Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability Always Perceptive
Effects

With this ability you are always making perceive checks when out in the wild or in natural places. Therefore you will always have the chance to roll for any time that a perceive check should have been done but wasn't declared.

Must have Forest Strider ability.

Ability Natural Elements
Effects

This ability increases your effectiveness with magic if your element is a natural element. Natural elements are Earth, Water, Air, and Fire. If you are of these elements your spells will do 25% more damage or healing.

Must have Elemental Focus ability.

Ability Elemental Protection
Effects

This ability Grants you your Arcana score as protection against magic of your element or mirrored element.

Must have Elemental Focus ability.

Ability Elemental Focus
Effects

This ability increases the elemental effects of self and all allies who share your element or mirrored element by half. The mirrored elements are:

  • Earth and Life
  • Air and Death
  • Water and Time
  • Fire and Space

Must have Chained Natural Healing ability.

Ability Chained Natural Healing
Effects

This ability allows for your natural healing to also affect any ally that is within one space from you. Furthermore it will also affect one ally that is 1 space from that ally. The greatest extent is therefore 2 spaces from you.

Must have Natural Healing ability.

Ability Natural Healing
Effects

This ability allows you to naturally restore your Vitality by your Arcana each hour that you are in the sunlight. Within battle your Vitality will restore by 10% of your Arcana each round.

Ability Familiar Recall
Effects

This ability gives you a hard Nature check to bring back a familiar that has been killed. This ability must be used within the battle that the familiar died, or if death happened outside of battle this must be used within the hour of death. This ability doesn't undo death of old age.

Must have Better Familiar ability.

Ability Familiar Magic
Effects

Sometimes familiars come with unique spells that are not part of normal magic. As long as the element isn't conflicting, with this ability you can learn that spell as a spell choice for your character. This ability also allows you to learn that spell instead of a skill, but only the spell from your familiar that does not exist within normal magic.

Must have Better Familiar ability.

Ability Better Familiar
Effects

This ability automatically increases the character benefits of your selected familiar by 25%. This increases any value or number based benefits. Your selected familiar will also receive a 25% increase on Vitality, Soul, and Power as well as Move. Remember you can only have one selected familiar at a time. When you change out the familiar, that familiar returns to normal and your new selected familiar gains these benefits.

Must have Familiar Growth ability.

Ability Husbandry
Effects

This ability allows you to make your familiars with familiars of the same type or captured creatures of the same type in order to produce offspring for your familiar. There is a normal Luck chance with each pairing of producing an offspring.

Must have Familiar Growth ability.

Top 10 Entries

Ability Navigation
Effects You are able to navigate effortlessly using landmarks and the stars. This only works outdoors however.
Ability Swimming While Armored
Effects This ability grants you a 1 level decrease in athletics challenge to swimming while armorerd. In other words, if the water conditions and armor requires you to make a hard athletics check, you will instead make a normal athletics check.
Ability Skill Focus
Effects This ability grants you a +1d4 to your skill success roll checks.
Ability Inner Knowledge
Effects This ability gives you a +1 to Arcana, History, Nature, and Religion. Must have Skill Focus.
Ability Herbal Knowledge
Effects This ability gives you a +1d6 bonus to your nature check to identify plants and their properties.
Ability Potion Administration
Effects This ability adds your Medicine score to the effects of your potions when you use them or administer them to someone.
Ability Fast Potion
Effects This ability allows you to use 1 potion freely without using up your support action. You will still use a support action if you use a second potion. Must have Potion Administration.
Ability Item Rationing
Effects This ability allows you to use the same potion twice instead of once. This basically gives every potion double its usage. Must have Fast Potion.
Ability Alchemical Application
Effects This ability allows you to apply your potions effects to your weapon without spending a support action to do so. Must have Item Rationing.
Ability Equip Potion
Effects This ability allows you to equip a potion as a weapon. You can then use this potion as your attack action. You won't have to spend a support action to swap out the potion if it is the same type of potion, but you will for a different type of potion. Must have Fast Potion.