Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Deafness
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration 1d6 rounds
Spell Family Tinnitus
Requirements Otic Tearing
Spell Effects

This spell prevents any sound whatsoever from reaching the target, rendering the target deaf. This increases the difficulty of all Perceive checks by one level.

  • Easy becomes Normal
  • Normal becomes Hard
  • Hard becomes Impossible
  • Impossible becomes must roll 25 or higher
Check Difficulty Normal Arcana
Spell Shattering Vibrations
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 3x3 space area around the caster
Duration instant
Spell Family Tinnitus
Requirements Otic Tearing
Spell Effects This spell sends out sound vibrations from your body. Any target, ally or enemy, that is within the spell's area of effect will receive 4d10 magic damage.
Check Difficulty Normal Arcana
Spell Bat's Perception
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d10 hours
Spell Family Echo Perception
Requirements Sound Location
Spell Effects With this spell you grant the target sonar and enhanced hearing. The target can locate and distinguish things, objects, traps, and so forth through the power of sound, even in the darkest environment. The target will receive no penalties to blindness or any status that affects sight as the target will not be using sight. Instead however deafness will render the target with no ability to make perception checks. This effect makes all perceive checks to be easy checks.
Check Difficulty Normal Arcana
Spell Auditory Hallucinations
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration duration of battle
Spell Family Echo Perception
Requirements Sound Dislocation
Spell Effects With this spell you cause the target to hear things that are not there. This distracts the target. The target will have to make hard perceive checks to distinguish real from not real, to defend, to evade, to attack, to do anything. The target will have to make an arcana check as well or may believe that his or her ally is an enemy.
Check Difficulty Normal Arcana
Spell Test
Spell Sound Tripping
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target 1d20 spaces away
Duration 1d6 rounds
Spell Family Echo Perception
Requirements Auditory Imbalance
Spell Effects With this spell you cause the target to suffer imbalance every time the target causes any noise. If it is a noise that the target could hear caused by the target the target has to make a normal balance check to not fall. This spell can be amplified by giving the target Echo Perception so that any noise causes the target to have to make a normal balance check and noise the target makes becomes a hard balance check.
Check Difficulty Normal Arcana
Spell West Wind's Protection
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration 1d4 rounds
Spell Family Air's Constant Flow
Requirements Seal of the Airs
Spell Effects When you create this spell, the air grows calm directly around the target. Whenever a melee attacker goes to attack the protected target, the attacker will be dealt 2d12 + 1d4 magic damage. Ranged attacks will be directed away from the protected target and have a 25% chance of hitting another enemy target. Magic attacks will still work against the protected target.
Check Difficulty Normal Arcana
Spell Translucence
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self
Duration 1d8 rounds
Spell Family Air's Constant Flow
Requirements Seal of the Airs
Spell Effects Using this manipulation you become see through. One can still see you, but it is much harder to detect your presence. This spell hides you from nothing more than conventional sight and causes a target to have to make a hard perceive check with a penalty of -5 for every space or 3 feet away from you they are, it is an impossible perceive check for dark environments.
Check Difficulty Normal Arcana
Spell Scent of Roses
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 4x4 space area around the caster
Duration 1d6 rounds
Spell Family Air's Constant Flow
Requirements Scent of Dreamers
Spell Effects The manipulation produces a plume of invigorating smell that prevents sleep effect on any target within the spell's area of effect, friend or foe, including yourself.
Check Difficulty Normal Arcana
Spell Weapon Rush
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target you can see
Duration instant
Spell Family Air's Constant Flow
Requirements Theft
Spell Effects With this manipulation you allow the wind to take your weapon and attack for you. You throw your melee weapon and the wind takes it to the target, hits the target, and returns the weapon to you. Instead of using your throw power, you'd use your Arcana to determine the damage done by the wind controlled weapon.
Check Difficulty Normal Arcana

