Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Temple Statue
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area starts next to caster
Duration until destroyed
Spell Family Solidity
Requirements Ancient Sentries
Spell Effects This spell creates a statue of a woman in robes holding a scepter. Every round the statue walks to an ally and waves her scepter, healing the target for 5d8 Vitality. This statue is not immune to damage and only has 3d20 Vitality. Each round the statue will independently go up to an ally target, including yourself, and heal that target. At the end of the spell the statue will fade away. The statue can only move once per round and has a battle movement rate of 5 and a range of 3.
Check Difficulty Hard Arcana
Spell Boulder Dash
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target per boulder
Duration instant
Spell Family Dust Devil
Requirements Land Slide
Spell Effects By creating Boulder Dash, you create a source of earth magic that pumps out 1d6 boulders in every direction. The boulders roll to your appointed targets. If anything is in the way of the boulder from rolling directly to it’s target, it will hit that obstacle and crumble. If another target, whether it is an enemy target or an ally, gets in the path to a boulder’s target, the boulder will hit that target instead. The boulders will keep rolling in a straight path if they miss their target until they hit something else or leave the battlefield. Any boulder that leaves the battlefield crumbles upon doing so. You may assign a different target for each boulder produced and create the source of the boulders up to 7 spaces from your location. Each boulder does 4d12 points of magical damage on impact.
Check Difficulty Hard Arcana
Spell Metal Blade
Affinity stone
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration instant
Spell Family Dust Devil
Requirements Crystal Lance
Spell Effects With this manipulation, you create a long blade of pure metal. The metal spins like a disk as it flies through the air until it lands into its target. The metal blade does initial magical damage of 6d10. During the target’s next round, the target must rip the blade from it’s own body or will be unable to act until it does so, doing extra rip out damage of 4d12 to itself.
Check Difficulty Impossible Arcana
Spell Crystal Lance
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target
Duration instant
Spell Family Dust Devil
Requirements Mud Serpent
Spell Effects The creation of Crystal Lance forms a large chunk of crystal with a sharp tip. This crystal is then sent out at high speeds towards a target of your choosing. The lance pierces the flesh of the target and embeds itself into the target before disappearing. The lance does 5d10 magical damage.
Check Difficulty Hard Arcana
Spell Crater
Affinity stone
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area a 3x3 space area around and including 1 target
Duration instant
Spell Family Grounding
Requirements Crevasse's Pull
Spell Effects Crater recreates the fall of a meteorite on the surface of the earth but in much smaller proportions. You create a small stone that drops onto the target of the spell. The stone hits the target and the surface the target is standing on gets ripped up from underneath doing more damage. The total damage done by this spell is 5d12 points of magical damage. This spell doesn’t affect flying or floating targets. This spell affects any in the area including allies.
Check Difficulty Impossible Arcana
Spell Crevasse's Pull
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1d8 spaces affecting any 1 adjacent space surrounding the hole and the 1 space for the hole itself
Duration 1d8 rounds
Spell Family Grounding
Requirements Pull of the Earth
Spell Effects With this manipulation, you open a dark hole in the ground in a location of your choosing up to 1d8 spaces away from you. The diameter of the hole is exactly 3x3 feet or 1 space. When any target, ally, enemy, even yourself, is on any adjacent space next to the dark hole, that target will lose 50% of current Vitality, Power, and Soul. That target will lose that for each round they are on any adjacent space. This even affects flying and floating targets. If a target walks over, flies over, or floats over the dark hole, they are sucked in and will not return to the battlefield until the spell’s duration ends, losing half of their Vitality, Power, and Soul each round. The hole is invisible to everyone except yourself. Everyone that is up to 4 spaces away from this spell's area of effect gets pulled closer to the hole by 1 space, unless they pass a hard brace check.
Check Difficulty Hard Arcana
Spell Entomb
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1d8 spaces affecting 1 target
Duration 3 round death countdown
Spell Family Grounding
Requirements Crevasse's Trick
Spell Effects With a swift movement the earth opens up what appears to be a mouth with a long snout and closes on the target. The earth stands, holding the target. When the earth closes around the target that is counted as 3. Target’s turn goes by and the countdown goes down to 2. The target’s turn goes by again and the countdown goes down to 1. After the target’s next turn, the earth sinks to become once more level with the rest of the ground and the target is dead. The target can be freed by attacking the earth around the Entomb spell but only with magic. The Entomb Spell has 3d% Vitality, and once that Vitality is gone, the target will be freed.
