Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Weapon Short Dart
Attack 2
Range Throw Range x 1.5
Hit Chance -1
Weight 0.1
Space Taken 0.05
Other Information N/A
Cost 0.69
Weapon Six Point Hira-Shuriken
Attack 1d6
Range Throw Range x 1.5
Hit Chance -1
Weight 0.4
Space Taken 0.1
Other Information N/A
Cost 3.25
Weapon Four Point Hira-Shuriken
Attack 1d4
Range Throw Range x 1.5
Hit Chance -1
Weight 0.3
Space Taken 0.1
Other Information N/A
Cost 2.38
Weapon Throwing Knife
Attack 1d6 + 1
Range Throw Range x 1.5
Hit Chance -1 (thrown) 0 (melee)
Weight 0.25
Space Taken 0.2
Other Information N/A
Cost 2.50
Weapon Braided
Attack +1
Range 0
Hit Chance 0
Weight x1.2
Space Taken 0
Other Information For horse whip, bull whip, and lion tamer only
Cost 10.00
Weapon Add Chain Link
Attack 0
Range +1 per link
Hit Chance 0
Weight x1.1 per link
Space Taken 0
Other Information For chain whips and flails only; limit of 3 links
Cost 20.00 per link
Weapon Silver Spiked End
Attack +1d4
Range 0
Hit Chance 0
Weight +1
Space Taken 0
Other Information Attack value 1d6 versus undead
Cost 15.00
Weapon Flail
Attack 1d12 + 2
Range 5
Hit Chance 0
Weight 5
Space Taken 5
Other Information N/A
Cost 62.50
Weapon Spiked End
Attack +1d4
Range 0
Hit Chance 0
Weight +1
Space Taken 0
Other Information N/A
Cost 12.50
Weapon Chain Whip
Attack 1d10 + 2
Range 5
Hit Chance +1
Weight 4
Space Taken 4
Other Information N/A
Cost 50.00

Top 10 Entries

Skill Soul Empowerment
Stat Cost 5 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Magic Break
Effects Increase the amount of Soul you currently have by 1d12 +1.
Success Roll Arcana -1
Skill Magic Mirror
Stat Cost 6 Soul
Range self or 1 ally
Area self or 1 ally
Duration 1d4 +1 rounds
Requirements Soul Empowerment
Effects This skill reflects back 10% of the spell back to the caster.
Success Roll Arcana -4
Skill Spell Aid
Stat Cost 2 Soul
Range 1 ally
Area 1 ally
Duration instant
Requirements Battle Mage
Effects With this skill you can send support to your ally who is casting a spell. You can send the ally your Arcana score to be used to cast the spell and grant more power to the spell, for that instance.
Success Roll Arcana -1
Skill Elemental Awakening
Stat Cost 10 Soul
Range next to self
Area next to self
Duration instant
Requirements Soul Empowerment
Effects With this skill you can create and awaken an elemental representative of your element. This elemental will become your familiar.
Success Roll Arcana -6
Skill Battle Mage
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects During the defensive round 5% of spell damage is absorbed to restore Soul.
Success Roll Arcane
Skill Magic Absorb
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Battle Mage
Effects Absorb 10% of the spell damage that gets through armor.
Success Roll Arcane -1
Skill Magic Redirect
Stat Cost N/A
Range target of spell
Area target of spell
Duration instant
Requirements Magic Absorb
Effects Redirect the absorbed magical damage into your spell to increase its damaging or healing properties. The absorbed magical damage must be redirected when it is your turn right after the defensive round when you absorbed it. If it is not, the aborbed magic damage disappates.
Success Roll Arcane +1
Skill Magical Counter
Stat Cost N/A
Range 1 target
Area 1 target
Duration instant
Requirements Battle Mage
Effects Counter attack an offensive magic spell with an offensive magic spell.
Success Roll React
Skill Magical Vampirism
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Battle Mage
Effects 10% of spell damage done to target returns to caster to restore Vitality.
Success Roll Arcane -1
Skill Mana Weapon
Stat Cost 8 Soul
Range self
Area self
Duration 1d10 +1 rounds
Requirements Battle Mage
Effects Gives your weapon an edge with your elemental properties. This increases your weapon's damage by your Arcane + 1d4. This also gives your weapon elemental attack properties, doing 20% more damage to elements weak against you while having a 20% chance of being ignored by elements strong against you. If there is a rune stone on the weapon, the rune stone's effects are increased by 50%.
Success Roll Arcane -4