Top 10 Entries

Spell Magma Shot
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Fire Blast
Spell Effects With this manipulation you create a ball of magma from pressurized fire. You take aim and send the ball out at a single target. When it hits, the magma explodes onto the body of the target causing burns as well as initial damage of 6d12.
Check Difficulty Hard Arcana
Spell Fiery Ring
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area Ring: self or 1 ally; Blasts: 1 target per shot
Duration 1 day or 3 shots
Spell Family Pyro Enchantment
Requirements Searing Aura
Spell Effects When you create Fiery Ring, the magic creates a ring of pure fire magic on the primary hand of your chosen ally or yourself. This ring can discharge three magical blasts of fire, dealing 4d12 points of damage per shot, before disappearing.
Check Difficulty Hard Arcana
Spell Volcano's Hand
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d4 rounds
Spell Family Fire Streak
Requirements Ignatius
Spell Effects This spell creates an entrapping formation of solidifying rocks and magma that holds the target in a paralysis for the duration of the spell, doing 4d10 each round. Then it breaks away.
Check Difficulty Hard Arcana
Spell Volcano's Eye
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 floor of area map
Duration until ended
Spell Family Visual Distortion
Requirements Fire's Steed
Spell Effects This spell creates a dense burst of smoke from your body. The smoke billows through a very large area. The smoke closest to you wraps around you, creating a cocoon like form. Inside the cocoon of smoke you sit, receiving information from the smoke. The spell shows the exact location of whatever you wish to see. You cannot move while in the spell, but can end the spell at any time.
Check Difficulty Hard Arcana
Spell Sun's Whip
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Superheated Blade
Spell Effects This spell replaces your weapon. In its place goes a whip of pure fire magic. The whip extends itself to almost any length and it weaves around objects to attack the target of your choice. It is used just like a weapon is used and attack skills can be used with this weapon. The whip does 5d12+1d8 + Arcana points of damage with each hit, and melee power is used with each hit.
Check Difficulty Hard Arcana
Spell Flare
Affinity light
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Glow
Spell Effects With this manipulation you conjure up a ball of light and compress it into a single point of vision. You then send the spell out to work on its own. The spell continues out to the target selected and then explodes in front of the target, blinding the target for 3 rounds and dealing 2d8 damage.
Check Difficulty Normal Arcana
Spell Fire Blast
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Plasma Shot
Spell Effects With this manipulation you concentrate the fire into a sphere. You send the orb at your target. The orb crashes into its target and explodes only in the direction of the enemy target, doing 4d10 + 1d4 damage.
Check Difficulty Hard Arcana
Spell Explosion
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 3x3 space area around the caster
Duration instant
Spell Family Spark
Requirements Kindling
Spell Effects This manipulation concentrates fire energy around your body. When sufficient power has been gathered you release it causing a small explosion around you. Anyone standing in the immediate vicinity is in the radius of the explosion and takes 2d10+2d8 damage. The explosion is short-lived and deals damage to anyone in the area, including allies. The user is unharmed however.
Check Difficulty Normal Arcana
Spell Consume
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target 1d6 spaces away
Duration 1d4 rounds
Spell Family Spark
Requirements Exploding Arrows
Spell Effects With this manipulation you directly transfer the magic you use to the feet of the target in the form of a circle. When the spell is completed the ring ignites and surrounds the enemy in flame. The enemy remains on fire, fueled by magic. Each round it does 6d10+1d6 points of damage to the target. If the target is killed by the spell then you get healed by the consumed life (by the total Vitality that the target had).
Check Difficulty Hard Arcana
Spell Burning Heart
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target 1d6 spaces away
Duration until cured or dead
Spell Family Spark
Requirements Explosion
Spell Effects With this spell you fire a needle of magical fire that pierces and pushes into the body of the target. The needle drills into the heart where the fire spell activates. The magic sets fire to the blood. Each round that the spell continues it does 1d20 + 1d6 straight to Vitality damage.
Check Difficulty Hard Arcana