Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Avatar of the Seasons |
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Stat Cost | 12 Soul |
Range | self |
Area | self |
Duration | 1d10 hours |
Requirements | Herald of the Winds |
Effects | With this skill you become one with the seasons. You can cause fruit to bear instantly. You can can cause grass to grow and flowers to bloom. You can also cause the reverse. If your element is Geomancy, your magic power potential is doubled. You are not physically effected by temperature or weather. Attacking in a lightning storm causes your attacks to be powered by the spell Lightning Strike. |
Success Roll | Nature -10 |
Skill | Herald of the Winds |
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Stat Cost | 10 Soul |
Range | self |
Area | self |
Duration | 1d10 hours |
Requirements | Servant of Norvus |
Effects | With this skill you gain a boon from the gods and goddesses of the winds. With this skill your move is doubled, you can breath underwater and in poisonous gas, and your projectile or thrown attacks deal double damage. |
Success Roll | Nature -5 |
Skill | Servant of Norvus |
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Stat Cost | 10 Soul |
Range | self |
Area | self |
Duration | 1d10 hours |
Requirements | Child of Ova |
Effects | With this skill you gain a boon from the god of rock and earth, Norvus. You now receive a 20% reduction on physical damages and can scale mountains with no movement penalty. |
Success Roll | Nature -5 |
Skill | Child of Ova |
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Stat Cost | 10 Soul |
Range | self |
Area | self |
Duration | 1d10 hours |
Requirements | Nature's Nurturing |
Effects | This skill grants you a boon from the goddess of nature, Ova. You are completely immune to poisons and illnesses. |
Success Roll | Nature -5 |
Skill | Nature's Wrath |
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Stat Cost | 10 Soul |
Range | self |
Area | self |
Duration | 1d8 rounds |
Requirements | Nature's Blessing |
Effects | With this skill nature will counter attack for you. This skill can only be used in natural places. During the skill's duration every time you are attacked nature will attack the attacker. The damage dealt is your Nature score + Arcana Score + 1d12. This always hits. |
Success Roll | Nature -5 |
Skill | Nature's Blessing |
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Stat Cost | 8 Soul |
Range | self |
Area | self |
Duration | 1d8 rounds |
Requirements | Nature's Armor |
Effects | With this skill nature blesses you with more power. This skill can only be used in natural places. This skill adds your Nature score to Runic Power, Offensive Power, and Bow Power. |
Success Roll | Nature -5 |
Skill | Nature's Armor |
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Stat Cost | 6 Soul |
Range | self |
Area | self |
Duration | 1d8 rounds |
Requirements | Nature's Nurturing |
Effects | With this skill nature will help protect you. This skill can only be used in environments that are natural. With this skill nature provides you with your Arcana stat as extra protection against physical and magical attacks. |
Success Roll | Nature -5 |
Skill | Nature's Nurturing |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | 1d8 rounds |
Requirements | 3 druid skills and 2 druid abilities |
Effects | With this skill you can have yourself sustained by nature. This skill can only be used within natural environments, including caves. This skill cannot be used in an environment that has no nature. When you use this skill you select Vitality, Soul, or Power. During the duration the selected stat will be recovered by 1d8 per round. |
Success Roll | Nature -5 |
Skill | Familiar's Sacrifice |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | instant |
Requirements | Familiar's Aide |
Effects | With this skill you can have your selected familiar die for you in your place, should you be killed. |
Success Roll | React -5 |
Skill | Familiar's Aide |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Familiar Counter |
Effects | With this skill you can have your familiar use one of your potions on yourself. This is helpful for when you cannot reach your potions or are out of movement actions. |
Success Roll | React -5 |
Top 10 Entries
Ability | Sorcery |
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Effects | This ability allows you to use components in spells to create different effects, lower the cost, and so on. Must have Magic Theory. |
Ability | Potion Craft |
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Effects | This ability allows you to use potions as spell components, including the effects of the potions in your spells. Must have Sorcery. |
Ability | Magical Components |
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Effects | This ability allows for the improving effects of ingredients by your Arcana score. Must have Sorcery. |
Ability | Rule of Karma |
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Effects | This ability causes the spells to be affected by the target's morality. You will apply the difference in morality points to your spell's effect. If the difference is positive, the effect will be greater. If it is negative, it will be less. |
Ability | Ignore Traps |
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Effects | This ability grants you a bonus to luck to make luck checks to ignore traps. The bonus is 1d4+1. Must have Danger Sense. |
Ability | Space Saving |
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Effects | Items take half the space they would normally take in your bags. Must have Quick Equip. |
Ability | Mountain Climbing |
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Effects | +2 to Athletics check to climb mountains; +1 per level. Must have Tree Climbing. |
Ability | Cliff Climbing |
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Effects | +2 to Athletics check to climb cliffs; +1 per level. Must have Mountain Climbing. |
Ability | Lore |
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Effects | This ability grants you a bonuis of 1d6 when making history checks. |
Ability | Racial Lore |
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Effects | This ability grants you an additional 1d4 bonus on the history check involving races, racial culture, and racial history. Must have Lore. |