Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Weapon Bull Whip
Attack 1d6 + 2
Range 5
Hit Chance +2
Weight 2
Space Taken 4
Other Information Flammable
Cost 23.75
Weapon Lion Tamer
Attack 1d8 + 2
Range 5
Hit Chance +2
Weight 3
Space Taken 4
Other Information Flammable
Cost 33.13
Weapon Horse Whip
Attack 1d4 + 2
Range 5
Hit Chance +2
Weight 1.5
Space Taken 4
Other Information Flammable
Cost 18.44
Weapon Blade Knuckles
Attack 1d4+1
Range 1
Hit Chance 0
Weight 0.7
Space Taken 1
Other Information N/A
Cost 8.75
Weapon Ringed Knuckles
Attack 1d3
Range 1
Hit Chance 0
Weight 0.5
Space Taken 0
Other Information N/A
Cost 5.94
Weapon Spiked Knuckles
Attack 1d4
Range 1
Hit Chance 0
Weight 0.6
Space Taken 1
Other Information N/A
Cost 7.19
Weapon Nunchaku
Attack 1d6
Range 1
Hit Chance +1
Weight 2
Space Taken 2
Other Information N/A
Cost 15.63
Weapon Twisted Staff
Attack +1d4
Range 0
Hit Chance 0
Weight x1.25
Space Taken 0
Other Information For staffs, quarter staffs, and rune staffs only.
Cost x1.25
Weapon Improved Rune Staff Crystal
Attack effect damage value + 1d3
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For rune staffs only
Cost 25.00
Weapon Rune Staff
Attack 1d4
Range 2
Hit Chance -1
Weight 4.4
Space Taken 4
Other Information

Increased Runic Speed by 1

Elemental Effects for Rune Staff

The Rune Staff can activate a different ability depending upon the user's element. Each ability must be activated by the user and costs the user 1 Soul point per hit with the staff with the ability activated.

  • Earth: Solidity Ability = increases staff attack value  by 1d4
  • Air: Knock Back Ability = each hit uses air to knock the target back 1 space and increases attack value by 1
  • Water: Frozen Flame Ability = each hit does an extra 1d8 ice damage and has a 15% chance to freeze the target for 1 round
  • Fire: Aura of Flame Ability = each hit does an extra 1d8 fire damage plus 1d4 non-stackable burn damage per round
  • Life: Electric Aura Ability = each hit does an extra 1d8 shock damage and has a 15% chance to stun the target for 1 round
  • Death: Vampire's Poison Ability = each hit return 1⁄2 of the damage to the user and poisons the target for 1d4 per round, which is not stackable
  • Time: Slow Bash Ability = each hit has an arcane check chance that reduces the target by 1 action of a random action type for 1 round decided by rolling a 1d4 where 1 = attack, 2 = support, 3 = move, and 4 = magic.
  • Space: Soul Drain Ability = each hit return 1⁄2 of the damage to the user to recover Soul
Cost 44.00

Top 10 Entries

Ability Magic Proficiency
Effects Increases your spell healing or damaging value by 1d4.
Ability Spell Necessity
Effects This allows you to cast a spell even if you do not have enough Soul to do so. It will take what is lefft from Power, and the from Vitality. Must have Magic Proficiency.
Ability Child of Magic
Effects This ability allows you to roll 2 d20 when trying to cast a spell or make an arcane check, allowing you to choose the higher of the 2. Must have Spell Necessity.
Ability Elemental Blood
Effects This ability causes your Soul to regenerate by 1d4 per round or 1d12 per hour. Must have Child of Magic.
Ability Magic Grace
Effects This ability causes spells that affect everyone in an area to not harm allies or benefit enemies. Must have Elemental Blood.
Ability Rune Stone Theory
Effects This ability allows you to create and use rune stones.
Ability Magic Theory
Effects This increases the effects of spell status effects by 10% and their duration by 1 round.
Ability Magic Ink
Effects This ability allows you to write spell scrolls. Must have Magic Theory.
Ability Rune Tattooing
Effects This ability allows you to create tattoos that increase healing and damaging power of spells by 1d10.You can also create tattoos of spells, allowing you to cast that spell with half Soul cost and one less Runic Casting Speed, but never less than 1. Must have Magic Ink.
Ability Empathic Mage
Effects This skill allows for your emotions to fuel your spell effect. If you attack an enemy with a spell and are filled with anger, the spell damage will be increased by x 1.5 for that attack. If your character has opposite feelings, such as happiness when casting an offensive spell, the attack simply won't do any damage. The same is true for healing spells, if you have any anger towards the target you may do the reverse of healing, for example. You must have the Empathy talent for this skill.