Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Resurrection
Affinity decay
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target 1d6 spaces away
Duration instant
Spell Family Graveyard's Warding
Requirements Revival
Spell Effects This spell is difficult for a necromancer to cast. With this spell you reverse all that you strive to focus on. The goal is to draw out all of the death energy from the target’s dead body. The lack of it will allow life energy from the area to come take its place and the target can awaken with half of their life returned.
Check Difficulty Impossible Arcana
Spell Raise Reverent
Affinity decay
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area next to caster
Duration until reverent is dead
Spell Family Graveyard's Warding
Requirements Raise Zombie
Spell Effects With this spell the necromancer calls forth a long dead and rotting corpse from the very ground. The Reverent has no mind of its own and is under the caster's control. The Reverent has a Vitality of 4d20 and a reach of 1 and a move of 6. The Reverent acts as a second character able to go and attack any target the necromancer desires it to. The Reverent is immune to necromancy spells used against it. Any physical hits done to the Reverent had a 35% chance of healing the Reverent instead of hurting it. The Reverant has a 30% chance of copying the last action it see's. The necromancer can call up as many Reverent as the caster's Runic Casting Speed. Therefore if the caster has a casting speed of 5 the caster can call up 5 Reverent to exist at the same time. Once the Reverent is out of Vitality the Reverent dies. The Reverents die also when the necromancer command them to or battle's end.
Check Difficulty Impossible Arcana
Spell Pain's Desperation
Affinity death
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration instant
Spell Family Loss of Self
Requirements Stranglehold
Spell Effects This spell causes Pain to rush its work. The magic causes great pain all at once at the single target, doing damage to the inner body, but not the outer appearance. Unfortunately, for rushing the work, the magic is not as effective in doing damage, only doing 6d12, with a 25% chance of the damage being halved.
Check Difficulty Impossible Arcana
Spell Judgment
Affinity death
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target 1d6 spaces away
Duration duration of battle
Spell Family Beast's Prey
Requirements Death
Spell Effects With this spell you condemn your target. Nothing visible can be seen of this spell and to the untrained eye it would seem that no spell was even cast. However the target begins to fill all his energy slip away from him, dropping all of the target’s stats down to 1. The target’s stats do return after battle, should the target live that long. Vitality, Soul, and Power would be dropped to 2 and unable to be restored past 2. This spell can be ended with Death of Magic but not with Dispel.
Check Difficulty Impossible Arcana
Spell Ritual of the Mirrentori
Affinity death
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area self
Duration 1d10 rounds
Spell Family Fang
Requirements Nightwalker's Curse
Spell Effects This spell calls for a ritual suicide. You let your life expire by your death magic. The magic of the spell, instead of letting you be lost forever, separates your bones from your body and transforming you into a lich. While in this form you cannot be killed. You can be dismembered and thus unable to act, but cannot be killed. Your spell’s Soul costs are cut in half, rounding up to the nearest whole number and you gain double your runic speed. Your spells are 50% more effective and powerful as well. When the spell ends, your flesh reappears and you return to life loosing all the benefits of being a lich.
Check Difficulty Impossible Arcana
Spell Vengeance of the Cursed
Affinity death
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area all enemy targets
Duration instant
Spell Family Fang
Requirements Serenity's Arrival
Spell Effects This manipulation releases the lost ghosts of the dead to let their anger out on your enemies. Ghosts of all kinds rip out of the earth, clawing, biting, and attacking from every direction doing 8d10 damage. The ghosts leave you and your allies alone. They disappear after attacking.
Check Difficulty Impossible Arcana
Spell Pain's Pleasure
Affinity death
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration 1d8 rounds
Spell Family Bio Instability
Requirements Pain's Persistence
Spell Effects With this spell death magic slowly runs over the skin of the target, ripping the skin from the body. But this is done slowly to an almost excruciating length doing 5d12 damage per round, and making the target lose 2 movement per round. Each round the damage dealt is increased by 1d4. It is almost as if the magic enjoys watching the target suffer.