Check Difficulty Hard Arcana
Spell Mountain's Oasis
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all allies
Duration spell's effect happens when mortal damage takes place
Spell Family Grounding
Requirements Mountain's Heart
Spell Effects When this spell is created nothing seems to happen. It is not until one of your allies faces death does the spell work actively. When the enemy does damage that will kill any of your allies or yourself, the magic awakens and gives the endangered ally 5 more Vitality than the amount of damage that would be taken right before the attack is carried out.
Check Difficulty Hard Arcana
Spell Serpentine Roots
Affinity nature
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Tracker's Mind
Requirements Entanglement
Spell Effects This spell summons a massive pair of thick roots that are wrapped around each other and resemble a great serpent. The root shoots forth from the caster, weaving around any obstacle to reach its target. Upon reaching the target the root impales through the target dealing 9d4 magic damage. The target also receives 1d6 poison damage for the next 1d10 rounds.
Check Difficulty Hard Arcana
Spell Ent Guards
Affinity nature
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area 1 ally or self per ent
Duration until the ents are destroyed or battle is over
Spell Family Tracker's Mind
Requirements Entanglement
Spell Effects This spell summons up two living, moving tree creatures called Ents. These are massive creatures the size of oak trees and as strong as oak trees. Each ent is assigned a target to protect, be it you or an ally. You can only have one target per ent, so you cannot have both ents protecting the same target. If you cast this spell again during the spell's duration, the other two ents summoned cannot protect someone who already has an ent protected them. The ent will protect the target, taking 1d% percentage of the attack, with the ent receiving the blocked damage. Each ent has 2d20 Vitality. Fire does double damage to the ent. The ents can be cured.
Check Difficulty Hard Arcana

Top 10 Entries

Skill Chi Guard
Stat Cost 2 Soul
Range move range
Area 1 ally
Duration instant
Requirements Chi Defense
Effects Immediately lessen the damage dealt to your ally by your Focus Score.
Success Roll Focus -1
Skill Chi Drain
Stat Cost 2 Soul
Range 1 space
Area 1 target
Duration 1d4 rounds
Requirements Chi Heal
Effects Your physical attack will drain your focus score worth of Vitality from the target to restore your Vitality, if you manage to hit the target's Vitality.
Success Roll Focus -6
Skill Chi Energy
Stat Cost 4 Soul
Range around user
Area 3x3 spaces
Duration 1d4 rounds
Requirements Chi Heal
Effects Your inner chi expands outwards creating an aura around you. Anyone who enters the aura, friend or foe, will be have 1d6 Power restored each round that they are in the area of effect.
Success Roll Focus -6
Skill Chi Runic Defense
Stat Cost 3 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Chi Defense
Effects Decrease magical damage received by Focus score.
Success Roll Focus -2
Skill Inciteful Energy
Stat Cost 4 Soul
Range around user
Area 3x3 spaces
Duration 1d4 rounds
Requirements Chi Energy
Effects Anyone in the area of effect, friend or foe, will receive the berserk status for the duration that they are in the area of effect + 1 round. This causes them to do double damage but prevents them from using spells.
Success Roll Focus -5
Skill Focused Punch
Stat Cost 2 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements N/A
Effects Punch adding double Focus to your Offensive Power.
Success Roll Focus
Skill Focused Kick
Stat Cost 2 Power
Range 1 space
Area 1 target in front of you
Duration instant
Requirements N/A
Effects Kick adding double focus to your offensive power.
Success Roll Focus
Skill Pin Target
Stat Cost 4 Power
Range jump range
Area 1 target
Duration 1 round
Requirements N/A
Effects With this skill you jump onto the target pinning the target to the ground. The target is unable to move or act during this time. The target can make an atheltics check, with your atheltics being a penalty. You also must spend an entire round of not acting to hold this target down. Once the target is free or the round is over, you must make a focus check to not lose the next round.
Success Roll Athletics -2
Skill Eye Gouger
Stat Cost 4 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements Focused Punch
Effects With this attack you attempt to blind the target for 1d4 rounds. You do normal damage.
Success Roll Perceive -2
Skill Uppercut
Stat Cost 5 Power
Range 1 space
Area 1 target infront of you
Duration instant
Requirements Eye Gouger
Effects With this skill you perform an uppercut. This increases the attack by an extra offensive power. If you crit you knock the target out for 1d3 rounds.
Success Roll Athletics -4