Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Weapon Bull Whip
Attack 1d6 + 2
Range 5
Hit Chance +2
Weight 2
Space Taken 4
Other Information Flammable
Cost 23.75
Weapon Lion Tamer
Attack 1d8 + 2
Range 5
Hit Chance +2
Weight 3
Space Taken 4
Other Information Flammable
Cost 33.13
Weapon Horse Whip
Attack 1d4 + 2
Range 5
Hit Chance +2
Weight 1.5
Space Taken 4
Other Information Flammable
Cost 18.44
Weapon Blade Knuckles
Attack 1d4+1
Range 1
Hit Chance 0
Weight 0.7
Space Taken 1
Other Information N/A
Cost 8.75
Weapon Ringed Knuckles
Attack 1d3
Range 1
Hit Chance 0
Weight 0.5
Space Taken 0
Other Information N/A
Cost 5.94
Weapon Spiked Knuckles
Attack 1d4
Range 1
Hit Chance 0
Weight 0.6
Space Taken 1
Other Information N/A
Cost 7.19
Weapon Nunchaku
Attack 1d6
Range 1
Hit Chance +1
Weight 2
Space Taken 2
Other Information N/A
Cost 15.63
Weapon Twisted Staff
Attack +1d4
Range 0
Hit Chance 0
Weight x1.25
Space Taken 0
Other Information For staffs, quarter staffs, and rune staffs only.
Cost x1.25
Weapon Improved Rune Staff Crystal
Attack effect damage value + 1d3
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For rune staffs only
Cost 25.00
Weapon Rune Staff
Attack 1d4
Range 2
Hit Chance -1
Weight 4.4
Space Taken 4
Other Information

Increased Runic Speed by 1

Elemental Effects for Rune Staff

The Rune Staff can activate a different ability depending upon the user's element. Each ability must be activated by the user and costs the user 1 Soul point per hit with the staff with the ability activated.

  • Earth: Solidity Ability = increases staff attack value  by 1d4
  • Air: Knock Back Ability = each hit uses air to knock the target back 1 space and increases attack value by 1
  • Water: Frozen Flame Ability = each hit does an extra 1d8 ice damage and has a 15% chance to freeze the target for 1 round
  • Fire: Aura of Flame Ability = each hit does an extra 1d8 fire damage plus 1d4 non-stackable burn damage per round
  • Life: Electric Aura Ability = each hit does an extra 1d8 shock damage and has a 15% chance to stun the target for 1 round
  • Death: Vampire's Poison Ability = each hit return 1⁄2 of the damage to the user and poisons the target for 1d4 per round, which is not stackable
  • Time: Slow Bash Ability = each hit has an arcane check chance that reduces the target by 1 action of a random action type for 1 round decided by rolling a 1d4 where 1 = attack, 2 = support, 3 = move, and 4 = magic.
  • Space: Soul Drain Ability = each hit return 1⁄2 of the damage to the user to recover Soul
Cost 44.00

Top 10 Entries

Weapon Spiked Gauntlet
Attack +1
Range 0
Hit Chance 0
Weight +0.5
Space Taken 0
Other Information Can use piercing attacks.
Cost 7.50
Weapon Reinforced Gauntlet
Attack +2
Range 0
Hit Chance 0
Weight +0.75
Space Taken 0
Other Information N/A
Cost 6.75
Weapon Reinforced Glove
Attack +2
Range 0
Hit Chance 0
Weight +0.5
Space Taken 0
Other Information Chain Mail Glove only
Cost 6.00
Weapon Cured Glove
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information Leather Glove only
Cost 3.50
Weapon Belted Glove
Attack +1
Range 0
Hit Chance 0
Weight +0.2
Space Taken 0
Other Information Leather Glove only
Cost 3.50
Weapon Chain Extension
Attack 0
Range +1
Hit Chance -1
Weight +0.5
Space Taken 0
Other Information Increases the chain by one chain link, can only be applied once. Must have Attached by Chain enhancement.
Cost 5.00
Weapon Attached by Chain
Attack 0
Range 0
Hit Chance 0
Weight + 0.5
Space Taken 0
Other Information Replaces the rope with chain making a more sturdy nunchaku. This is required for the extension enhancement.
Cost 5.00
Weapon Scale Gauntlet
Attack 1d8 + 2
Range 1
Hit Chance -1
Weight 3.5
Space Taken 3
Other Information Can not pick pockets, cannot use with knuckles.
Cost 22.25
Weapon Plate Gauntlet
Attack 1d8 + 1
Range 1
Hit Chance -1
Weight 4
Space Taken 3
Other Information Can not pick pocket, cannot use with knuckles.
Cost 18.75
Weapon Chain Mail Glove
Attack 1d6 + 1
Range 1
Hit Chance 0
Weight 2
Space Taken 2
Other Information N/A
Cost 12.75