Check Difficulty Impossible Arcana
Spell Voiceless
Affinity decay
Stat Cost 9 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d8 rounds
Spell Family Deconstruction
Requirements Stop
Spell Effects This spell robs the ability of the target to produce any sound from its mouth. This prevents any skill that requires a voice, including prayer. The sudden loss of voice causes the target to need to make a hard mental balance check against fear.
Check Difficulty Hard Arcana
Spell Dead Weight
Affinity decay
Stat Cost 9 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d8 rounds
Spell Family Deconstruction
Requirements Mental Decay
Spell Effects This spell causes the target to become very overburdened. The target can now only have a move of 1, and any strength related check is a hard check at a minimal. The target will have to make an athletics check to wield any weapon and a normal brace check with each space moved to not fall over under its own weight.
Check Difficulty Hard Arcana
Spell Returned One
Affinity decay
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 dead target
Duration 1d10 rounds
Spell Family Graveyard's Warding
Requirements Reanimation
Spell Effects You create a special revival on a corpse. The corpse floats in the air for a second. The skin, muscles, and organs all bulge and then explode outward in a flash of flesh and blood. What remains is a skeletal version of the being that was recently slain. The magic sustains the target as the undead being follows your orders. The undead being cannot be destroyed but will shatter and become nothing more than bones at the end of the spell. It has an attack power of 7d12.
Check Difficulty Hard Arcana

Top 10 Entries

Skill Fly
Stat Cost 2 Power
Range self
Area self
Duration 1 movement
Effects Fly at a move x 3.
Success Roll Athletics +1; +1 per level
Skill Angerian Embrace
Stat Cost 2 Soul
Range target you hold
Area 1 target
Duration instant
Effects Hold target and heal by 1d8 Vitality or harm by 1d8 Vitality, unaffected by armor.
Success Roll Arcana +1
Skill Blood Magic
Stat Cost Spent Vitality
Range self
Area self
Duration instant
Effects The Tiefling can spend Vitality into their spell to increase its healing or damaging power at a rate of 2 per 1 point of Vitality.
Success Roll N/A
Skill Blood Letting
Stat Cost 1d4 Vitality
Range weapon
Area weapon
Duration 1d10 rounds
Effects Coats weapon with poisonous blood causing 1d4 poison to the target, not compounding.
Success Roll N/A
Skill Basic Swordplay
Stat Cost 2 Power
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects Decreases chance that target can make a defense check, parry, or counter attack your hit by 1d4.
Success Roll Stealth +2
Skill Advanced Swordplay
Stat Cost 4 Power
Range weapon range
Area 1 target
Duration instant
Requirements Basic Swordplay
Effects Decreases chance that target can make a defense check, parry, or counter attack your hit by 1d6. Increases Critical chance by 2.
Success Roll Stealth -2
Skill Empathic Combat
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements Empathy talent
Effects This skill allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, your character's damage will be increased by 1d10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage.
Success Roll Perform
Skill Increased Offense
Stat Cost 1d6 Power
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects This skill allows you to increase your offensive power by the power you rolled to spend into your attack.
Success Roll Athletics
Skill Power Rush
Stat Cost 3 Power
Range Move Range
Area 1 target
Duration instant
Requirements Increased Offense
Effects This skill allows you to spend any unused move into your attack as straight damage increase. You do have to move to use this skill so you cannot spend all of your move.
Success Roll Athletics -2
Skill Powered Blow
Stat Cost 6 Power
Range weapon range
Area 1 target
Duration instant
Requirements Power Rush
Effects You use this skill with Power Rush to do one of three attacks decided by a 1d3.
  • 1: Knock Down: You knock down the target leaving the target prone until the target uses a move action to get up or is helped up.
  • 2: Knock Back: you knock back the target the move power spend into your Power Rush attack worth of spaces.
  • 3: Staggering Hit dazes the target for 1d4 rounds so that the target cannot move or use spells
Success Roll Athletics -4