Projects: A-Z Index

L

Name Lorem ipsum dolor
Maintainer Deleted
Description Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Project progress 56

Newest 10 Entries

Ability False Love
Effects

This skill causes targets affected by Seduction in battle to have to make an easy Mental Balance check to not kill themselves during the duration of their seduction.

Must have the Seduction skill.

Ability Aura of Lust
Effects

This ability adds the skill seduction's effect to singing or dancing. Basically it allows you to use Seduction and a singing or dancing skill as one skill.

Must have Seduction and at least 1 singing or dancing skill.

Ability Soul Moves
Effects

This ability adds 10% of your Soul as Vitality damage to the affecting targets of Tap Dance.

Must have Weapon Dance.

Ability Battle Waltz
Effects

This ability allows you to move with your dance, affecting a 3x3 area along your movement path.

Must have Tone & Rhythm and the skill Tap Dance.

Ability Weapon Dance
Effects

This ability adds your weapon attack values to your Tap Dance skill as an attack.

Must have Tone & Rhythm and the skill Tap Dance.

Ability Seduced Haggle
Effects

This ability causes you to always achieve a successful haggling with a seduced target.

Must have the Seduction skill

Ability Dance Training
Effects

This ability causes your dancing skills to cost 50% less power to use.

Must have Tone & Rhythm

Ability Voice Training
Effects

This ability causes your singing skills to cost 50% less  Soul to use.

Must have Tone & Rhythm

Ability Tone & Rhythm
Effects This ability allows you to hold a beat and sing or play instruments. It is a required ability for all entertainer only skills and abilities.
Skill Communing with Nature
Stat Cost 8 Soul
Range self
Area self
Duration instant
Requirements Child of Ova
Effects

With this skill you commune with nature for help. You can gain the location of a person or object that is within 100 feet. You will have a dear come and die for you for meat. Anything nature can provide instant help with can be granted here, depending on the GM.

Success Roll Nature

Top 10 Entries

Skill Magical Thought
Stat Cost 6 Soul
Range depends
Area depends
Duration depends
Requirements Occult Aid
Effects This skill gives you the chance to manifest your wish within your spell casting. This all has to be within reason and within the scope of the spell being cast. For example, you can wish for the spell area of effect to be larger, and it would grow by 1x1 space. Or perhaps you can wish for the healing spell to also remove poison, and maybe it will do so. You cannot wish for a simple essence bolt to instantly kill an enemy or anything drastic like that. You will need to describe your wish and work it out with your GM in the context of the spell.
Success Roll Insight -6
Skill Set Trap
Stat Cost N/A
Range 1 space ahead of you
Area 1 space
Duration until trap is sprung or disarmed
Requirements N/A
Effects

This skill allows you to quickly set traps with the items you have, using only your support action to do so.

  • Easy Trap = Easy Insight check
  • Normal Trap = Normal Insight check
  • Hard Trap = Hard Insight check
  • Impossible Trap = Impossible Insight check
Success Roll Insight
Skill Set Magical Trap
Stat Cost 4 Soul
Range 1 space in front of you
Area 1 space
Duration until trap is sprung or disarmed
Requirements Set Trap
Effects

This skill adds to the Set Trap skill, allowing you to make the trap a magical trap. You will need the tools to make the magic trap, such as a rune stone with the spell ready to activate.  The level of trap difficulty determines the success roll check:

  • Easy Magical Trap = Easy Arcana check
  • Normal Magical Trap = Normal Arcana check
  • Hard Magical Trap = Hard Arcana check
  • Impossible Magical Trap = Impossible Arcana check
Success Roll Arcana
Skill Potion Save
Stat Cost N/A
Range self
Area self
Duration instant
Requirements Use Potion as Defense
Effects This skill allows you to use a potion right when you receive a killing blow. If the potion restores enough Vitality to keep you alive, you stay alive.
Success Roll Medicine -2
Skill Trade
Stat Cost N/A
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to trade. The difficulty in the trade determines if it is one of the following checks: easy, normal, hard, or impossible.
Success Roll Persuade
Skill Energy Trade
Stat Cost stat traded
Range touching range
Area target you touch
Duration instant
Requirements Trade
Effects This skill allows you to trade one stat to the person you touch for another stat. You can trade either Vitality, Soul, or Power and receive the equal amount in either Vitality, Soul, or Power. In this way you could for example quickly cure your ally by giving himĀ  4 Vitality and receiving 4 Soul. Or maybe you want to grant the warrior 5 Power and get 5 Soul in return.
Success Roll Arcana -1
Skill Increased Spoils
Stat Cost stat traded
Range self
Area self
Duration instant
Requirements Trade
Effects With this skill you can trade up to 20 Soul for increased experience point reward and/or up to 20 Power for increased money reward. The increase depends on how many stat points you trade. The amount of stat points you trade is worth double percentage increase. So if you trade 5 Soul you will increase your experience reward by 10%.
Success Roll Persuade +2
Skill Appraisal
Stat Cost N/A
Range 1 item in hands or touching
Area 1 item in hands or touching
Duration instant
Requirements N/A
Effects With this skill you can get the monetary value or worth of an item.
Success Roll Insight
Skill Identification
Stat Cost N/A
Range 1 target
Area 1 target
Duration instant
Requirements Appraisal
Effects With this skill you can identify what something is. The harder it is to make out what something is, the harder the check. The checks are easy, normal, hard, and impossible.
Success Roll Perceive
Skill Translate
Stat Cost N/A
Range 1 piece of writing you can clearly see
Area 1 piece of writing you can clearly see
Duration instant
Requirements N/A
Effects This skill allows you to translate writing from a language you do not know to your language. The difficulty of the language determines if it is one of the following checks: easy, normal, hard, or impossible.
Success Roll Insight