Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Aria of Blood |
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Stat Cost | 4 Soul |
Range | any in area |
Area | a 3x3 space area around you |
Duration | instant |
Requirements | Damaging Shrill |
Effects | This shrill song causes 1d4 + Perform damage straight to vitality to all in area. It returns half the damage to restore your Vitality. Armor does not protect against this. It affects friend and foe. |
Success Roll | Perform -2 |
Skill | Damaging Shrill |
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Stat Cost | 2 Soul |
Range | any in area |
Area | a 3x3 space area around you |
Duration | instant |
Requirements | Sickening Tones |
Effects | This ear piercing sound inflicts 1d8 + Perform damage straight to the affected target's Vitality. This is not protected by armor. This affects friend and foe. |
Success Roll | Perform |
Skill | Sickening Tones |
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Stat Cost | 2 Soul |
Range | any in area |
Area | a 3x3 space area around you |
Duration | 1d4 rounds (effect) |
Requirements | N/A |
Effects | This sickly tone causes any in area who hear it (friend or foe) to have their move rate halved and deal 20% less damage for the duration of the effect. |
Success Roll | Influence -2 |
Skill | Seduction |
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Stat Cost | 2 Soul |
Range | 1d6 spaces |
Area | 1 target |
Duration | 1d4 rounds |
Requirements | N/A |
Effects | Causes the target to fight for you and defend you. The target essentially believes it loves you. The target may make a normal Mental Balance check to avoid this. |
Success Roll | Charm |
Ability | Side Step |
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Effects | With this ability, should you evade an attack you can step to the space to the left or the right of your character, without any movement action. |
Ability | Enhanced Charm |
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Effects | This ability gives you 2 tries for any Charm check. |
Ability | Enhanced Agility |
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Effects | This ability gives you 2 tried for any acrobatics check. |
Ability | Enhanced React |
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Effects | This ability gives you 2 tried for any react check. |
Ability | Double Movement |
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Effects | This ability permanently allows you to move twice a round. |
Ability | Musical Instruments |
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Effects | This ability increases the effects of singing or dancing by 50%, as long as you have a musical instrument equipped as a relic. Must have Tone & Rhythm |
Top 10 Entries
Ability | Hunting |
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Effects | You can hunt for 1d10 hours one beast type. This allows you to do double bow power and always crit against that beast type. You cannot change beast type while hunting is in progress. Must have Tracking. |
Ability | Elemental Arrow |
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Effects | Your arrows take on the characteristcs of your runic element. You will do 20% more damage to elements you are strong against and there's a 20% chance that elements you are weak against will receive no damage. |
Ability | Martial Arts Proficiency |
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Effects | You become more proficient at martial arts, adding 1d4 to your Offensive Power, but only when fighting unarmed. |
Ability | Dual Fists |
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Effects | You are able to use both fists with one attack, as long as you are unarmed. Must have Martial Arts Proficiency, this is a requirement to attack with both fists. |
Ability | Bare Defense |
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Effects | Uses your Defense Score as Physical and Magical armor only as long as you are unarmored. |
Ability | Endure |
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Effects | You are able to endure more than normal, allowing you to roll two d20's for each endure check. |
Ability | Martial Conditioning |
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Effects | Each damage you take to your Vitality that is physical damage becomes temporary Physical Armor. Each magical damage you take to your Vitality become Magical Armor. These points disappear after battle. Must have Endure. |
Ability | Ninja Reflexes |
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Effects | You gain +1d4 to Acrobatics and Brace. This is a permanent increase. |
Ability | Quick Move |
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Effects | You are able to move twice with one move action. Must have Ninja Reflexes. |
Ability | Quick Evasion |
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Effects | By sacrificing a support action to do so, you can attempt to evade a hit so that you do not have to worry about getting hit. To do so you will roll for an acrobatics check with whatever challenge is applicable. If you succeed, you will add your Acrobatics score to your armor. If the damage does not pass that number you are fine. If it does, you will play out the attack as normal. |