Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Weapon Dart Shooter
Attack 1
Range 5
Hit Chance -1
Weight 0.1
Space Taken 1
Other Information N/A
Cost 0.41
Weapon Sling Shot
Attack 1
Range 6
Hit Chance -1
Weight 0.6
Space Taken 1
Other Information N/A
Cost 1.91
Weapon Reinforced Spring
Attack +1
Range +5
Hit Chance 0
Weight 0
Space Taken 0
Other Information N/A
Cost 20.00
Weapon Heavy Crossbow
Attack 1d10 + 1
Range 10
Hit Chance -2
Weight 8
Space Taken 8
Other Information No critical damage
Cost 206.25
Weapon Hunting Crossbow
Attack 1d8
Range 14
Hit Chance 0
Weight 4
Space Taken 8
Other Information No critical damage
Cost 143.75
Weapon Small Crossbow
Attack 1d6
Range 10
Hit Chance -1
Weight 4
Space Taken 8
Other Information No critical damage
Cost 118.75
Weapon Tightened Bow Strings
Attack +1
Range +5
Hit Chance 0
Weight 0
Space Taken 0
Other Information N/A
Cost 20.00
Weapon Reinforced Bow
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information N/A
Cost 20.00
Weapon Battle Bow
Attack 1d10
Range 12
Hit Chance 0
Weight 1.75
Space Taken 10
Other Information You must be at least 3 spaces away to use this weapon.
Cost 158.98
Weapon Great Bow
Attack 1d12
Range 12
Hit Chance -1
Weight 2
Space Taken 12
Other Information You must be at least 4 spaces away to use this weapon.
Cost 190.63

Top 10 Entries

Skill Precise Shot
Stat Cost 4 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Lucky Shot
Effects Your shot is true, your aim is dead on. You increase your weapon damage by 1d6 and +1d10+1 to Hit Chance.
Success Roll Perceive -4
Skill Arrow Rain
Stat Cost 4 Soul, 2 Power
Range weapon range -4
Area a 4x4 area
Duration instant
Requirements Precise Shot
Effects You grab a handful of arrows and quickly shoot them up in the air. They come raining down over an area hitting anyone in that area, friend or foe. Bow Power does not apply and you cannot crit. You can shoot 1d8 +1 arrows.
Success Roll Luck -2
Skill Stand Downwind
Stat Cost 3 Soul
Range self
Area self
Duration 1d4 hours or until you move
Requirements N/A
Effects You stand perfectly still, in the right spot so that no enemies around will know to even make a perceive check. Unless they look right at you they will not notice you are there. Until you move anyways, at which time you are plainly visible.
Success Roll Stealth -1
Skill Blind Throw
Stat Cost N/A
Range weapon range
Area 1 target
Duration instant
Requirements Aiming
Effects This skill gives you a bonus to your Hit Chance of +1d4 to make a blind throw.
Success Roll Perceive
Skill Precise Throw
Stat Cost 4 Soul
Range throw range
Area 1 target
Duration instant
Requirements Lucky Throw
Effects Your throw is true, your aim is dead on. You increase your weapon damage by 1d6 and +1d10+1 to Hit Chance.
Success Roll Perceive -4
Skill Throwing Blitz
Stat Cost 6 Power
Range throw range
Area 1 target per weapon thrown, or just 1 target
Duration instant
Requirements Precise Throw
Effects With this skill you can throw 1d6 weapons or objects.
Success Roll React -5
Skill Field Dress
Stat Cost N/A
Range 1 target
Area 1 target
Duration instant
Requirements N/A
Effects With this skill you can skin a killed beast and take its hide and meat as a battle reward. The beast must be dead and must be an animal.
Success Roll Nature +2
Skill Silent Hunter
Stat Cost 2 Soul
Range move
Area self
Duration instant
Requirements Stand Downwind
Effects With this skill you gain a first strike as you move across the battlefield to your target, if your target fails to perceive you. You do not incur any attacks of opportunity.
Success Roll stealth -2
Skill Trick Throw
Stat Cost 4 Soul
Range throw range
Area 1 target
Duration instant
Requirements Blind Throw
Effects This skill allows you to perform seemingly impossible throws, such as throwing when sliding down hill, or when leaping, or whatever.
Success Roll hit chance +1
Skill One Hit Toss
Stat Cost 6 Soul
Range throw range
Area 1 target
Duration instant
Requirements Precise Throw
Effects With this skill you have a 1 in 6 chance of instantly killing the target. This is decided by rolling a 1d6, where 6 = death.
Success Roll Perceive -5