Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
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Project progress 56

Newest 10 Entries

Weapon Long Bow
Attack 1d6
Range 14
Hit Chance -1
Weight 1.25
Space Taken 10
Other Information You must be at least 4 spaces away to use this weapon.
Cost 95.70
Weapon Hunting Bow
Attack 1d8
Range 14
Hit Chance 0
Weight 1.5
Space Taken 10
Other Information You must be at least 4 spaces away to use this weapon.
Cost 127.34
Weapon Small Bow
Attack 1d4
Range 10
Hit Chance -2
Weight 0.75
Space Taken 8
Other Information You must be at least 3 spaces away to use this weapon.
Cost 63.67
Weapon Poison Packed
Attack Other Info
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For hollow darts only; inflicts target with poison that does 1d4 damage per round for 10 rounds
Cost 5.00 per dart
Weapon Serrated Edge
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For throwing knives and chakram only
Cost 2.00
Weapon Chakram
Attack 1d10+1
Range Athletics
Hit Chance -1 (thrown) 0 (melee)
Weight 6
Space Taken 3
Other Information N/A
Cost 43.75
Weapon Boomerang
Attack 1d6 + 1
Range Athletics
Hit Chance -1
Weight 2.75
Space Taken 2
Other Information Once thrown weapon returns to user
Cost 7.42
Weapon Bola
Attack 1d3
Range Athletics
Hit Chance -2
Weight 3
Space Taken 2
Other Information Reduces target's movement by ½ due to tripping
Cost 25.00
Weapon Hollow Dart
Attack 1
Range Throw Range x 2
Hit Chance -1
Weight 0.05
Space Taken 0.05
Other Information can be filled with potions, poisons, or powders
Cost 0.35
Weapon Long Dart
Attack 2
Range Throw Range x 1.6
Hit Chance -1
Weight 0.2
Space Taken 0.05
Other Information N/A
Cost 1.35

Top 10 Entries

Skill Stealth Opportunity
Stat Cost 4 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Silent Hit and Hide
Effects When in hiding, you can take advantage of Attacks of Opportunity without coming out of hiding.
Success Roll Stealth -2
Skill Stunning Hit
Stat Cost 3 Power
Range weapon range
Area 1 target
Duration instant
Requirements Sleeper Hit
Effects A critical hit by your weapon causes 1 round stun.
Success Roll Critical -2
Skill Assasination Hit
Stat Cost 6 Power
Range weapon's range
Area 1 target
Duration instant
Requirements Stunning Hit
Effects You have a 1 in 6 chance of killing the target instantly. This is done by rolling a 1d6 where 6 = death.
Success Roll Hit Chance -5
Skill Casting Strike
Stat Cost 3 Soul
Range 1 ally or self
Area 1 ally or self
Duration 1d4 rounds
Requirements Spell Slinger
Effects This skill allows you to apply an offensive spell to an ally or your weapon. Whenever you or your ally hits with that weapon, make an Arcana check. A successful Arcana check causes that spell to be cast with the attack. The spell damage is decreased by 20%.
Success Roll Arcana +2
Skill Spell Slinger
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects Using this skill with your magic spell allows you to cast your spell more quickly. The spell now takes 1 less runic casting speed to cast.
Success Roll Arcana -2
Skill Piercing Spell
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Spell Slinger
Effects Using this skill with your spell causes your spell pierce through armor. This increases your spell's damage power by 1d6.
Success Roll Arcana
Skill Splitting Magic
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Piercing Spell
Effects This allows you to cast your single target spell and have it split to affect also a nearby target. The nearby target must be Arcana -2 spaces away from the initial target. The minimum distance is 1 space away.
Success Roll Arcana -1
Skill Spell Bomb
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Splitting Magic
Effects This skill allows you to cast a single target spell causing it to affect a greater area. The area it affects is around the target of the spell, and it affects an Arcana -3 x Arcana -3 space area. The minimum area is 2x2.
Success Roll Arcana -4
Skill Magic Sense
Stat Cost N/A
Range around user
Area the room you are in or a 10 foot by 10 foot area
Duration instant
Requirements N/A
Effects With this skill you can sense magic in the area and know its element. You can use this to check the magic of an artifact, for magical traps, and the like.
Success Roll Arcana +2
Skill Magic Break
Stat Cost amount of Soul used
Range 1 target
Area 1 target
Duration instant
Requirements Magic Sense
Effects This skill allows you to throw Soul at a target to break a spell lock or trap. The amount of soul needed depends on the trap.
  • Easy: 4 Soul
  • Normal: 6 Soul
  • Hard: 8 Soul
  • Impossible: 10 Soul
Success Roll Arcana