Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Ability | False Love |
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Effects | This skill causes targets affected by Seduction in battle to have to make an easy Mental Balance check to not kill themselves during the duration of their seduction. Must have the Seduction skill. |
Ability | Aura of Lust |
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Effects | This ability adds the skill seduction's effect to singing or dancing. Basically it allows you to use Seduction and a singing or dancing skill as one skill. Must have Seduction and at least 1 singing or dancing skill. |
Ability | Soul Moves |
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Effects | This ability adds 10% of your Soul as Vitality damage to the affecting targets of Tap Dance. Must have Weapon Dance. |
Ability | Battle Waltz |
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Effects | This ability allows you to move with your dance, affecting a 3x3 area along your movement path. Must have Tone & Rhythm and the skill Tap Dance. |
Ability | Weapon Dance |
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Effects | This ability adds your weapon attack values to your Tap Dance skill as an attack. Must have Tone & Rhythm and the skill Tap Dance. |
Ability | Seduced Haggle |
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Effects | This ability causes you to always achieve a successful haggling with a seduced target. Must have the Seduction skill |
Ability | Dance Training |
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Effects | This ability causes your dancing skills to cost 50% less power to use. Must have Tone & Rhythm |
Ability | Voice Training |
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Effects | This ability causes your singing skills to cost 50% less Soul to use. Must have Tone & Rhythm |
Ability | Tone & Rhythm |
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Effects | This ability allows you to hold a beat and sing or play instruments. It is a required ability for all entertainer only skills and abilities. |
Skill | Communing with Nature |
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Stat Cost | 8 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Child of Ova |
Effects | With this skill you commune with nature for help. You can gain the location of a person or object that is within 100 feet. You will have a dear come and die for you for meat. Anything nature can provide instant help with can be granted here, depending on the GM. |
Success Roll | Nature |
Top 10 Entries
Armor | Topaz Circlet |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.1 |
Other Information | Increases healing and damaging power of geomancy by 20%. |
Cost | 15.00 |
Armor | Sapphire Circlet |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.1 |
Other Information | Increases healing and damaging power of aquamancy by 20%. |
Cost | 15.00 |
Armor | Steel Toe |
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Armor Type | Enhancement |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.25 |
Other Information | Can be added to every footwear except soft soled shoes to provide +1d4 to attack value when kicking. |
Cost | 15.00 |
Armor | Reinforced |
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Armor Type | Enhancement |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | +1 |
Weight | x 1.5 |
Other Information | Reinforces your combat boots or plate sabatons to provide superior protection. Increases attack by +1d4. |
Cost | 20.00 |
Armor | Combat Boots |
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Armor Type | Medium Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.45 |
Other Information | Extra durable boots. +1d6 to attack when kicking. +1 to Brace. |
Cost | 45.00 |
Armor | Plate Sabatons |
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Armor Type | Heavy Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 1 |
Weight | 0.75 |
Other Information | Plated armor boots. +1d8 to attack when kicking. |
Cost | 55.00 |
Armor | Soft Soled Shoes |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.05 |
Other Information | Made to be extra light and quiet, giving you a +2 to Luck when sneaking. |
Cost | 22.00 |
Armor | Climbing Boots |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.3 |
Other Information | Comes with specially designed cleats to allow for easier mountain and cliff climbing, reducing their movement penalty by half. +2 to Brace. |
Cost | 30.00 |
Armor | Hiking Boots |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.2 |
Other Information | No penalty in movement for hills or slopes. +1 to Brace. |
Cost | 25.00 |
Skill | Enchantment |
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Stat Cost | Spent Soul |
Range | 1 target |
Area | 1 target |
Duration | instant |
Requirements | Elemental Imbuing |
Effects | This skill allows you to imbue elemental materials with spell effects. This means that the material that you gave an elemental property to can now cause a spell effect. For example, if you grant some steel the elemental property of life, you could then give it the magical effect of lightening strike, allowing you to make a sword for example of that steel that causes lightening strike spell damage with a critical hit. The metal can only hold so many charges however. The amount of charges you give the metal is 1 charge per 2 Soul. |
Success Roll | Arcana |