Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Wisps of Death
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 6 round death countdown
Spell Family Air's Constant Flow
Requirements Scent of Roses
Spell Effects With the creation of this spell, you mix a dark poison with the air that the single target breathes. For three rounds the poison works through the target’s system. At the end of the third round, the target passes out. Then the countdown for death begins. At the end of the third round of coma state, sixth round of the spell, the target dies. The target cannot be pulled from this spell as it is in the target’s air and follows the target. Antidotes are ineffective. The only way to end this spell's effects and save the affected target is to kill the target who created the spell.
Check Difficulty Hard Arcana
Spell Dove Flight
Affinity air
Stat Cost 7 Soul
Spell Cast Speed 4
Range & Area self
Duration 1d10 hours
Spell Family Haste
Requirements Levitate
Spell Effects This manipulation gifts unto you the ability of graceful flight. You cannot attack or cast spells while flying. You cannot do much more than pick things up or move around in the air. You can move at triple your movement rate and can fly up to 4 stories or 40 feet high.
Check Difficulty Hard Arcana
Spell Tornado's Strength
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d4 rounds
Spell Family Haste
Requirements Levitate
Spell Effects Tornado’s Strength provides massive muscle to the target of the spell. So much strength that the Strength stat of the target is increases by the caster's Arcana. Almost any test of strength, within reason, is successful with the help of the magic.
Check Difficulty Hard Arcana
Spell Tornado's Restraint
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 rounds
Spell Family Airess
Requirements Vortex
Spell Effects When this spell is created, a small tornado surrounds the body of a target of your choosing. The tornado spins where the target is, moving around. Inside, for each round the target takes 4d10 + 1d4 damage. When the spell ends, the target is left with sickness caused from the spinning which decreases the target's movement by half and damage power by 25% for 3 rounds.
Check Difficulty Hard Arcana
Spell Chaotic Winds
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Airess
Requirements Vortex
Spell Effects When this manipulation is created it creates a powerful cork-screwing shot of air. When shot at a single target it has the chance of dealing either heavy damage or little damage. First you roll 3d12 for damage, and then you roll a 1d3. Rolling a 1 decreases the damage that would be done by half. Rolling a 2 lets the spell do the damage shown on the 3d12. Rolling a 3 increases the damage that would be done by x 2. There is a normal Arcana chance to stun the target for 1 round with this spell.
Check Difficulty Hard Arcana
Spell Down Burst
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Airess
Requirements Aero Disk
Spell Effects Down Burst sends a crushing amount of wind from above down onto a single target to do damage. The wind comes down in the form of a stream and hits hard and quickly doing 8d6 points of damage. The damage comes from the pressure put down on the body of the target.
Check Difficulty Hard Arcana
Spell Wind Guardian
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target or self
Duration 1d6 rounds
Spell Family Airess
Requirements West Wind's Charge
Spell Effects Wind Guardian creates a protective barrier of pure wind magic that constantly moves around yourself or your chosen ally. When physically attacked by any physical means the attack is stopped by the barrier. Only magical or energy type of attacks, including breath weapons, can harm you. The protected target cannot physically attack either while under this spell, but can cast spells or use energy or magical attacks. This spell can and will work with other protective or barrier spells and enchantments.
Check Difficulty Hard Arcana
Spell Audio Blast
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 3x3 space area around a spot of your choosing
Duration instant
Spell Family Tinnitus
Requirements Sonic Shot
Spell Effects With this spell you cause an explosion of sound. All in the area, including yourself, will take 5d8 magic damage.
Check Difficulty Normal Arcana
Spell Siren's Healing Tones
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 4x4 space around the caster
Duration instant
Spell Family Tinnitus
Requirements Siren's Soothing Tones
Spell Effects This spell calls upon the positive aspect of sound, the siren. The siren appears and sings a beautiful song that causes all within the spell's area, ally and enemy, to recover 4d10 Vitality.
Check Difficulty Normal Arcana
Spell Echo Spirit
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self, next to self
Duration 1d10 rounds
Spell Family Tinnitus
Requirements Siren's Soothing Tones
Spell Effects With this spell you create a replica of yourself. This is your echo spirit. It will have the same actions, stats, skills, spells, and equipment that you possess, with the same skills and spells as you. You can only have one echo spirit active at a time. Echo spirits do not have duplicate familiars.
Check Difficulty Normal Arcana

