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Project progress 56

Newest 10 Entries

Weapon Quarter Staff
Attack 1d6 + 1
Range 2
Hit Chance -1
Weight 6
Space Taken 4
Other Information Flammable
Cost 16.56
Weapon Staff
Attack 1d3 + 1
Range 2
Hit Chance -1
Weight 5
Space Taken 4
Other Information Flammable
Cost 10.94
Weapon Rod
Attack 1d4+1
Range 2
Hit Chance 0
Weight 8
Space Taken 4
Other Information N/A
Cost 55.00
Weapon Battle Rod
Attack 1d8 + 1
Range 2
Hit Chance 0
Weight 10
Space Taken 4
Other Information N/A
Cost 72.50
Weapon Thrusting Claw
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For hammers only.
Cost 25.00
Weapon Deep Claw
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For hammers only
Cost 20.00
Weapon Mace
Attack 2d8
Range 2
Hit Chance -2
Weight 15
Space Taken 5
Other Information N/A
Cost 95.75
Weapon Great Mallet
Attack 1d12 + 1
Range 2
Hit Chance -3
Weight 15
Space Taken 6
Other Information Not acceptable for races smaller than human size
Cost 78.25
Weapon War Mallet
Attack 1d8 + 2
Range 2
Hit Chance -2
Weight 12
Space Taken 5
Other Information N/A
Cost 38.75
Weapon Mallet
Attack 1d4 + 2
Range 2
Hit Chance -1
Weight 12
Space Taken 5
Other Information N/A
Cost 25.25

Top 10 Entries

Skill Extra Attack
Stat Cost 6 Power
Range self
Area self
Duration instant
Requirements Powered Blow
Effects You can make an extra attack with your attack action.
Success Roll React - 5
Skill Rage Attack
Stat Cost 6 Power
Range 1 space
Area 1 target
Duration instant
Requirements Powered Blow
Effects With this attack you go into rage and can hit 1d4 +1 times. You cannot crit with this attack. After the attack you are berserk for 1d4 rounds.
Success Roll React - 5
Skill Powered Hit
Stat Cost Spent Power
Range 1 space
Area 1 target
Duration instant
Requirements Vitality Empowerment
Effects This skill allows you to spend power into your hit to do more damage. You can add 1 to your Offensive Power for every 2 points of power you spend into your attack with this skill.
Success Roll Athletics -2
Skill Ninja Run
Stat Cost 4 Power
Range move range
Area self
Duration instant
Requirements Inner Chi
Effects With this skill you can run across water and up walls, but only for the duration of your movement range.
Success Roll Athletics -2
Skill Meditation
Stat Cost N/A
Range self
Area self
Duration 1 minute
Requirements N/A
Effects This skill allows you to get 1 hours worth of rest in one minute, allowing you to restore your Vitality, Soul, and Power by one roll of Gen Dice. This cannot be used inside of battle.
Success Roll Focus
Skill Inner Chi
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Meditation
Effects This skill allows you to increase your Offensive Power by your Focus score.
Success Roll Focus -1
Skill Critical Chi
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Inner Chi
Effects Your critical hits always add your focus score to the attack.
Success Roll Focus -2
Skill Chi Defense
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Meditation
Effects Add your Focus Score to your Defense.
Success Roll Focus -1
Skill Chi Heal
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Chi Defense
Effects Heal your Vitality by your Focus score.
Success Roll Focus -2
Skill Chi Acrobatics
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 Rounds
Requirements Meditation
Effects Increase your Acrobatics by your Focus score.
Success Roll Focus -2