Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Familiar Counter |
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Stat Cost | 2 Soul |
Range | 1 target |
Area | 1 target |
Duration | instant |
Requirements | Druid's Companion |
Effects | You can make use of this skill when you are attacked to have your familiar counter attack for you. |
Success Roll | Nature +2 |
Skill | Dragon Speech |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Animal Talk and Dragon Lore |
Effects | You use this skill anytime you wish to communicate with dragons. With this skill you can understand what a dragon is saying and can also speak to the dragon in the dragon's language. |
Success Roll | Nature -5 |
Skill | Familiar Transform |
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Stat Cost | 14 Soul |
Range | self |
Area | self |
Duration | until used again |
Requirements | Familiar Swap |
Effects | With this skill you transform into the form of your selected familiar. You do not replace your familiar. Your familiar still exists independently and is still spiritually linked to you. You gain all of your familiar's skills and abilities. If your familiar can fly, so can you. Anything your familiar can do you can do. Your stats are increased by your familiar's stats, not replaced by them. You can also still use your magic. The only skills and abilities you can use from your normal self are those that your familiar would physically be able to do. |
Success Roll | Arcana -10 |
Skill | Familiar Meld |
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Stat Cost | 10 Soul |
Range | next to you |
Area | 1 familiar |
Duration | 1d8 rounds |
Requirements | Familiar Swap |
Effects | With this skill you meld with your familiar, giving you both a shared body. This includes shared skills and stats, however only the higher stats will apply. As you are two separate souls this means you'll get to go when it is your turn and go when it is your familiar's turn, using a combination of skills and abilities. |
Success Roll | Arcana -8 |
Skill | Familiar Swap |
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Stat Cost | 8 Soul |
Range | your selected familiar |
Area | N/A |
Duration | Until used again |
Requirements | Familiar Sight |
Effects | With this skill you will trade places with your selected familiar, no matter where that familiar is. |
Success Roll | Arcana -5 |
Skill | Familiar Sight |
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Stat Cost | 2 Soul |
Range | your selected familiar |
Area | N/A |
Duration | 1 hour |
Requirements | Druid's Companion |
Effects | This skill allows you to see through the eyes of your currently selected familiar. It doesn't matter how far off or to where you send your familiar, you will still be connected to your familiar and can still see what that familiar sees. |
Success Roll | Insight -2 |
Skill | Purify Object |
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Stat Cost | 6 Soul |
Range | 1d6 spaces |
Area | 1 target |
Duration | instant |
Requirements | Revoke Curse |
Effects | This skill allows you to break curses on objects, not people. You can therefore remove the curse from the object but the person holding the object may still be cursed. |
Success Roll | Arcana -5 |
Skill | Revoke Curse |
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Stat Cost | 4 Soul |
Range | 1d6 spaces |
Area | 1 target |
Duration | instant |
Requirements | Identify Curse |
Effects | This skill allows you to break curses on people, not objects. Basically you can remove the curse from the person but the object will still be cursed. The person will need to immediately drop said object or will be cursed again. |
Success Roll | Arcana -5 |
Skill | Identify Curse |
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Stat Cost | 2 Soul |
Range | 1d6 spaces |
Area | 1 target |
Duration | instant |
Requirements | N/A |
Effects | This skill allows you to identify any curse and its properties by sight. |
Success Roll | Insight -4 |
Ability | Forest Strider |
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Effects | With this ability your move rate is doubled automatically when in forests. |
Top 10 Entries
Spell | Chained Fury |
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Affinity | flame |
Stat Cost | 8 Soul |
Spell Cast Speed | 4 |
Range & Area | 1 target |
Duration | 1d6 rounds |
Spell Family | Visual Distortion |
Requirements | Pyrophobia |
Spell Effects | With this spell you summon the essence of fire instead of its true form. The magic encircles the target and flows into their body. The magic causes the target to feel immense anger and become inflicted with berserk. This causes the target’s damage values to double but prevents the target from doing anything else instead of melee attacking. |
Check Difficulty | Hard Arcana |
Spell | Warrior's Flame |
