Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Avatar of the Seasons
Stat Cost 12 Soul
Range self
Area self
Duration 1d10 hours
Requirements Herald of the Winds
Effects

With this skill you become one with the seasons. You can cause fruit to bear instantly. You can can cause grass to grow and flowers to bloom. You can also cause the reverse. If your element is Geomancy, your magic power potential is doubled. You are not physically effected by temperature or weather. Attacking in a lightning storm causes your attacks to be powered by the spell Lightning Strike.

Success Roll Nature -10
Skill Herald of the Winds
Stat Cost 10 Soul
Range self
Area self
Duration 1d10 hours
Requirements Servant of Norvus
Effects

With this skill you gain a boon from the gods and goddesses of the winds. With this skill your move is doubled, you can breath underwater and in poisonous gas, and your projectile or thrown attacks deal double damage.

Success Roll Nature -5
Skill Servant of Norvus
Stat Cost 10 Soul
Range self
Area self
Duration 1d10 hours
Requirements Child of Ova
Effects

With this skill you gain a boon from the god of rock and earth, Norvus. You now receive a 20% reduction on physical damages and can scale mountains with no movement penalty.

Success Roll Nature -5
Skill Child of Ova
Stat Cost 10 Soul
Range self
Area self
Duration 1d10 hours
Requirements Nature's Nurturing
Effects

This skill grants you a boon from the goddess of nature, Ova. You are completely immune to poisons and illnesses.

Success Roll Nature -5
Skill Nature's Wrath
Stat Cost 10 Soul
Range self
Area self
Duration 1d8 rounds
Requirements Nature's Blessing
Effects

With this skill nature will counter attack for you. This skill can only be used in natural places. During the skill's duration every time you are attacked nature will attack the attacker. The damage dealt is your Nature score + Arcana Score + 1d12. This always hits.

Success Roll Nature -5
Skill Nature's Blessing
Stat Cost 8 Soul
Range self
Area self
Duration 1d8 rounds
Requirements Nature's Armor
Effects

With this skill nature blesses you with more power. This skill can only be used in natural places. This skill adds your Nature score to Runic Power, Offensive Power, and Bow Power.

Success Roll Nature -5
Skill Nature's Armor
Stat Cost 6 Soul
Range self
Area self
Duration 1d8 rounds
Requirements Nature's Nurturing
Effects

With this skill nature will help protect you. This skill can only be used in environments that are natural. With this skill nature provides you with your Arcana stat as extra protection against physical and magical attacks.

Success Roll Nature -5
Skill Nature's Nurturing
Stat Cost 4 Soul
Range self
Area self
Duration 1d8 rounds
Requirements 3 druid skills and 2 druid abilities
Effects

With this skill you can have yourself sustained by nature. This skill can only be used within natural environments, including caves. This skill cannot be used in an environment that has no nature. When you use this skill you select Vitality, Soul, or Power. During the duration the selected stat will be recovered by 1d8 per round.

Success Roll Nature -5
Skill Familiar's Sacrifice
Stat Cost N/A
Range self
Area self
Duration instant
Requirements Familiar's Aide
Effects

With this skill you can have your selected familiar die for you in your place, should you be killed.

Success Roll React -5
Skill Familiar's Aide
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Familiar Counter
Effects

With this skill you can have your familiar use one of your potions on yourself. This is helpful for when you cannot reach your potions or are out of movement actions.

Success Roll React -5

Top 10 Entries

Armor Cape
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Simple leather cape, can be dyed and embroidered with your insignia. +1 Influence and Charm.
Cost 2.50
Armor Sallet
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 2
Weight 0.5
Other Information A simple helm with a simple visor, made to be as light as possible while providing as much protection as possible.
Cost 8.50
Armor Great Helm
Armor Type Heavy Armor
Physical Armor 0
Magical Armor 0
Defense 3
Weight 1.5
Other Information A heavy helm protecting the entire head completely.
Cost 20.00
Armor Basinet
Armor Type Heavy Armor
Physical Armor 0
Magical Armor 0
Defense 2
Weight 0.75
Other Information Open Faced helmet with a hinged visor.
Cost 12.50
Armor Kettle Helm
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 1
Weight 0.25
Other Information Wide brimmed steel hat offering head protection and protection from the sun.
Cost 6.50
Armor Bundling Hood
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information 10% resistance to cold.
Cost 0.75
Armor Cleric's Cowl
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0
Other Information +1 to Religion, Influence
Cost 1.25
Armor Archer's Chaperon
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information +1 to Hit Chance, Bow
Cost 1.50
Armor Chain Coif
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 1
Weight 0.45
Other Information Hood of chain mail
Cost 4.50
Armor Cowl
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Hood, can be attached to a cloak or cape; +1 to Intimidate
Cost 1.00