Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Sonic Boom
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space area around a spot of your choosing
Duration instant
Spell Family Tinnitus
Requirements Audio Blast
Spell Effects This spell causes a large compression of sound where all sound is drawn into a single spot. Then, without warning, the spot of concentrated sound explodes violently. Anyone in the area, friend or foe, takes 9d6 magic damage and receives deafness for 1d10 rounds.
Check Difficulty Hard Arcana
Spell Siren's Song
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space around the caster
Duration instant
Spell Family Tinnitus
Requirements Echo Spirit
Spell Effects With this spell you call upon the positive aspect of sound, the Siren. The siren comes and sings a seductive song. The song causes all enemy targets in the spell's area to defend you at all costs and treat you as their ally for 1d6 rounds.
Check Difficulty Hard Arcana
Spell Ear Whistle
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area all enemy targets
Duration 1d6 rounds
Spell Family Tinnitus
Requirements Deafness
Spell Effects This spell emits a high pitch whistle that only enemies can hear. This whistle noise causes the targets to be unable to use any skill or spell that costs more than 1 casting speed. It also drives the targets crazy, requiring them to make a hard insight check or to be unable to distinguish friend from foe.
Check Difficulty Hard Arcana
Spell Song of the Dead
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area battlefield
Duration 1d8 rounds
Spell Family Tinnitus
Requirements Shattering Vibrations
Spell Effects With this spell you let out a haunting melody that awakens all dead things and dead spirits in the battlefield. Roll a 1d10. The number rolled indicated the number of dead that is reanimated which you can place anywhere. The dead will go about aimlessly attacking every enemy of the caster they can reach. Each dead can move 6 spaces and attack once doing 4d10 magic damage.
Check Difficulty Hard Arcana
Spell Banshee's Scream
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space around the caster
Duration instant
Spell Family Tinnitus
Requirements Shattering Vibrations
Spell Effects This spell calls upon the negative aspect of sound, the screaming banshee. The Banshee lets out a blood curdling scream. All targets in the area of effect except the user must make a hard mental balance check against fear. Also all targets in the area except the user are dealt 6d8 magic damage.
Check Difficulty Hard Arcana
Spell Molecular Vibrations
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area affecting up to 6 feet from you
Duration 10 minutes
Spell Family Echo Perception
Requirements Auditory Hallucinations
Spell Effects With this spell you let loose a very high frequency sound that no one can hear at an obstacle in your way. The sound causes the molecules of the obstacle to vibrate at such high intensity that you can walk through the obstacle.
Check Difficulty Hard Arcana
Spell Suggestive Whisperings
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Echo Perception
Requirements Auditory Hallucinations
Spell Effects With this spell you make strong suggestions to the target of your choice. The target must make a hard mental balance check. If the target fails, it must do whatever you suggest it to do, but it cannot kill itself.
Check Difficulty Hard Arcana
Spell Audio Wave
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 3 space wide straight line from the caster
Duration instant
Spell Family Echo Perception
Requirements Sound Tripping
Spell Effects This spell produces a 3 space wide sound wave that goes from you in a straight line in the direction you are facing. Any target, ally or enemy, caught in the wave's path must make a hard brace check or be pushed back 1d4 spaces, knocked down, and dealt 4d10 magic damage.
Check Difficulty Hard Arcana
Spell West Wind's Blessing
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d4 rounds
Spell Family Air's Constant Flow
Requirements West Wind's Protection
Spell Effects This manipulation has multiple functions. First, it removes any harmful status effects except death. Second, it gives a regeneration effect that restores 1d8 Vitality per round. Lastly, it creates a regeneration effect for Soul and Power, restoring 1d6 Soul and Power points per round. These effects affect all of your allies and yourself for the duration of the spell.
Check Difficulty Hard Arcana
Spell Transparency
Affinity air
Stat Cost 7 Soul
Spell Cast Speed 4
Range & Area self
Duration 1d8 rounds
Spell Family Air's Constant Flow
Requirements Translucence
Spell Effects When this spell is created you become completely see through. There is no fading of light and there is no half sighted appearance. You become completely invisible. You do cause a bend in the light at the edges of your silhouette though. Targets would have to make anĀ  impossible perceive check with a -5 penalty for every space or 3 feet they are from you to detect you. There is an additional -10 penalty for dark environments making detection by sight impossible. Sounds and movements decrease the penalties by 2 points per occurrence.
Check Difficulty Hard Arcana

Top 10 Entries

Ability Navigation
Effects You are able to navigate effortlessly using landmarks and the stars. This only works outdoors however.
Ability Swimming While Armored
Effects This ability grants you a 1 level decrease in athletics challenge to swimming while armorerd. In other words, if the water conditions and armor requires you to make a hard athletics check, you will instead make a normal athletics check.
Ability Skill Focus
Effects This ability grants you a +1d4 to your skill success roll checks.
Ability Inner Knowledge
Effects This ability gives you a +1 to Arcana, History, Nature, and Religion. Must have Skill Focus.
Ability Herbal Knowledge
Effects This ability gives you a +1d6 bonus to your nature check to identify plants and their properties.
Ability Potion Administration
Effects This ability adds your Medicine score to the effects of your potions when you use them or administer them to someone.
Ability Fast Potion
Effects This ability allows you to use 1 potion freely without using up your support action. You will still use a support action if you use a second potion. Must have Potion Administration.
Ability Item Rationing
Effects This ability allows you to use the same potion twice instead of once. This basically gives every potion double its usage. Must have Fast Potion.
Ability Alchemical Application
Effects This ability allows you to apply your potions effects to your weapon without spending a support action to do so. Must have Item Rationing.
Ability Equip Potion
Effects This ability allows you to equip a potion as a weapon. You can then use this potion as your attack action. You won't have to spend a support action to swap out the potion if it is the same type of potion, but you will for a different type of potion. Must have Fast Potion.