Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Aria of Blood
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Damaging Shrill
Effects

This shrill song causes 1d4 + Perform damage straight to vitality to all in area. It returns half the damage to restore your Vitality. Armor does not protect against this. It affects friend and foe.

Success Roll Perform -2
Skill Damaging Shrill
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Sickening Tones
Effects

This ear piercing sound inflicts 1d8 + Perform damage straight to the affected target's Vitality. This is not protected by armor. This affects friend and foe.

Success Roll Perform
Skill Sickening Tones
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d4 rounds (effect)
Requirements N/A
Effects This sickly tone causes any in area who hear it (friend or foe) to have their move rate halved and deal 20% less damage for the duration of the effect.
Success Roll Influence -2
Skill Seduction
Stat Cost 2 Soul
Range 1d6 spaces
Area 1 target
Duration 1d4 rounds
Requirements N/A
Effects Causes the target to fight for you and defend you. The target essentially believes it loves you. The target may make a normal Mental Balance check to avoid this.
Success Roll Charm
Ability Side Step
Effects With this ability, should you evade an attack you can step to the space to the left or the right of your character, without any movement action.
Ability Enhanced Charm
Effects This ability gives you 2 tries for any Charm check.
Ability Enhanced Agility
Effects This ability gives you 2 tried for any acrobatics check.
Ability Enhanced React
Effects This ability gives you 2 tried for any react check.
Ability Double Movement
Effects This ability permanently allows you to move twice a round.
Ability Musical Instruments
Effects

This ability increases the effects of singing or dancing by 50%, as long as you have a musical instrument equipped as a relic.

Must have Tone & Rhythm

Top 10 Entries

Skill Shield Wall
Stat Cost 3 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects With this skill you make yourself small, trying to hide more behind your shield. This increases your physical armor for that time by 1 and your defense by 1, but only to frontal attacks.
Success Roll Defense
Skill Armor Tuck
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements Shield Wall
Effects With this skill you tuck yourself in a way to close up as many openings as possible. This increases your physical armor by 1 for the duration.
Success Roll defense -4
Skill Stand Your Ground
Stat Cost 2 Power
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill doubles your Brace, making it that much harder to be moved or knocked down.
Success Roll Defense -2
Skill Brace Others
Stat Cost 2 Power
Range move range
Area 1 ally
Duration instant
Requirements Stand Your Ground
Effects If an ally is being moved or knocked down, you can use this skill to run behind the ally and brace the ally. This adds your brace to your ally's brace, making it more possible for your ally to remain standing.
Success Roll Defense -2
Skill Identify Animal
Stat Cost 2 Soul
Range line of sight
Area 1 target
Duration instant
Requirements Animal Talk
Effects

Allows you to identify what the animal is, its type, and its stats.

Success Roll Nature
Skill Trick Shot
Stat Cost 4 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Bow Drawing
Effects This skill allows you to perform seemingly impossible shots, such as shooting your bow when sliding down hill, or when leaping, or whatever.
Success Roll hit chance +1
Skill Staggering Shot
Stat Cost 4 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Bow Drawing
Effects This shot dazes the target for 1d4 rounds so that the target cannot move or use spells.
Success Roll Critical -2
Skill Extra Arrow
Stat Cost 6 Soul
Range weapon range
Area 1 target
Duration instant
Requirements Quick Shot
Effects This skill allows you to add an extra arrow so that you are shooting 2 arrows with your one shot at one target. Bow Power only applies once, but critical will apply and need to be checked for each arrow.
Success Roll React -2
Skill Aiming
Stat Cost 2 Soul
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects This skill gives you a +1d10 bonus to Hit Chance.
Success Roll perceive +2
Skill Bow Drawing
Stat Cost 2 Power
Range weapon range
Area 1 target
Duration instant
Requirements Aiming
Effects This skill increases the damage power of your bow by 1d4 and the range by 1d6.
Success Roll Perceive