Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Sonic Boom
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space area around a spot of your choosing
Duration instant
Spell Family Tinnitus
Requirements Audio Blast
Spell Effects This spell causes a large compression of sound where all sound is drawn into a single spot. Then, without warning, the spot of concentrated sound explodes violently. Anyone in the area, friend or foe, takes 9d6 magic damage and receives deafness for 1d10 rounds.
Check Difficulty Hard Arcana
Spell Siren's Song
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space around the caster
Duration instant
Spell Family Tinnitus
Requirements Echo Spirit
Spell Effects With this spell you call upon the positive aspect of sound, the Siren. The siren comes and sings a seductive song. The song causes all enemy targets in the spell's area to defend you at all costs and treat you as their ally for 1d6 rounds.
Check Difficulty Hard Arcana
Spell Ear Whistle
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area all enemy targets
Duration 1d6 rounds
Spell Family Tinnitus
Requirements Deafness
Spell Effects This spell emits a high pitch whistle that only enemies can hear. This whistle noise causes the targets to be unable to use any skill or spell that costs more than 1 casting speed. It also drives the targets crazy, requiring them to make a hard insight check or to be unable to distinguish friend from foe.
Check Difficulty Hard Arcana
Spell Song of the Dead
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area battlefield
Duration 1d8 rounds
Spell Family Tinnitus
Requirements Shattering Vibrations
Spell Effects With this spell you let out a haunting melody that awakens all dead things and dead spirits in the battlefield. Roll a 1d10. The number rolled indicated the number of dead that is reanimated which you can place anywhere. The dead will go about aimlessly attacking every enemy of the caster they can reach. Each dead can move 6 spaces and attack once doing 4d10 magic damage.
Check Difficulty Hard Arcana
Spell Banshee's Scream
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space around the caster
Duration instant
Spell Family Tinnitus
Requirements Shattering Vibrations
Spell Effects This spell calls upon the negative aspect of sound, the screaming banshee. The Banshee lets out a blood curdling scream. All targets in the area of effect except the user must make a hard mental balance check against fear. Also all targets in the area except the user are dealt 6d8 magic damage.
Check Difficulty Hard Arcana
Spell Molecular Vibrations
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area affecting up to 6 feet from you
Duration 10 minutes
Spell Family Echo Perception
Requirements Auditory Hallucinations
Spell Effects With this spell you let loose a very high frequency sound that no one can hear at an obstacle in your way. The sound causes the molecules of the obstacle to vibrate at such high intensity that you can walk through the obstacle.
Check Difficulty Hard Arcana
Spell Suggestive Whisperings
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Echo Perception
Requirements Auditory Hallucinations
Spell Effects With this spell you make strong suggestions to the target of your choice. The target must make a hard mental balance check. If the target fails, it must do whatever you suggest it to do, but it cannot kill itself.
Check Difficulty Hard Arcana
Spell Audio Wave
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 3 space wide straight line from the caster
Duration instant
Spell Family Echo Perception
Requirements Sound Tripping
Spell Effects This spell produces a 3 space wide sound wave that goes from you in a straight line in the direction you are facing. Any target, ally or enemy, caught in the wave's path must make a hard brace check or be pushed back 1d4 spaces, knocked down, and dealt 4d10 magic damage.
Check Difficulty Hard Arcana
Spell West Wind's Blessing
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d4 rounds
Spell Family Air's Constant Flow
Requirements West Wind's Protection
Spell Effects This manipulation has multiple functions. First, it removes any harmful status effects except death. Second, it gives a regeneration effect that restores 1d8 Vitality per round. Lastly, it creates a regeneration effect for Soul and Power, restoring 1d6 Soul and Power points per round. These effects affect all of your allies and yourself for the duration of the spell.
Check Difficulty Hard Arcana
Spell Transparency
Affinity air
Stat Cost 7 Soul
Spell Cast Speed 4
Range & Area self
Duration 1d8 rounds
Spell Family Air's Constant Flow
Requirements Translucence
Spell Effects When this spell is created you become completely see through. There is no fading of light and there is no half sighted appearance. You become completely invisible. You do cause a bend in the light at the edges of your silhouette though. Targets would have to make anĀ  impossible perceive check with a -5 penalty for every space or 3 feet they are from you to detect you. There is an additional -10 penalty for dark environments making detection by sight impossible. Sounds and movements decrease the penalties by 2 points per occurrence.
Check Difficulty Hard Arcana

Top 10 Entries

Skill Beast Tamer
Stat Cost 2 Power, 1 Soul
Range whip's range
Area 1 target
Duration duration of battle
Requirements Equip Whip; Wrist Snap skill
Effects This skill allows you to temporarily tame a wild beast with your whip, much like a lion tamer might tame a lion. Once tamed, the beast will fight as your ally for the duration of battle. When the battle is over the beast will run away confused. This only works on animal like beasts, it does not work on sentient beasts or any other creatures.
Success Roll Persuade
Skill Leg Trip
Stat Cost 3 Power
Range whip's range
Area 1 target
Duration instant
Requirements Equip Whip; Wrist Snap
Effects This skill causes your whip attack to trip the target, causing the target to fall.
Success Roll Athletics -2
Skill Choke Hold
Stat Cost 5 Power
Range whips range
Area 1 target
Duration 1d4 rounds
Requirements Equip Whip; Leg Trip
Effects This skill allows you to attack the target then lasso the whip around the target's neck, pulling the target down to the ground, and holding the target there for the duration of the skill.
Success Roll Athletics -4
Skill Twin Dragon
Stat Cost 6 Power
Range whips range
Area 1-2 targets
Duration instant
Requirements Equip Whip; Choke Hold
Effects This skill allows you to use Wrist Snap twice in one attack on one or two targets that are in range.
Success Roll React -5
Skill Neck Breaker
Stat Cost 6 Power
Range whips range
Area 1 target
Duration instant
Requirements Equip Whip; Choke Hold
Effects This skill is used with the skill Choke Hold. With this skill a critical hit has a 1 in 6 chance of killing the target. This is decided by rolling a 1d6, with 6 = death. This skill increases your Critical chance by +2.
Success Roll Critical +2
Skill Basic Attack
Stat Cost 1 Power
Range weapon's range
Area 1 target
Duration instant
Requirements N/A
Effects This is a basic attack for any weapon except whips. This attack increases your weapon damage by an additional 1d4.
Success Roll Athletics +2
Skill 2 Hit Combo
Stat Cost 4 Power
Range weapon's range
Area 1-2 targets
Duration instant
Requirements Basic Attack
Effects This skill allows you to use Basic Attack twice.
Success Roll Acrobatics -2
Skill 3 Hit Combo
Stat Cost 6 Power
Range weapon's range
Area 1-3 targets
Duration instant
Requirements 2 Hit Combo
Effects This skill allows you to use Basic Attack 3 times.
Success Roll Acrobatics -5
Skill Piercing Attack
Stat Cost 1 Power
Range weapon's range
Area 1 target
Duration instant
Requirements Basic Attack
Effects This skill allows you to do piercing damage with your sword.
Success Roll athletics -1
Skill Leaping Attack
Stat Cost 1 Power
Range jump + weapon range
Area 1 target
Duration instant
Requirements Basic Attack
Effects This skill allows you to perform a basic attack when you jump towards a target.
Success Roll athletics -1