Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
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Project progress 56

Newest 10 Entries

Weapon Long Bow
Attack 1d6
Range 14
Hit Chance -1
Weight 1.25
Space Taken 10
Other Information You must be at least 4 spaces away to use this weapon.
Cost 95.70
Weapon Hunting Bow
Attack 1d8
Range 14
Hit Chance 0
Weight 1.5
Space Taken 10
Other Information You must be at least 4 spaces away to use this weapon.
Cost 127.34
Weapon Small Bow
Attack 1d4
Range 10
Hit Chance -2
Weight 0.75
Space Taken 8
Other Information You must be at least 3 spaces away to use this weapon.
Cost 63.67
Weapon Poison Packed
Attack Other Info
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For hollow darts only; inflicts target with poison that does 1d4 damage per round for 10 rounds
Cost 5.00 per dart
Weapon Serrated Edge
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For throwing knives and chakram only
Cost 2.00
Weapon Chakram
Attack 1d10+1
Range Athletics
Hit Chance -1 (thrown) 0 (melee)
Weight 6
Space Taken 3
Other Information N/A
Cost 43.75
Weapon Boomerang
Attack 1d6 + 1
Range Athletics
Hit Chance -1
Weight 2.75
Space Taken 2
Other Information Once thrown weapon returns to user
Cost 7.42
Weapon Bola
Attack 1d3
Range Athletics
Hit Chance -2
Weight 3
Space Taken 2
Other Information Reduces target's movement by ½ due to tripping
Cost 25.00
Weapon Hollow Dart
Attack 1
Range Throw Range x 2
Hit Chance -1
Weight 0.05
Space Taken 0.05
Other Information can be filled with potions, poisons, or powders
Cost 0.35
Weapon Long Dart
Attack 2
Range Throw Range x 1.6
Hit Chance -1
Weight 0.2
Space Taken 0.05
Other Information N/A
Cost 1.35

Top 10 Entries

Ability Invoked Spirit
Effects With this ability you will add your moral points total to your attack whenever you face someone who is of a morality that is opposite of yours.
Ability Ninja Acrobatics
Effects You gain +1d4 to Acrobatics. This is a permanent increase. Must have Ninja Reflexes.
Ability Agile Speed
Effects With this ability you will add your acrobatics score to your move score each time you move. Must have Ninja Acrobatics.
Ability Meditative Focus
Effects After you use Meditation, you have double focus score for the next 1d6 hours.
Ability Chi Element
Effects Your unarmed attacks now take on your elemental properties. You will now deal 20% more damage to elements you are strong again, while having a 20% chance that your attacks will not affect elements you are weak against.
Ability Martial Hardening
Effects If you use focus you can attempt to parry a weapon attack with your hand. The parry value is your focus score. It is said that your hands become like weapons themselves. With this ability you can use the skill Block or Parry with your hands. You must have Meditative Focus.
Ability Staggering Crit
Effects Your critical hits will daze the target for 1d4 rounds so that the target cannot move or use spells. Must have Martial Hardening.
Ability Dagger Proficiency
Effects Increase your damage when wielding daggers by 1d4.
Ability Master of Shadows
Effects When in the dark or barely lit places and assuming that the other creatures do not have some form of dark sight, you have a bonus of +3 to stealth.
Ability Silent Agent
Effects You make no sounds when you move, even when walking on leaves, twigs, or similar things. You have a +2 to stealth. You also do not provoke Attacks of Opportunity when moving past enemy targets. Must have Master of Shadows.