Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Aria of Blood
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Damaging Shrill
Effects

This shrill song causes 1d4 + Perform damage straight to vitality to all in area. It returns half the damage to restore your Vitality. Armor does not protect against this. It affects friend and foe.

Success Roll Perform -2
Skill Damaging Shrill
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Sickening Tones
Effects

This ear piercing sound inflicts 1d8 + Perform damage straight to the affected target's Vitality. This is not protected by armor. This affects friend and foe.

Success Roll Perform
Skill Sickening Tones
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d4 rounds (effect)
Requirements N/A
Effects This sickly tone causes any in area who hear it (friend or foe) to have their move rate halved and deal 20% less damage for the duration of the effect.
Success Roll Influence -2
Skill Seduction
Stat Cost 2 Soul
Range 1d6 spaces
Area 1 target
Duration 1d4 rounds
Requirements N/A
Effects Causes the target to fight for you and defend you. The target essentially believes it loves you. The target may make a normal Mental Balance check to avoid this.
Success Roll Charm
Ability Side Step
Effects With this ability, should you evade an attack you can step to the space to the left or the right of your character, without any movement action.
Ability Enhanced Charm
Effects This ability gives you 2 tries for any Charm check.
Ability Enhanced Agility
Effects This ability gives you 2 tried for any acrobatics check.
Ability Enhanced React
Effects This ability gives you 2 tried for any react check.
Ability Double Movement
Effects This ability permanently allows you to move twice a round.
Ability Musical Instruments
Effects

This ability increases the effects of singing or dancing by 50%, as long as you have a musical instrument equipped as a relic.

Must have Tone & Rhythm

Top 10 Entries

Ability Sorcery
Effects This ability allows you to use components in spells to create different effects, lower the cost, and so on. Must have Magic Theory.
Ability Potion Craft
Effects This ability allows you to use potions as spell components, including the effects of the potions in your spells. Must have Sorcery.
Ability Magical Components
Effects This ability allows for the improving effects of ingredients by your Arcana score. Must have Sorcery.
Ability Rule of Karma
Effects This ability causes the spells to be affected by the target's morality. You will apply the difference in morality points to your spell's effect. If the difference is positive, the effect will be greater. If it is negative, it will be less.
Ability Ignore Traps
Effects This ability grants you a bonus to luck to make luck checks to ignore traps. The bonus is 1d4+1. Must have Danger Sense.
Ability Space Saving
Effects Items take half the space they would normally take in your bags. Must have Quick Equip.
Ability Mountain Climbing
Effects +2 to Athletics check to climb mountains; +1 per level. Must have Tree Climbing.
Ability Cliff Climbing
Effects +2 to Athletics check to climb cliffs; +1 per level. Must have Mountain Climbing.
Ability Lore
Effects This ability grants you a bonuis of 1d6 when making history checks.
Ability Racial Lore
Effects This ability grants you an additional 1d4 bonus on the history check involving races, racial culture, and racial history. Must have Lore.