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Affinity | flame |
Stat Cost | 4 Soul |
Spell Cast Speed | 2 |
Range & Area | self or 1 ally |
Duration | 1d8 rounds |
Spell Family | Pyro Enchantment |
Requirements | Pyro Enchantment |
Spell Effects | With this spell you recreate the essence of fire. You then choose a target and transfer the essence of fire into the target. The target who receives the boon becomes courageous. The target is immune to any type of fear and the target’s melee power is doubled. |
Check Difficulty | Normal Arcana |
Spell | Searing Aura |
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Affinity | flame |
Stat Cost | 6 Soul |
Spell Cast Speed | 3 |
Range & Area | self or 1 ally |
Duration | 1d8 rounds |
Spell Family | Pyro Enchantment |
Requirements | Blade of Plasma |
Spell Effects | This magic seals heat energy into an aura around the chosen ally or yourself. The protected target appears to be glowing faintly with a red tint. When attacked physically with a melee attack, heat energy moves across the weapon and does 1/2 the damage that was done to you back to the attacker. Arrows are weakened by 25% when shot at the protected target. |
Check Difficulty | Normal Arcana |
Spell | Heat Control |
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Affinity | flame |
Stat Cost | 4 Soul |
Spell Cast Speed | 2 |
Range & Area | self or 1 ally |
Duration | 1 hour |
Spell Family | Visual Distortion |
Requirements | Visual Distortion |
Spell Effects | This manipulation allows you to control how your body react to heat. With this you can safely ignore the temperature of an area. |
Check Difficulty | Normal Arcana |
Spell | Heat Wave |
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Affinity | flame |
Stat Cost | 6 Soul |
Spell Cast Speed | 3 |
Range & Area | a straight line from you starting 1 space wide growing by 2 spaces each space affecting all in path |
Duration | 1d4 rounds |
Spell Family | Visual Distortion |
Requirements | Superheat |
Spell Effects | With this manipulation, you summon your power and turn it into heat energy. You will then send the heat out in a wide, fan like motion towards the targets. When the heat wave hits a target (friend or foe), the heat hangs over the target. This causes nausea and heat exhaustion which decreases the target’s movement by half and decreases damage potential by 20% for the spell's duration. |
Check Difficulty | Normal Arcana |
Spell | Scold |
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Affinity | flame |
Stat Cost | 4 Soul |
Spell Cast Speed | 2 |
Range & Area | 1 target 1d12 spaces away |
Duration | 1d6 rounds |
Spell Family | Fire Streak |
Requirements | Fire Streak |
Spell Effects | With this manipulation, you create an aura of fire magic around your hand. You then focus the heat energy into a smaller, concentrated form. The heated energy is sent to the target. The magic creates burns on the skin of the target that deal 2d8 straight to vitality damage per round. |
Check Difficulty | Normal Arcana |
Spell | Fire Streak |
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Affinity | flame |
Stat Cost | 2 Soul |
Spell Cast Speed | 1 |
Range & Area | 1 target |
Duration | instant |
Spell Family | Fire Streak |
Requirements | N/A |
Spell Effects | With this manipulation, you create a long tail of fire that chases after spell, dealing 5d4 points of damage to the enemy target as it hits the target. |
Check Difficulty | Easy Arcana |
Spell | Visual Distortion |
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Affinity | flame |
Stat Cost | 2 Soul |
Spell Cast Speed | 1 |
Range & Area | 6 spaces affecting 1 target |
Duration | 1d6 rounds |
Spell Family | Visual Distortion |
Requirements | N/A |
Spell Effects | With this manipulation, you create an aura of heat around the head or otherwise location of vision for the target. The heat causes light to be bent and the target’s vision to be blurred which causes the target to have to make normal perceive checks to attack and defend. |
Check Difficulty | Easy Arcana |
Spell | Pyro Enchantment |
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Affinity | flame |
Stat Cost | 2 Soul |
Spell Cast Speed | 1 |
Range & Area | self or 1 ally |
Duration | 1d8 rounds |
Spell Family | Pyro Enchantment |
Requirements | N/A |
Spell Effects | With this manipulation, you create a constantly burning fire along the business end of your or your ally's weapon. Whenever you or your ally attacks with their weapon, they would add to the damage their Arcana + 1d12. They can make a critical magic check to double the arcana damage that is added to your weapon. |
Check Difficulty | Easy Arcana |
Armor | Cloak |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 1 |
Defense | 0 |
Weight | 0.5 |
Other Information | Long flowing to your feet, can be attached with a cowl. Can be dyed any color. +1 Deception, Intimidate. |
Cost | 3.50 |