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Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:
Increases damage of weapon by 1d4 + 1
Increases attack value of skills used with weapon by 1d4 + 1
Decreases difficulty of skills used with weapon by 3
Causes wounds to unarmored targets and armored targets as long as bash reduction isn't greater than 30%
Critical Hit stuns unarmored targets for 1d3 rounds
Critical Hit stuns armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%
This skill cannot be used with Basic Bludgeoning Proficiency or Novice Bludgeoning Proficiency
Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:
Increases damage of weapon by 2
Increases attack value of skills used with weapon by 2
Decreases difficulty of skills used with weapon by 2
Causes wounds to unarmored targets
Critical Hit stuns unarmored targets for 1d3 rounds
This skill cannot be used with Basic Bludgeoning Proficiency
Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:
Increases damage of weapon by 1
Increases attack value of skills used with weapon by 1
Decreases difficulty of skills used with weapon by 1
Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:
Increases damage of weapon by 1d6 + 1
Increases attack value of skills used with weapon by 1d6 + 1
Decreases difficulty of skills used with weapon by 4
Causes wounds to unarmored targets
Causes wounds to armored targets as long as bash reduction isn't greater than 30%
Critical Hit knocks out unarmored targets for 1d3 rounds
Critical Hit knocks out armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%
Dazes armored targets for 1d3 rounds as long as bash reduction isn't greater than 50%
Critical Hit has a 1 in 6 chance of breaking a bone of the area hit (6 on a 1d6 roll) if the target is unarmored, or 10% chance (10 or less on percentile dice) if the target is armored but bash reduction isn't greater than 30%
This skill cannot be used with Basic Bashing Proficiency, Novice Bashing Proficiency, or Advanced Bashing Proficiency
Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:
Increases damage of weapon by 1d4 + 1
Increases attack value of skills used with weapon by 1d4 + 1
Decreases difficulty of skills used with weapon by 3
Causes wounds to unarmored targets
Critical Hit knocks out unarmored targets for 1d3 rounds
Dazes armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%
This skill cannot be used with Basic Bashing Proficiency or Novice Bashing Proficiency
Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:
Increases damage of weapon by 2
Increases attack value of skills used with weapon by 2
Decreases difficulty of skills used with weapon by 2
Causes wounds to unarmored targets
Dazes unarmored targets for 1d3 rounds
This skill cannot be used with Basic Bashing Proficiency
Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:
Increases damage of weapon by 1
Increases attack value of skills used with weapon by 1
Decreases difficulty of skills used with weapon by 1
Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:
Increases damage of weapon by 1d6 + 1
Increases attack value of skills used with weapon by 1d6 + 1
Decreases difficulty of skills used with weapon by 4
Causes 1d8 bleed damage per round and minor wounds to unarmored targets
Causes 1d6 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%
Causes 1d4 bleed damage per round to armored targets as long as their slash reduction is under 60% but greater than 30%
This skill cannot be used with Basic Slashing Proficiency, Novice Slashing Proficiency, or Advanced Slashing Proficiency
Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:
Increases damage of weapon by 1d4 + 1
Increases attack value of skills used with weapon by 1d4 + 1
Decreases difficulty of skills used with weapon by 3
Causes 1d6 bleed damage per round to unarmored targets
Causes 1d4 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%
This skill cannot be used with Basic Slashing Proficiency or Novice Slashing Proficiency
Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:
Increases damage of weapon by 2
Increases attack value of skills used with weapon by 2
Decreases difficulty of skills used with weapon by 2
Causes 1d4 bleed damage per round to unarmored targets
This skill cannot be used with Basic Slashing Proficiency
When ridden into battle, can charge at a cost of 2 Power at the start of battle giving rider instant first attack regardless of initiative
Character Benefits
Can carry any race and up to 1500 pounds;
Not afraid of battle – can be ridden into battle;
Cost
600.00
Level Increases
Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d6 and use those points to increase traits. Stats cannot be increased just by leveling. The animal also get their gen dice for vitality, power, and soul.
Bite: +1d4 to attack, has 10% chance to kill target
Claw Slash: +1d6 to attack
Character Benefits
+3 to Perceive
Can send out to hunt using your luck score to bring back prey once a day
35% chance will counter attack for you if you are attacked
Cat retrieve thrown weapons and killed small prey
Can sniff out a target if given scent and lead the way to the target as long as the trail isn't more than 4 days old
Cost
175.00
Level Increases
Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d6 and use those points to increase traits. Stats cannot be increased just by leveling. You also get your gen dice for vitality, power, and soul.
Bite: +1d4 to attack, has 10% chance to kill target
Claw Slash: +1d6 to attack
Character Benefits
+3 to Perceive
Can send out to hunt using your luck score to bring back prey once a day
35% chance will counter attack for you if you are attacked
Cat retrieve thrown weapons and killed small prey
Can sniff out a target if given scent and lead the way to the target as long as the trail isn't more than 4 days old
Cost
95.00
Level Increases
Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d4 and use those points to increase traits. Stats cannot be increased just by leveling. The animal also get the animal's gen dice for vitality, power, and soul.