Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability False Love
Effects

This skill causes targets affected by Seduction in battle to have to make an easy Mental Balance check to not kill themselves during the duration of their seduction.

Must have the Seduction skill.

Ability Aura of Lust
Effects

This ability adds the skill seduction's effect to singing or dancing. Basically it allows you to use Seduction and a singing or dancing skill as one skill.

Must have Seduction and at least 1 singing or dancing skill.

Ability Soul Moves
Effects

This ability adds 10% of your Soul as Vitality damage to the affecting targets of Tap Dance.

Must have Weapon Dance.

Ability Battle Waltz
Effects

This ability allows you to move with your dance, affecting a 3x3 area along your movement path.

Must have Tone & Rhythm and the skill Tap Dance.

Ability Weapon Dance
Effects

This ability adds your weapon attack values to your Tap Dance skill as an attack.

Must have Tone & Rhythm and the skill Tap Dance.

Ability Seduced Haggle
Effects

This ability causes you to always achieve a successful haggling with a seduced target.

Must have the Seduction skill

Ability Dance Training
Effects

This ability causes your dancing skills to cost 50% less power to use.

Must have Tone & Rhythm

Ability Voice Training
Effects

This ability causes your singing skills to cost 50% less  Soul to use.

Must have Tone & Rhythm

Ability Tone & Rhythm
Effects This ability allows you to hold a beat and sing or play instruments. It is a required ability for all entertainer only skills and abilities.
Skill Communing with Nature
Stat Cost 8 Soul
Range self
Area self
Duration instant
Requirements Child of Ova
Effects

With this skill you commune with nature for help. You can gain the location of a person or object that is within 100 feet. You will have a dear come and die for you for meat. Anything nature can provide instant help with can be granted here, depending on the GM.

Success Roll Nature

Top 10 Entries

Skill Laying Hands
Stat Cost 2 Soul
Range 1 space (touch)
Area 1 target
Duration instant
Requirements N/A
Effects This skill allows you to harm or head the target you touch by 1d4 Vitality, which ignores armor. If you are a servant of Kymara, you get an extra 1d4 for healing. If you are a servant of Zodo, you get an extra 1d4 for harming.
Success Roll Religion
Skill Fear
Stat Cost 3 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Intimidation
Effects

This skill makes you appear more terrifying, causing targets to need to make a normal Mental Balance check to come near you or to attack you.

Success Roll Intimidation -1
Skill Iron Will
Stat Cost 4 Soul
Range self
Area self
Duration 1d10 hours
Requirements Spiritual Glow
Effects

This skill gives you greater Mental Balance, granting you a bonus to Mental Balance of 1d6.

Success Roll Insight -2
Skill Intimidation
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Glamour
Effects

This skill makes you appear more intimidating for that moment, giving you a temporary bonus of +2 to Intimidate.

Success Roll Deception
Skill Spiritual Glow
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Glamour
Effects

Gives any target a -2 penalty to Mental Balance when dealing with your character, making it easier to convince others to your will.

Success Roll Influence
Skill Glamour
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements N/A
Effects Gives the illusion of good aura and grants +2 to Influence.
Success Roll Deception
Ability Self Certainty
Effects

With this ability you set your own alignment based on your own religious views.

Must have Dogma Certainty and Unshakable Convictions.

Ability Dogma Certainty
Effects

With this ability your church sets your alignment, not society.

Must have Dogma Over Faith.

Ability Unshakable Convictions
Effects

With this ability you have a hard religion check to receive only half damage from opposing aligned enemies.

Must have Dogma Over Faith.

Ability Dogma Over Faith
Effects

With this ability worshipers of opposing gods are treated as if they are opposing alignments, even if that is not true.

Must have Dogma.