Top 10 Entries

Skill Basic Slashing Proficiency
Stat Cost 1 Power
Range self
Area self
Duration 1d10 rounds
Requirements N/A
Effects

Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Success Roll Insight
Spell Evaporilion
Affinity desert
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target 1d6 spaces away
Duration 1d8 rounds
Spell Family Scorpion Jab
Requirements Desert's Thirst
Spell Effects This manipulation draws out the water from the body of the target. 4d12 damage is done from the sudden loss of water. With a lack of water, the target gets fatigued and finally enters dehydration, having its movements and damage value cut in half.
Check Difficulty Hard Arcana
Spell Dark Fog
Affinity water
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 3x3 space area around the caster
Duration 1d6 rounds
Spell Family Distortion
Requirements Spiritual Waters
Spell Effects You create this spell to have a curtain of fog hang over the area. The Dark Fog acts as if it is a living being and attacks random targets every round, allies and enemies, for 3d20 damage. Everyone will need to make a Hard Evasion to not be hit and a normal immunity check to avoid Visual Instability. The user of this spell, is unaffected.
Check Difficulty Hard Arcana
Spell Cold Heart
Affinity water
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 rounds
Spell Family Soak
Requirements Water Skin
Spell Effects This spell has no visual component. The water magic used in this spell appears inside the target of the spell. This spell puts a protective block of ice around the soul. It repels anything that would alter it and nullifies anything already there, including alignment afflicting skills, fear, berserk, and other like statuses. However it also blocks all emotions.
Check Difficulty Hard Arcana
Spell Cloud Sight
Affinity water
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area entire floor of dungeon map or a 10 square mile area
Duration instant
Spell Family Distortion
Requirements Distortion
Spell Effects With this manipulation, you are gifted with the ability to see from the view of water vapor. Not only does this spell allow you to see where there are clouds, but also allows you to see perfectly in any place that is damp, no matter the amount of light.
Check Difficulty Normal Arcana
Spell Water Skin
Affinity water
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Soak
Requirements Quench
Spell Effects This spell increases the target's immunity to aquamancy magic by 25%. It also increases your Fortitude Traits by 2. It does this by infusing the target's skin with water magic, making the target more resistant to status effects.
Check Difficulty Normal Arcana
Spell Soak
Affinity water
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration spell is instant, sickness effect is 4 rounds
Spell Family Soak
Requirements N/A
Spell Effects You summon water from the many areas around you. All the water goes to one target and pours itself all over the target, clinging to the target. The water soaks through the target’s clothes and armor and results in the target developing sickness. Due to sickness, target’s movement is cut in half and damage power is decreased by 20%.
Check Difficulty Easy Arcana
Spell Ripple
Affinity water
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around the caster
Duration instant
Spell Family Aqua Seed
Requirements Aqua Seed
Spell Effects A water droplet forms in your hand and you let it fall to the floor, creating a ripple. The ripple grows instantly and moves out in all directions. Each target, both ally and enemy, in the vicinity of the spell must make a normal balance check to see if they remain standing. If they fail, they fall down.
Check Difficulty Normal Arcana
Spell Purify
Affinity desert
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 space affecting 1 small target or 3 square feet
Duration instant
Spell Family Purify
Requirements N/A
Spell Effects This manipulation purifies just about anything. It can purify water for drinking or the blood of a target to remove poison, sickness, or any other weak affliction that runs through the blood.
Check Difficulty Easy Arcana
Spell Glimmering Hope
Affinity water
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area any 3 targets
Duration instant
Spell Family Distortion
Requirements Distortion
Spell Effects This spell conjures up an orb of water that floats into the air. The orb then breaks, sending three shots of water magic out at three different targets of your choosing. Each shot does 2d12 points of damage.
Check Difficulty Normal Arcana