Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Avatar of the Seasons |
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Stat Cost | 12 Soul |
Range | self |
Area | self |
Duration | 1d10 hours |
Requirements | Herald of the Winds |
Effects | With this skill you become one with the seasons. You can cause fruit to bear instantly. You can can cause grass to grow and flowers to bloom. You can also cause the reverse. If your element is Geomancy, your magic power potential is doubled. You are not physically effected by temperature or weather. Attacking in a lightning storm causes your attacks to be powered by the spell Lightning Strike. |
Success Roll | Nature -10 |
Skill | Herald of the Winds |
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Stat Cost | 10 Soul |
Range | self |
Area | self |
Duration | 1d10 hours |
Requirements | Servant of Norvus |
Effects | With this skill you gain a boon from the gods and goddesses of the winds. With this skill your move is doubled, you can breath underwater and in poisonous gas, and your projectile or thrown attacks deal double damage. |
Success Roll | Nature -5 |
Skill | Servant of Norvus |
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Stat Cost | 10 Soul |
Range | self |
Area | self |
Duration | 1d10 hours |
Requirements | Child of Ova |
Effects | With this skill you gain a boon from the god of rock and earth, Norvus. You now receive a 20% reduction on physical damages and can scale mountains with no movement penalty. |
Success Roll | Nature -5 |
Skill | Child of Ova |
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Stat Cost | 10 Soul |
Range | self |
Area | self |
Duration | 1d10 hours |
Requirements | Nature's Nurturing |
Effects | This skill grants you a boon from the goddess of nature, Ova. You are completely immune to poisons and illnesses. |
Success Roll | Nature -5 |
Skill | Nature's Wrath |
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Stat Cost | 10 Soul |
Range | self |
Area | self |
Duration | 1d8 rounds |
Requirements | Nature's Blessing |
Effects | With this skill nature will counter attack for you. This skill can only be used in natural places. During the skill's duration every time you are attacked nature will attack the attacker. The damage dealt is your Nature score + Arcana Score + 1d12. This always hits. |
Success Roll | Nature -5 |
Skill | Nature's Blessing |
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Stat Cost | 8 Soul |
Range | self |
Area | self |
Duration | 1d8 rounds |
Requirements | Nature's Armor |
Effects | With this skill nature blesses you with more power. This skill can only be used in natural places. This skill adds your Nature score to Runic Power, Offensive Power, and Bow Power. |
Success Roll | Nature -5 |
Skill | Nature's Armor |
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Stat Cost | 6 Soul |
Range | self |
Area | self |
Duration | 1d8 rounds |
Requirements | Nature's Nurturing |
Effects | With this skill nature will help protect you. This skill can only be used in environments that are natural. With this skill nature provides you with your Arcana stat as extra protection against physical and magical attacks. |
Success Roll | Nature -5 |
Skill | Nature's Nurturing |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | 1d8 rounds |
Requirements | 3 druid skills and 2 druid abilities |
Effects | With this skill you can have yourself sustained by nature. This skill can only be used within natural environments, including caves. This skill cannot be used in an environment that has no nature. When you use this skill you select Vitality, Soul, or Power. During the duration the selected stat will be recovered by 1d8 per round. |
Success Roll | Nature -5 |
Skill | Familiar's Sacrifice |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | instant |
Requirements | Familiar's Aide |
Effects | With this skill you can have your selected familiar die for you in your place, should you be killed. |
Success Roll | React -5 |
Skill | Familiar's Aide |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Familiar Counter |
Effects | With this skill you can have your familiar use one of your potions on yourself. This is helpful for when you cannot reach your potions or are out of movement actions. |
Success Roll | React -5 |
Top 10 Entries
Ability | Elemental Potions |
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Effects | All potions you use or create have their values increased by your Arcana. Must have Energy Enrichment |
Ability | Energy Enrichment |
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Effects | Able to amplify a potion's effects by spending vital stat points into the potion during potion creation.
Must have Create Basic Potions |
Ability | Runic Mage Empowerment |
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Effects | You are able to apply Runic Mage skill effects to a magical item's effect values. Must have Runic Item Empowerment or Runic Potion Empowerment |
Ability | Runic Item Empowerment |
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Effects | All items (except potions) that you use or create are increased by your mental as a percentage. Must have Elemental Creations |
Ability | Elemental Creations |
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Effects | All items you create or use have their effects increased by your Arcana. Must have Create Magical Totem |
Ability | Arcane Crafting |
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Effects | Allows you to add spell components to your crafted items to make magical items. Must have Create Magical Totem ability and Basic Crafting skill |
Ability | Create Magical Totem |
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Effects | Allows you to create magical totems that can be used as relics. You can create one effect per totem:
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Ability | Runic Profession |
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Effects | Grants the elemental construct a profession to learn skills from. Must have Runic Carvings |
Ability | Runic Carvings |
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Effects | Carve a runic symbol into an elemental construct, increasing it's elemental power by 25%. Must have Carving |
Ability | Identify Weak Points |
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Effects | You are able to identify weak points in a target's armor increased the damage that you deal by 20%. |