Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Avatar of the Seasons
Stat Cost 12 Soul
Range self
Area self
Duration 1d10 hours
Requirements Herald of the Winds
Effects

With this skill you become one with the seasons. You can cause fruit to bear instantly. You can can cause grass to grow and flowers to bloom. You can also cause the reverse. If your element is Geomancy, your magic power potential is doubled. You are not physically effected by temperature or weather. Attacking in a lightning storm causes your attacks to be powered by the spell Lightning Strike.

Success Roll Nature -10
Skill Herald of the Winds
Stat Cost 10 Soul
Range self
Area self
Duration 1d10 hours
Requirements Servant of Norvus
Effects

With this skill you gain a boon from the gods and goddesses of the winds. With this skill your move is doubled, you can breath underwater and in poisonous gas, and your projectile or thrown attacks deal double damage.

Success Roll Nature -5
Skill Servant of Norvus
Stat Cost 10 Soul
Range self
Area self
Duration 1d10 hours
Requirements Child of Ova
Effects

With this skill you gain a boon from the god of rock and earth, Norvus. You now receive a 20% reduction on physical damages and can scale mountains with no movement penalty.

Success Roll Nature -5
Skill Child of Ova
Stat Cost 10 Soul
Range self
Area self
Duration 1d10 hours
Requirements Nature's Nurturing
Effects

This skill grants you a boon from the goddess of nature, Ova. You are completely immune to poisons and illnesses.

Success Roll Nature -5
Skill Nature's Wrath
Stat Cost 10 Soul
Range self
Area self
Duration 1d8 rounds
Requirements Nature's Blessing
Effects

With this skill nature will counter attack for you. This skill can only be used in natural places. During the skill's duration every time you are attacked nature will attack the attacker. The damage dealt is your Nature score + Arcana Score + 1d12. This always hits.

Success Roll Nature -5
Skill Nature's Blessing
Stat Cost 8 Soul
Range self
Area self
Duration 1d8 rounds
Requirements Nature's Armor
Effects

With this skill nature blesses you with more power. This skill can only be used in natural places. This skill adds your Nature score to Runic Power, Offensive Power, and Bow Power.

Success Roll Nature -5
Skill Nature's Armor
Stat Cost 6 Soul
Range self
Area self
Duration 1d8 rounds
Requirements Nature's Nurturing
Effects

With this skill nature will help protect you. This skill can only be used in environments that are natural. With this skill nature provides you with your Arcana stat as extra protection against physical and magical attacks.

Success Roll Nature -5
Skill Nature's Nurturing
Stat Cost 4 Soul
Range self
Area self
Duration 1d8 rounds
Requirements 3 druid skills and 2 druid abilities
Effects

With this skill you can have yourself sustained by nature. This skill can only be used within natural environments, including caves. This skill cannot be used in an environment that has no nature. When you use this skill you select Vitality, Soul, or Power. During the duration the selected stat will be recovered by 1d8 per round.

Success Roll Nature -5
Skill Familiar's Sacrifice
Stat Cost N/A
Range self
Area self
Duration instant
Requirements Familiar's Aide
Effects

With this skill you can have your selected familiar die for you in your place, should you be killed.

Success Roll React -5
Skill Familiar's Aide
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Familiar Counter
Effects

With this skill you can have your familiar use one of your potions on yourself. This is helpful for when you cannot reach your potions or are out of movement actions.

Success Roll React -5

Top 10 Entries

Ability Rushing Charge
Effects If you sprint when you move you can sprint into your enemy. With a successful atheltics check, you can push your enemy back the remaining amount of your movement + 1.
Ability Physical Defense Proficiency
Effects This ability increases your proficiency at defending against physical attacks. It does so by allowing you to roll twice for any defensive action.
Ability Armor Proficiency
Effects This ability gives you proficiency in Light, Medium, or Heavy Armor. You must acquire this ability for each armor type you desire proficiency in.
  • Light Armor Proficiency: Increases Defense by 1; +1 to Move and Stealth when wearing Light Armor.
  • Medium Armor Proficiency: Increases Defense by 1
  • Heavy Armor Proficiency: Increases Defense by 1; removes initiative penalties.
Ability Keep Self
Effects +1 to Mental Balance and Spiritual Balance against mental affecting status effects including possession.
Ability Heightened Senses
Effects +1 to Perceive and Insight
Ability Reactive Guard
Effects If you are standing within weapon's range of an enemy who is about to target an ally to far from you with a long range attack or spell, you can make an Attack of Opportunity to attack the enemy first, requiring that enemy to have to make a focus check to continue with its attack.  Must have Heightened Senses.
Ability Damage Absorb
Effects Allows you to absorb 25% of the damage with half of that going off of your Power. The absorbed damage does not affect your Vitality.
Ability Absorb Replenish
Effects You can use the damage you absorb to replenish either your Vitality or Soul by that amount. Must have Damage Absorb.
Ability Damage Store
Effects You can store the absorbed damage to be used later. This stored damage will disappear when the battle is over. Must have Damage Absorb.
Ability Damage Redirect
Effects You can redirect the absorbed and stored damage into your next physical attack, adding that value to your attack value. Must have Damage Store.