Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Ability | Always Perceptive |
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Effects | With this ability you are always making perceive checks when out in the wild or in natural places. Therefore you will always have the chance to roll for any time that a perceive check should have been done but wasn't declared. Must have Forest Strider ability. |
Ability | Natural Elements |
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Effects | This ability increases your effectiveness with magic if your element is a natural element. Natural elements are Earth, Water, Air, and Fire. If you are of these elements your spells will do 25% more damage or healing. Must have Elemental Focus ability. |
Ability | Elemental Protection |
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Effects | This ability Grants you your Arcana score as protection against magic of your element or mirrored element. Must have Elemental Focus ability. |
Ability | Elemental Focus |
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Effects | This ability increases the elemental effects of self and all allies who share your element or mirrored element by half. The mirrored elements are:
Must have Chained Natural Healing ability. |
Ability | Chained Natural Healing |
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Effects | This ability allows for your natural healing to also affect any ally that is within one space from you. Furthermore it will also affect one ally that is 1 space from that ally. The greatest extent is therefore 2 spaces from you. Must have Natural Healing ability. |
Ability | Natural Healing |
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Effects | This ability allows you to naturally restore your Vitality by your Arcana each hour that you are in the sunlight. Within battle your Vitality will restore by 10% of your Arcana each round. |
Ability | Familiar Recall |
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Effects | This ability gives you a hard Nature check to bring back a familiar that has been killed. This ability must be used within the battle that the familiar died, or if death happened outside of battle this must be used within the hour of death. This ability doesn't undo death of old age. Must have Better Familiar ability. |
Ability | Familiar Magic |
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Effects | Sometimes familiars come with unique spells that are not part of normal magic. As long as the element isn't conflicting, with this ability you can learn that spell as a spell choice for your character. This ability also allows you to learn that spell instead of a skill, but only the spell from your familiar that does not exist within normal magic. Must have Better Familiar ability. |
Ability | Better Familiar |
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Effects | This ability automatically increases the character benefits of your selected familiar by 25%. This increases any value or number based benefits. Your selected familiar will also receive a 25% increase on Vitality, Soul, and Power as well as Move. Remember you can only have one selected familiar at a time. When you change out the familiar, that familiar returns to normal and your new selected familiar gains these benefits. Must have Familiar Growth ability. |
Ability | Husbandry |
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Effects | This ability allows you to make your familiars with familiars of the same type or captured creatures of the same type in order to produce offspring for your familiar. There is a normal Luck chance with each pairing of producing an offspring. Must have Familiar Growth ability. |
Top 10 Entries
Skill | Create Advanced Arcane Potions |
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Stat Cost | 8 Soul |
Range | self |
Area | self |
Duration | 4 hours |
Requirements | Create Better Arcane Potions and Create Advanced Potions |
Effects | This skill allows you to create advanced level magical effect potions. |
Success Roll | Arcana -8 |
Skill | Create Better Arcane Potions |
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Stat Cost | 6 Soul |
Range | self |
Area | self |
Duration | 3 hours |
Requirements | Create Novice Arcane Potions and Create Better Potions |
Effects | This skill lets you create better level magic effect potions. |
Success Roll | Arcana -6 |
Skill | Create Novice Arcane Potions |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | 2 hours |
Requirements | Create Basic Arcane Potions and Create Novice Potions |
Effects | This skill lets you create novice level magic effect potions. |
Success Roll | Arcana -4 |
Skill | Create Basic Arcane Potions |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1 hour |
Requirements | Create Basic Potions |
Effects | This skill lets you create basic magic effect potions. |
Success Roll | Arcana -2 |
Skill | Create Advanced Potions |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | 2 hours |
Requirements | Create Better Potions |
Effects | This skill allows you to create advanced potions. |
Success Roll | Insight -6 |
Skill | Create Better Potions |
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Stat Cost | 3 Soul |
Range | self |
Area | self |
Duration | 1 hour 30 minutes |
Requirements | Create Novice Potions |
Effects | This skill allows you to create better potions. |
Success Roll | Insight -4 |
Skill | Create Novice Potions |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1 hour |
Requirements | Create Basic Potions |
Effects | This skill allows you to create novice potions. |
Success Roll | Insight -2 |
Skill | Create Basic Potions |
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Stat Cost | 1 Soul |
Range | self |
Area | self |
Duration | 30 minutes |
Requirements | N/A |
Effects | This skill allows you to create basic potions. |
Success Roll | Insight |
Skill | Material Identify |
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Stat Cost | 1 Soul |
Range | 1 object |
Area | line of sight |
Duration | instant |
Requirements | N/A |
Effects | This skill allows you to identify a material and its properties. |
Success Roll | Perceive -2 |
Skill | Invention |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1d6 days |
Requirements | Design Improvement and Novice Crafting |
Effects | This skill allows you to create new designs from scratch. You must get the approval from the GM of the design you wish to create. You will be creating the blueprint, afterwards you will need to make the item from the blueprint so you should ensure you have the correct crafting skill. The GM will set the crafting skill needed for the blueprint. |
Success Roll | Insight -5 |