Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Familiar War Horse
Type large mammal
Vitality
Vitality Gen Dice Save
50 1d6 0
Soul
Soul Gen Dice Save
10 1d4 0
Power
Power Gen Dice Save
40 1d12 2
Armor
Physical Armor Magical Armor Defense
14 10 6
Hit Chance 1
Fortitude
Fortitude Immunity Endure Defense Health Breath Holding Brace Stamina
20 2 2 5 2 2 2 5
Intellect
Intellect Runic Speed Focus Arcana History Nature Religion Spiritual Balance
15 1 1 1 1 2 1 1
Wisdom
Wisdom Perceive Survival Insight Medicine Mental Balance Runic Power
10 0 0 0 0 0 1d6
Strength
Strength Weight Limit Athletics Grip Critical Throw Range Offensive Power
20 15001 5 2 2 2 1d12 + 1d4

 1Weight Limit bonus for mounts

Speed
Speed Acrobatics Initiative Move Stealth React Bow Power
16 1 2 1d10 + rider1 -6 1 1d10

1Add rider's move to mount's move 

Charisma
Charisma Influence Deception Intimidate Perform Persuade Luck Charm
8 -1 -1 2 -1 -1 -1 -1
Special Skills or Attacks

When ridden into battle, can charge at a cost of 2 Power at the start of battle giving rider instant first attack regardless of initiative

Character Benefits
  • Can carry any race and up to 1500 pounds;
  • Not afraid of battle – can be ridden into battle;
Cost 600.00
Level Increases Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d6 and use those points to increase traits. Stats cannot be increased just by leveling. The animal also get their gen dice for vitality, power, and soul.
Familiar Attack Dog
Type small mammal
Vitality
Vitality Gen Dice Save
25 1d8 0
Soul
Soul Gen Dice Save
10 1d4 0
Power
Power Gen Dice Save
20 1d8 0
Armor
Physical Armor Magical Armor Defense
6 6 2
Hit Chance 2
Fortitude
Fortitude Immunity Endure Defense Health Breath Holding Brace Stamina
12 0 1 2 0 0 2 1
Intellect
Intellect Runic Speed Focus Arcana History Nature Religion Spiritual Balance
10 0 2 0 0 0 0 0
Wisdom
Wisdom Perceive Survival Insight Medicine Mental Balance Runic Power
10 5 1 0 0 0 1d6
Strength
Strength Weight Limit Athletics Grip Critical Throw Range Offensive Power
14 84 3 1 2 1 1d8
Speed
Speed Acrobatics Initiative Move Stealth React Bow Power
12 2 0 1d8 0 0 1d6
Charisma
Charisma Influence Deception Intimidate Perform Persuade Luck Charm
10 0 0 0 0 0 1 0
Special Skills or Attacks
  • Bite: +1d4 to attack, has 10% chance to kill target 
  • Claw Slash: +1d6 to attack
Character Benefits
  • +3 to Perceive
  • Can send out to hunt using your luck score to bring back prey once a day
  • 35% chance will counter attack for you if you are attacked
  • Cat retrieve thrown weapons and killed small prey
  • Can sniff out a target if given scent and lead the way to the target as long as the trail isn't more than 4 days old
Cost 175.00
Level Increases Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d6 and use those points to increase traits. Stats cannot be increased just by leveling. You also get your gen dice for vitality, power, and soul.
Familiar Hunting Dog
Type small mammal
Vitality
Vitality Gen Dice Save
15 1d6 0
Soul
Soul Gen Dice Save
10 1d4 0
Power
Power Gen Dice Save
15 1d6 0
Armor
Physical Armor Magical Armor Defense
8 8 2
Hit Chance 3
Fortitude
Fortitude Immunity Endure Defense Health Breath Holding Brace Stamina
10 1 0 1 0 0 2 0
Intellect
Intellect Runic Speed Focus Arcana History Nature Religion Spiritual Balance
10 0 1 0 0 1 0 0
Wisdom
Wisdom Perceive Survival Insight Medicine Mental Balance Runic Power
8 5 0 -1 -1 0 1d4
Strength
Strength Weight Limit Athletics Grip Critical Throw Range Offensive Power
13 60 1 3 1 1 1d8
Speed
Speed Acrobatics Initiative Move Stealth React Bow Power
10 2 1 1d8 + 1 2 2 1d6
Charisma
Charisma Influence Deception Intimidate Perform Persuade Luck Charm
12 0 0 0 1 0 2 0
Special Skills or Attacks
  • Bite: +1d4 to attack, has 10% chance to kill target 
  • Claw Slash: +1d6 to attack
Character Benefits
  • +3 to Perceive
  • Can send out to hunt using your luck score to bring back prey once a day
  • 35% chance will counter attack for you if you are attacked
  • Cat retrieve thrown weapons and killed small prey
  • Can sniff out a target if given scent and lead the way to the target as long as the trail isn't more than 4 days old
Cost 95.00
Level Increases Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d4 and use those points to increase traits. Stats cannot be increased just by leveling. The animal also get the animal's gen dice for vitality, power, and soul.
Weapon Marble
Attack 1d3
Range 0
Hit Chance 0
Weight 0.2
Space Taken 0.01
Other Information N/A
Cost 1.31
Weapon Silver Bolt
Attack 2
Range 0
Hit Chance 0
Weight 0.2
Space Taken 0.05
Other Information Attack value +1d6 versus undead
Cost 2.00
Weapon Steel Bolt
Attack 2
Range 0
Hit Chance 0
Weight 0.2
Space Taken 0.05
Other Information N/A
Cost 1.50
Weapon Silver Arrow
Attack 3
Range 0
Hit Chance 0
Weight 0.3
Space Taken 0.05
Other Information Attack value +1d6 versus undead
Cost 2.81
Weapon Steel Arrow
Attack 3
Range 0
Hit Chance 0
Weight 0.3
Space Taken 0.05
Other Information N/A
Cost 2.06
Weapon Bone Arrow
Attack 2
Range 0
Hit Chance 0
Weight 0.15
Space Taken 0.05
Other Information N/A
Cost 0.47
Weapon Wood Arrow
Attack 1
Range 0
Hit Chance 0
Weight 0.1
Space Taken 0.05
Other Information Flammable
Cost 0.42

