Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
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Project progress 56

Newest 10 Entries

Weapon Short Dart
Attack 2
Range Throw Range x 1.5
Hit Chance -1
Weight 0.1
Space Taken 0.05
Other Information N/A
Cost 0.69
Weapon Six Point Hira-Shuriken
Attack 1d6
Range Throw Range x 1.5
Hit Chance -1
Weight 0.4
Space Taken 0.1
Other Information N/A
Cost 3.25
Weapon Four Point Hira-Shuriken
Attack 1d4
Range Throw Range x 1.5
Hit Chance -1
Weight 0.3
Space Taken 0.1
Other Information N/A
Cost 2.38
Weapon Throwing Knife
Attack 1d6 + 1
Range Throw Range x 1.5
Hit Chance -1 (thrown) 0 (melee)
Weight 0.25
Space Taken 0.2
Other Information N/A
Cost 2.50
Weapon Braided
Attack +1
Range 0
Hit Chance 0
Weight x1.2
Space Taken 0
Other Information For horse whip, bull whip, and lion tamer only
Cost 10.00
Weapon Add Chain Link
Attack 0
Range +1 per link
Hit Chance 0
Weight x1.1 per link
Space Taken 0
Other Information For chain whips and flails only; limit of 3 links
Cost 20.00 per link
Weapon Silver Spiked End
Attack +1d4
Range 0
Hit Chance 0
Weight +1
Space Taken 0
Other Information Attack value 1d6 versus undead
Cost 15.00
Weapon Flail
Attack 1d12 + 2
Range 5
Hit Chance 0
Weight 5
Space Taken 5
Other Information N/A
Cost 62.50
Weapon Spiked End
Attack +1d4
Range 0
Hit Chance 0
Weight +1
Space Taken 0
Other Information N/A
Cost 12.50
Weapon Chain Whip
Attack 1d10 + 2
Range 5
Hit Chance +1
Weight 4
Space Taken 4
Other Information N/A
Cost 50.00

Top 10 Entries

Skill Extra Attack
Stat Cost 6 Power
Range self
Area self
Duration instant
Requirements Powered Blow
Effects You can make an extra attack with your attack action.
Success Roll React - 5
Skill Rage Attack
Stat Cost 6 Power
Range 1 space
Area 1 target
Duration instant
Requirements Powered Blow
Effects With this attack you go into rage and can hit 1d4 +1 times. You cannot crit with this attack. After the attack you are berserk for 1d4 rounds.
Success Roll React - 5
Skill Powered Hit
Stat Cost Spent Power
Range 1 space
Area 1 target
Duration instant
Requirements Vitality Empowerment
Effects This skill allows you to spend power into your hit to do more damage. You can add 1 to your Offensive Power for every 2 points of power you spend into your attack with this skill.
Success Roll Athletics -2
Skill Ninja Run
Stat Cost 4 Power
Range move range
Area self
Duration instant
Requirements Inner Chi
Effects With this skill you can run across water and up walls, but only for the duration of your movement range.
Success Roll Athletics -2
Skill Meditation
Stat Cost N/A
Range self
Area self
Duration 1 minute
Requirements N/A
Effects This skill allows you to get 1 hours worth of rest in one minute, allowing you to restore your Vitality, Soul, and Power by one roll of Gen Dice. This cannot be used inside of battle.
Success Roll Focus
Skill Inner Chi
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Meditation
Effects This skill allows you to increase your Offensive Power by your Focus score.
Success Roll Focus -1
Skill Critical Chi
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Inner Chi
Effects Your critical hits always add your focus score to the attack.
Success Roll Focus -2
Skill Chi Defense
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Meditation
Effects Add your Focus Score to your Defense.
Success Roll Focus -1
Skill Chi Heal
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Chi Defense
Effects Heal your Vitality by your Focus score.
Success Roll Focus -2
Skill Chi Acrobatics
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 Rounds
Requirements Meditation
Effects Increase your Acrobatics by your Focus score.
Success Roll Focus -2