Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Erode
Affinity water
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1d6 spaces away
Duration 1d8 rounds
Spell Family Soak
Requirements Soak
Spell Effects This manipulation decreases the durability and attack value of the target's equipped weapon by 10% each time this spell is used on the target, for the duration of the spell. Therefore if you use this spell on the same target 5 times while the first casting is still active, the target's weapon damage will be decreased by 50%.
Check Difficulty Normal Arcana
Spell Aqua Seed
Affinity water
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target 1d12 spaces away
Duration instant
Spell Family Aqua Seed
Requirements N/A
Spell Effects In this spell you create a very small orb of water called the “Aqua Seed”. When launched at the target of your choice, the orb will hit and explode on top of them, blasting them with water doing 2d8+1d4 points of damage.
Check Difficulty Easy Arcana
Spell Phase Shift
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area self
Duration 1d6 rounds or 1 movement outside of battle
Spell Family Pyro Enchantment
Requirements Blitzkrieg
Spell Effects With this spell you become plasma. This spell allows you to change to a plasma form, allowing you to be impervious to any physical attacks and to move through the smallest cracks. Magic still affects you, except earth magic, and water magic deals you double damage. If you pass through a target, you cause them 1d12 x Arcana magic damage as well as major burns.
Check Difficulty Impossible Arcana
Spell Sealing Wounds
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1 space away
Duration instant
Spell Family Pyro Enchantment
Requirements Pyro Enchantment
Spell Effects With this power you use your control over heat to seal any wounds. This cures status effects of bleeding and similar effects. This also prevents infection and prevents the wound from being hit to cause more damage. This will restore your Arcana worth of Vitality when used to seal a wound.
Check Difficulty Normal Arcana
Spell Circle of Power
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space area around a spot of your choosing
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Torch of Heroes
Spell Effects When creating this spell a circle surrounds the entire radius of the spell. Complex drawings and runes written in fire magic glow on the floor and rotate slowly. Whoever is inside this circle has their melee, throw, and bow powers increased by 1d% + 1d12 (total as a percentage), allies, user, and enemies.
Check Difficulty Hard Arcana
Spell Plasma Burning
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Blade of Plasma
Spell Effects This spell causes your or your ally's weapon to erupt in fire. This causes the weapon to inflict minor burns increasing the burns status effect damage by the double wielder's Arcana. If this spell is applied to a weapon that has either Pyro Enchantment, Blade of Plasma, or both, increase the weapon's magic damage by 1d12 per enchantment (up to 2d12).
Check Difficulty Normal Arcana
Spell Fire's Punishment
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration instant
Spell Family Visual Distortion
Requirements Children of Fire
Spell Effects This spell creates a large fire that glows with power. The fire becomes the shape of a long hammer that you hold. You point out the target with the hammer and the clear, burning hammer flies through the air, spinning, and crashes into the target, creating a small explosion of energy doing 10d10 and stunning the target for 1 round.
Check Difficulty Impossible Arcana
Spell Fire's Steed
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area next to caster
Duration 1d10 hours
Spell Family Visual Distortion
Requirements Smoke Screen
Spell Effects With this manipulation you summon a warhorse that looks to be from the very pits of Xodod. This warhorse bears a mane and tail of fire and appears to be composed of burning coal, but touching it won't harm you or your allies. You may ride this horse. Its stats are the same as a War Horse. It cannot be damaged, spooked, or destroyed and cannot attack. At the end of the spell the horse extinguishes into ash.
Check Difficulty Normal Arcana
Spell Children of Fire
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all allies and self
Duration 1d8 rounds
Spell Family Visual Distortion
Requirements Fever Rising
Spell Effects This unique spell creates a single sparkling source of energy no larger than a fist for each member of the party. They appear to be single flames. Each member can choose what effect they want the "child" to do for them. They can choose a defensive boost which will temporarily grant them 1d12 Defense, or they can choose to have the "child" attack. Each "child" can attack for 5d12 damage. There is only one "child" per ally, including yourself.
Check Difficulty Hard Arcana
Spell Fever Rising
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 rounds
Spell Family Visual Distortion
Requirements Heat Wave
Spell Effects This spell causes the target to experience a terrible fever which inflicts the target with Sickness status effect and hallucinations so that the target must make normal perceive checks to attack.
Check Difficulty Hard Arcana

Top 10 Entries

Weapon Long Bow
Attack 1d6
Range 14
Hit Chance -1
Weight 1.25
Space Taken 10
Other Information You must be at least 4 spaces away to use this weapon.
Cost 95.70
Weapon Hunting Bow
Attack 1d8
Range 14
Hit Chance 0
Weight 1.5
Space Taken 10
Other Information You must be at least 4 spaces away to use this weapon.
Cost 127.34
Weapon Small Bow
Attack 1d4
Range 10
Hit Chance -2
Weight 0.75
Space Taken 8
Other Information You must be at least 3 spaces away to use this weapon.
Cost 63.67
Weapon Poison Packed
Attack Other Info
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For hollow darts only; inflicts target with poison that does 1d4 damage per round for 10 rounds
Cost 5.00 per dart
Weapon Serrated Edge
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For throwing knives and chakram only
Cost 2.00
Weapon Chakram
Attack 1d10+1
Range Athletics
Hit Chance -1 (thrown) 0 (melee)
Weight 6
Space Taken 3
Other Information N/A
Cost 43.75
Weapon Boomerang
Attack 1d6 + 1
Range Athletics
Hit Chance -1
Weight 2.75
Space Taken 2
Other Information Once thrown weapon returns to user
Cost 7.42
Weapon Bola
Attack 1d3
Range Athletics
Hit Chance -2
Weight 3
Space Taken 2
Other Information Reduces target's movement by ½ due to tripping
Cost 25.00
Weapon Hollow Dart
Attack 1
Range Throw Range x 2
Hit Chance -1
Weight 0.05
Space Taken 0.05
Other Information can be filled with potions, poisons, or powders
Cost 0.35
Weapon Long Dart
Attack 2
Range Throw Range x 1.6
Hit Chance -1
Weight 0.2
Space Taken 0.05
Other Information N/A
Cost 1.35