Top 10 Entries

Skill Soul Empowerment
Stat Cost 5 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Magic Break
Effects Increase the amount of Soul you currently have by 1d12 +1.
Success Roll Arcana -1
Skill Magic Mirror
Stat Cost 6 Soul
Range self or 1 ally
Area self or 1 ally
Duration 1d4 +1 rounds
Requirements Soul Empowerment
Effects This skill reflects back 10% of the spell back to the caster.
Success Roll Arcana -4
Skill Spell Aid
Stat Cost 2 Soul
Range 1 ally
Area 1 ally
Duration instant
Requirements Battle Mage
Effects With this skill you can send support to your ally who is casting a spell. You can send the ally your Arcana score to be used to cast the spell and grant more power to the spell, for that instance.
Success Roll Arcana -1
Skill Elemental Awakening
Stat Cost 10 Soul
Range next to self
Area next to self
Duration instant
Requirements Soul Empowerment
Effects With this skill you can create and awaken an elemental representative of your element. This elemental will become your familiar.
Success Roll Arcana -6
Skill Battle Mage
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects During the defensive round 5% of spell damage is absorbed to restore Soul.
Success Roll Arcane
Skill Magic Absorb
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Battle Mage
Effects Absorb 10% of the spell damage that gets through armor.
Success Roll Arcane -1
Skill Magic Redirect
Stat Cost N/A
Range target of spell
Area target of spell
Duration instant
Requirements Magic Absorb
Effects Redirect the absorbed magical damage into your spell to increase its damaging or healing properties. The absorbed magical damage must be redirected when it is your turn right after the defensive round when you absorbed it. If it is not, the aborbed magic damage disappates.
Success Roll Arcane +1
Skill Magical Counter
Stat Cost N/A
Range 1 target
Area 1 target
Duration instant
Requirements Battle Mage
Effects Counter attack an offensive magic spell with an offensive magic spell.
Success Roll React
Skill Magical Vampirism
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Battle Mage
Effects 10% of spell damage done to target returns to caster to restore Vitality.
Success Roll Arcane -1
Skill Mana Weapon
Stat Cost 8 Soul
Range self
Area self
Duration 1d10 +1 rounds
Requirements Battle Mage
Effects Gives your weapon an edge with your elemental properties. This increases your weapon's damage by your Arcane + 1d4. This also gives your weapon elemental attack properties, doing 20% more damage to elements weak against you while having a 20% chance of being ignored by elements strong against you. If there is a rune stone on the weapon, the rune stone's effects are increased by 50%.
Success Roll Arcane -4