Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability False Love
Effects

This skill causes targets affected by Seduction in battle to have to make an easy Mental Balance check to not kill themselves during the duration of their seduction.

Must have the Seduction skill.

Ability Aura of Lust
Effects

This ability adds the skill seduction's effect to singing or dancing. Basically it allows you to use Seduction and a singing or dancing skill as one skill.

Must have Seduction and at least 1 singing or dancing skill.

Ability Soul Moves
Effects

This ability adds 10% of your Soul as Vitality damage to the affecting targets of Tap Dance.

Must have Weapon Dance.

Ability Battle Waltz
Effects

This ability allows you to move with your dance, affecting a 3x3 area along your movement path.

Must have Tone & Rhythm and the skill Tap Dance.

Ability Weapon Dance
Effects

This ability adds your weapon attack values to your Tap Dance skill as an attack.

Must have Tone & Rhythm and the skill Tap Dance.

Ability Seduced Haggle
Effects

This ability causes you to always achieve a successful haggling with a seduced target.

Must have the Seduction skill

Ability Dance Training
Effects

This ability causes your dancing skills to cost 50% less power to use.

Must have Tone & Rhythm

Ability Voice Training
Effects

This ability causes your singing skills to cost 50% less  Soul to use.

Must have Tone & Rhythm

Ability Tone & Rhythm
Effects This ability allows you to hold a beat and sing or play instruments. It is a required ability for all entertainer only skills and abilities.
Skill Communing with Nature
Stat Cost 8 Soul
Range self
Area self
Duration instant
Requirements Child of Ova
Effects

With this skill you commune with nature for help. You can gain the location of a person or object that is within 100 feet. You will have a dear come and die for you for meat. Anything nature can provide instant help with can be granted here, depending on the GM.

Success Roll Nature

Top 10 Entries

Ability Elemental Potions
Effects

All potions you use or create have their values increased by your Arcana.

Must have Energy Enrichment

Ability Energy Enrichment
Effects

Able to amplify a potion's effects by spending vital stat points into the potion during potion creation.

  • Vitality Restoring Potion: 1 Vitality spent = 2 Vitality restoration effect
  • Soul Restoring Potion: 1 Soul spent = 2 Soul restoration effect
  • Power Restoring Potion: 1 Power spent = 2 Power restoration effect

Must have Create Basic Potions

Ability Runic Mage Empowerment
Effects

You are able to apply Runic Mage skill effects to a magical item's effect values.

Must have Runic Item Empowerment or Runic Potion Empowerment

Ability Runic Item Empowerment
Effects

All items (except potions) that you use or create are increased by your mental as a percentage.

Must have Elemental Creations

Ability Elemental Creations
Effects

All items you create or use have their effects increased by your Arcana.

Must have Create Magical Totem

Ability Arcane Crafting
Effects

Allows you to add spell components to your crafted items to make magical items.

Must have Create Magical Totem ability and Basic Crafting skill

Ability Create Magical Totem
Effects

Allows you to create magical totems that can be used as relics. You can create one effect per totem: 

  • Decrease Spell Cost by 1/2
  • Decrease Spell Casting Speed by 1
  • Increase Spell Damage by 50%.
  • Increase Spell Healing by 50%.
Ability Runic Profession
Effects

Grants the elemental construct a profession to learn skills from.

Must have Runic Carvings

Ability Runic Carvings
Effects

Carve a runic symbol into an elemental construct, increasing it's elemental power by 25%.

Must have Carving

Ability Identify Weak Points
Effects You are able to identify weak points in a target's armor increased the damage that you deal by 20%.